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Text.resx
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Text.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="mbox.channelNotFound" xml:space="preserve">
<value>没有识别到游戏渠道,请手动选择!</value>
</data>
<data name="mbox.copyS" xml:space="preserve">
<value>复制成功</value>
</data>
<data name="mbox.gamePathEmpty" xml:space="preserve">
<value>未设置游戏目录!</value>
</data>
<data name="mbox.launchFailed" xml:space="preserve">
<value>启动失败,或许你没有安装好原神?</value>
</data>
<data name="mbox.nothing2Fix" xml:space="preserve">
<value>没有需要修复的资源文件,将仅为你更新 pkg_version 文件。</value>
</data>
<data name="mbox.packageEmpty" xml:space="preserve">
<value>未指定资源包或指定的资源包不存在</value>
</data>
<data name="mbox.packageTypeException" xml:space="preserve">
<value>意外的资源包类型</value>
</data>
<data name="mbox.saveF" xml:space="preserve">
<value>保存失败</value>
</data>
<data name="mbox.saveS" xml:space="preserve">
<value>保存成功</value>
</data>
<data name="mbox.notice" xml:space="preserve">
<value>提示</value>
</data>
<data name="mbox.versionException" xml:space="preserve">
<value>你选择的资源包版本 ({0})\r\n可能不适用于已安装的游戏版本 ({1})\r\n是否仍要使用该资源包?</value>
</data>
<data name="tbox.checkingUpdate" xml:space="preserve">
<value>[执行中] 正在检查更新..</value>
</data>
<data name="tbox.error" xml:space="preserve">
<value>出错</value>
</data>
<data name="tbox.newFound" xml:space="preserve">
<value>有新版本可下载</value>
</data>
<data name="tbox.updated" xml:space="preserve">
<value>当前已是最新版本,若资源缺失可尝试修复器</value>
</data>
<data name="tbox.waitServer" xml:space="preserve">
<value>等待服务器响应</value>
</data>
<data name="error.failedCheckUpdate" xml:space="preserve">
<value>检查更新失败</value>
</data>
<data name="error.failedGetVersion" xml:space="preserve">
<value>无法获取版本信息</value>
</data>
<data name="error.preDownloadNotFound" xml:space="preserve">
<value>未找到可用的预下载</value>
</data>
<data name="error.resourceNotFound" xml:space="preserve">
<value>未找到可下载的资源</value>
</data>
<data name="msg.doing.delete" xml:space="preserve">
<value>正在删除文件..</value>
</data>
<data name="msg.doing.hpatch" xml:space="preserve">
<value>正在执行 HPatch..</value>
</data>
<data name="msg.doing.update" xml:space="preserve">
<value>正在应用更新..</value>
</data>
<data name="msg.error.notfound" xml:space="preserve">
<value>未找到该游戏渠道的 API</value>
</data>
<data name="msg.failed.code" xml:space="preserve">
<value>错误代码:</value>
</data>
<data name="msg.failed.task" xml:space="preserve">
<value>任务未正常完成</value>
</data>
</root>