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+ +Once upon a time, there was a program called BCML, that is, Breath of the Wild +Cross-Platform Mod Loader. It existed because Breath of the Wild is very rather +structurally hard to mod. The resource packing system, the resource size table, +and similar features of the game make mods very collision-prone. Crashes, bugs, +and other similar maladies appear frequently when multiple mods are naively +combined. BCML was born in this darkness to heal broken RSTB files, colliding +TitleBG packs, and similar woes.
+Alas, BCML was ill-fated from the start. The idiosyncracies of Python, the +improvised and ad hoc nature of the solutions, and the growing complexity of +an expanding feature set wed to backward compatibility all conspired to ensure +it would one day grind to a halt.
+Enter UKMM, U-King Mod Manager, a complete, ground-up replacement for +everything BCML did and more, written in pure Rust and compiled to a single +binary. UKMM incorporates all of the lessons, skills, and general experience +accumulated through the whole history of BOTW modding since BCML first began in +a smooth, reliable, and robust mod management solution which solves nearly +everything that made people (ever so often even justifiably) rage and screech +about BCML.1
+ +Except, of course, the requirement to have a complete game dump. There +will never be a way around that, guys.
+