Adds a GPU based fluid simulated surface that can respond to collisions and damage.
- Download the source code and place into /Engine/Plugins/Runtime directory (or your own projects plugin directory) and compile.
- Place shaders into /Engine/Shaders directory
- Run editor and you should see shaders getting compiled. Wait for that to complete.
- Place a Fluid Surface Actor into the world and begin configuring.
0.1.4 Update for 4.13.2 based on gustwinds modifications who updated the shaders for 4.11. Updated the shaders and source to compile but un-tested in-editor and packaged. Use at your own discretion.
0.1.3 Update for 4.10 base on DamirH's modification
0.1.2 Update for 4.8
0.1.1
Ported to UE4 by Ehamloptiran; Simulation runs on GPU Now. ( https://forums.unrealengine.com/showthread.php?3609-Project-FluidSurface-Plugin )
Origin UE3 Version
Posted by JamesG ( https://wiki.unrealengine.com/FluidSurface_Plugin )
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