Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bugs and Suggestion #255

Open
2 of 3 tasks
Fanzho666 opened this issue Jan 24, 2022 · 1 comment
Open
2 of 3 tasks

Bugs and Suggestion #255

Fanzho666 opened this issue Jan 24, 2022 · 1 comment

Comments

@Fanzho666
Copy link

Info

This is:

  • bug report
  • feature request
  • other

Your issue / suggestion

Issue:
Mobs are bonny hopping on snow biome
Screenshot_20220124-084703
Screenshot_20220124-084740

And Zombies Does not try to kill villager
Screenshot_20220124-084834

Suggestion:
Make Creeper afraid cats and ocelot because its verry cursed
Screenshot_20220124-085028

Configuration

Link to debugpaste:

https:hastebin.com/detogeseso

Config:

# Config version, do not edit!
config-version: 16

entities:
  # How often the spawn task should run
  # In ticks, 20 ticks = 1 second
  # Use 0 to disable entity spawning
  autospawn-ticks: 80
  # How often the despawn task should run
  # In ticks, 20 ticks = 1 second
  # Use 0 to disable entity despawning
  despawn-ticks: 12000
  # Do not spawn entities in these worlds
  worlds-spawning-disabled: "exampleworld1, exampleworld2"

# Spawning limit settings
# Per player, in 100 blocks range
autospawn:
  bat: 0
  blaze: 0
  chicken: 12
  cod: 2
  cow: 18
  creeper: 2
  dolphin: 1
  donkey: 1
  enderman: 1
  ghast: 2
  husk: 2
  horse: 2
  magmacube: 2
  mooshroom: 2
  ocelot: 2
  parrot: 1
  pig: 2
  polarbear: 2
  pufferfish: 1
  rabbit: 1
  salmon: 3
  sheep: 23
  skeleton: 2
  slime: 2
  spider: 2
  squid: 2
  stray: 2
  tropicalfish: 2
  turtle: 2
  witch: 1
  witherskeleton: 2
  wolf: 2
  zombie: 2
  zombiepigman: 3
  fox: 2
  panda: 1
  drowned: 2
  piglin: 2
  hoglin: 2

spawners:
  # Enable mob spawner blocks
  enabled: true
  # Mob spawner spawning range
  spawn-range: 4
  # Minimum amount of mobs spawned at a time
  minimum-spawn-count: 1
  # Maximum amount of mobs spawned at a time
  maximum-spawn-count: 4
  # Minimum spawn delay (ticks)
  minimum-delay: 200
  # Maximum spawn delay (ticks)
  maximum-delay: 5000
  # Maximum amount of mobs near the spawner
  maximum-nearby-entities: 16
  # Player must be this close to spawner for it to spawn mobs
  required-player-range: 16
  # Don't reduce spawn eggs if there is an entity already in the spawner (non-vanilla behavior)
  do-not-waste-spawn-eggs: false

other:
  # Give xp drops straight to player
  use-no-xp-orbs: false
  # Do not spawn mobs this near to spawn area
  # Set -1 to disable
  spawn-no-spawning-area: -1
  # Kill entities instead of despawning them
  # This can have a negative impact on performance due to the drops
  kill-mobs-on-despawn: false
  # Custom enderman max spawns rule for the_end world
  end-enderman-spawning: 10
  # If tamed entity owner attacked or attack entity, it will become angry
  check-tamed-entity-attack: true
  # Let creepers explode blocks
  creeper-explode-blocks: true
  # Do not allow creating snow golems, iron golems and withers in these worlds
  worlds-entity-creation-disabled: "exampleworld1, exampleworld2"
@PetteriM1
Copy link
Member

Fix for mob movement on snow in CloudburstMC/Nukkit#2149

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants