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An attempt to update FluidSurface from UE2 for UE4, which I try to keep updated for 4.13.x onwards.

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FluidSurface Plugin for Unreal Engine 4

Adds a GPU based fluid simulated surface that can respond to collisions and damage.

Installation

  1. Download the source code and place into /Engine/Plugins/Runtime directory (or your own projects plugin directory) and compile.
  2. Place shaders into /Engine/Shaders directory
  3. Run editor and you should see shaders getting compiled. Wait for that to complete.
  4. Place a Fluid Surface Actor into the world and begin configuring.

Version History

0.1.4 Update for 4.13.2 based on gustwinds modifications who updated the shaders for 4.11. Updated the shaders and source to compile but un-tested in-editor and packaged. Use at your own discretion.

0.1.3 Update for 4.10 base on DamirH's modification

0.1.2 Update for 4.8

0.1.1

Ported to UE4 by Ehamloptiran; Simulation runs on GPU Now. ( https://forums.unrealengine.com/showthread.php?3609-Project-FluidSurface-Plugin )

Origin UE3 Version

Posted by JamesG ( https://wiki.unrealengine.com/FluidSurface_Plugin )

Legal info

Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.

Unreal® Engine, Copyright 1998 – 2014, Epic Games, Inc. All rights reserved.

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An attempt to update FluidSurface from UE2 for UE4, which I try to keep updated for 4.13.x onwards.

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