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You can draw your own cursor with OpenGL in your overlay code, but the window system cursor will always be visible. the reason is that no plugin "owns" the cursor, and mouse actions are shared between plugins.
We have to figure out how to do this cleanly and propose an OFX extension.
See also MrKepzie/Natron#704
The text was updated successfully, but these errors were encountered:
You can draw your own cursor with OpenGL in your overlay code, but the window system cursor will always be visible. the reason is that no plugin "owns" the cursor, and mouse actions are shared between plugins.
We have to figure out how to do this cleanly and propose an OFX extension.
See also MrKepzie/Natron#704
The text was updated successfully, but these errors were encountered: