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An Efficient JavaScript Unification Library

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Unify.js


Unify.js is an efficient javascript unification library that operates in linear time. It can be installed via npm using the command npm install unify.

What is Unification?


Unification is an algorithmic process that attempts to make two data structures identical by substituting/binding portions of them to each other. It is probably easiest to understand what unification is by looking at an example.

var rectangle1 = {
    location:[25, 35],
    size:[100, variable("height")],
    color:"#000000"
};
var rectangle2 = {
    location:variable("location"),
    size:[100, 100],
    color:"#000000"
};
//Unify the rectangles
out.get("height") == 100
out.get("location") == [25,35]

In the above example if the two rectangle structures were unified. Each of them have a variable which is substituted/bound to a value in the other. The variable "height" in rectangle1 would be bound to the value "100" from rectangle2. The variable "location" in rectangle2 is bound to the value "[25, 35]" from rectangle1.

#Uses for Unification?


Unification has lots of uses including. Examples of how each of these tasks can be accomplished with unify.js can be found below.

  • Extracting data
  • Validating data
  • Transforming data

Basic Usage


Below is a basic example of how use unify.js.

//import unify.js
var unify = require('unify');
var variable = unify.variable;
//create some data structures to be unified
var rectangle1 = {
    location:[25, 35],
    size:[100, variable("height")],
    color:"#000000"
};
var rectangle2 = {
    location:variable("location"),
    size:[100, 100],
    color:"#000000"
};
//box the objects so they can be unified
var boxedRect1 = unify.box(rectangle1);
var boxedRect2 = unify.box(rectangle2);
//preform the unification
var result = boxedRect1.unify(boxedRect2);
//check if unification succeeded and print the results
if(result) {
  //print "rectangle1 height: 100" to the console
  console.log("rectangle1  height: " + 
    boxedRect1.get("height").toString());
  //print "rectangle2 location: [25, 35]" to the console
  console.log("rectangle2 location: [" + 
    boxedRect2.get("location")[0] + ", " +
    boxedRect2.get("location")[1]  + "]");
}
else {
  console.log('Unification Failed!');
}

You can play with this example at JS Bin by clicking here

If you were unable to follow along don't worry the various aspects of the code above are explained in more detail below.

Variables


Variables are placeholders that can be bound/replaced when unifying two data structures. In unify.js they are created by calling

unify.variable(variableName, typeFunc=null);

Two variable with the same name will have the same value after unification. The value the variable is bound to may be looked up after unification using the variable's name.

Variable Types

The typeFunc parameter is optional and allows you to specify a function that will be used to validate the value bound to a variable. Right before a value is bound it will be passed to the validation function if the validation function returns true binding will succeed otherwise binding will fail.

Several predefined type validation functions are provided in the unify.types namespace:

  • isUndef: returns true if the variable is undefined
  • isBool: returns true if the variable is a boolean
  • isArray: returns true if the variable is an array
  • isStr: returns true if the variable is a string
  • isNum: returns true if the variable is a number
  • isObj: returns true if the variable is an object
  • isValueType: returns true if the variable is a boolean, string, or number
var unify = require('unify');
var variable = unify.variable;
var isNum = function(o){return typeof(o) == "number";};
var expr1 = unify.box([variable("X", isNum),1]);
var expr2 = unify.box(["string",1]);
var expr3 = unify.box([1,1]);
if (expr1.unify(expr2)) {
  console.log("Unification successful! X=" + expr1.get("X").toString());
}
else {
  console.log("Unification unsuccessful!");
}
if (expr1.unify(expr3)) {
  console.log("Unification successful! X=" + expr1.get("X").toString());
}
else {
  console.log("Unification unsuccessful!");
}
//The following should be written to the console
//Unification unsuccessful!
//Unification successful! X=1

You can play with this example at JS Bin by clicking here

In the above example the first unification fails because isNum function returns false when the value "string" is passed. The second unification succeeds because isNum returns true when the value 1 is passed.

Wildcard Variables

If a variable's name is "_" then a wildcard variable is created which can take on any value, bind to any other variable, and whose value cannot be retrieved.

List Variables

List variables allow you to unify to a list without knowing its exact length. List variables are created by making the variable name start with "$".

var unify = require('unify');
var variable = unify.variable;
var expr1 = unify.box([[3,4],2,3,4]);
var expr2 = unify.box([variable("a"),2,variable("$a")]);
if (expr1.unify(expr2)) {
  console.log("Unification successful! a=[" + expr2.get("a").join() + "]");
}
else {
  console.log("Unification unsuccessful!");
}
//The following should be written to the console
//Unification successful! a=[3,4]

You can play with this example at JS Bin by clicking here

Looking at the example above the variable a is referenced twice, once as "a" and once as "$a". The first reference, "a", binds as normal to the first element in the array, [3,4]. The second reference, "$a" binds to the remaining elements in the list, [3,4].

Boxing


The algorithm used by unify.js requires that objects be "boxed" before an object can be unified. Boxing consits of two steps:

  • Wrapping all value types in objects so they can be referenced.
  • Converting all objects to arrays and flagging them as objects so they can be reconstructed. Objects must be converted to arrays because unification is order dependent and the keys in javascript objects/dictionaries are unordered.

TreeTin


Calling the box function on an object returns a TreeTin. A TreeTin provides a variety of methods related to unification and is the main interface through which you will work with unify.js. Some of the useful methods are:

  • TreeTin.unify(tin) : Unifies two tines together. Unify returns null when unification fails otherwise it returns [tin1, tin2].
  • TreeTin.get(varName, maxDepth=infinity) : Gets a variable's bound value. If a variable is unbound or is bound to another variable a Variable object is returned. When a variable is retrieved it is unboxed. MaxDepth is an optional argument that allows you to speicify to what depth the variable is unboxed. The default value is usually what you want but sometimes you might want to specify a different value for performance reasons.
  • TreeTin.getAll(maxDepth=infinity) : Returns a dictionary containing all variables and their currently bound values.
  • TreeTin.unbox(maxDepth=infinity) : Reverts the box operation returning the original json with bound variable values substituted in.
  • TreeTin.rollback() : Reverts all variable bindings that have resulted from unifying this tin with other tins.
  • TreeTin.bind(varName, expr) : Allows you to manually bind a variable to an expression without unifying. If the variable is already bound null is returned otherwise [tin, exprTin] is returned. The expression can contain variables.

Algorithm and Performance


The algorithm used to preform unification for unify.js has a linear worst case complexity. The naive algorithm has an exponetal worst case complexity. If you want to learn more about the alogorithm click here.

More Examples


Validating data

var unify = require('unify');
var variable = unify.variable;
var validRectangle = unify.box({
  topLeft:[0,0],
  topRight:[1,0],
  bottomLeft:[0,1],
  bottomRight:[1,1]
});
var invalidRectangle = unify.box({
  topLeft:[0], //This is invalid there are not two coordinates!
  topRight:[1,0],
  bottomLeft:[0,1],
  bottomRight:[1,1]
});
var rectangleValidator = unify.box({
  topLeft:[variable("_",unify.isNum),variable("_",unify.isNum)],
  topRight:[variable("_",unify.isNum),variable("_",unify.isNum)],
  bottomLeft:[variable("_",unify.isNum),variable("_",unify.isNum)],
  bottomRight:[variable("_",unify.isNum),variable("_",unify.isNum)]
});
//Validate validRectangle
if (rectangleValidator.unify(validRectangle)) {
  console.log("validRectangle is valid!");
}
else {
  console.log("validRectangle is invalid!");
}
//We need to rollback the unification before we can validate agian
rectangleValidator.rollback();
//Validate invalidRectangle
if (rectangleValidator.unify(invalidRectangle)) {
  console.log("invalidRectangle is valid!");
}
else {
  console.log("invalidRectangle is invalid!");
}
rectangleValidator.rollback();
//The above code will print the following to the console
//validRectangle is valid!
//invalidRectangle is invalid!

You can play with this example at JS Bin by clicking here

Extracting data

var unify = require('unify');
var arrayToString = function(arr){
  return "[" + arr.join() + "]";
};
var variable = unify.variable;
var rectangle = unify.box({
  topLeft:[0,0],
  topRight:[1,0],
  bottomLeft:[0,1],
  bottomRight:[1,1]
});
var extractor = unify.box({
  topLeft:variable("topLeft",unify.isNum),
  topRight:variable("topRight",unify.isNum),
  bottomLeft:variable("bottomLeft",unify.isNum),
  bottomRight:variable("bottomRight",unify.isNum)
});
//extract the corners of the rectangle
if (extractor.unify(rectangle)) {
  console.log("topLeft: " + arrayToString(extractor.get("topLeft")));
  console.log("topRight: " + arrayToString(extractor.get("topRight")));
  console.log("bottomLeft: " + arrayToString(extractor.get("bottomLeft")));
  console.log("bottomRight: " + arrayToString(extractor.get("bottomRight")));
}
else {
  console.log("Somthing went wrong. Unification failed!");
}
extractor.rollback();
//The above code will print the following to the console
//"topLeft: [0,0]"
//"topRight: [1,0]"
//"bottomLeft: [0,1]"
//"bottomRight: [1,1]"

You can play with this example at JS Bin by clicking here

Transforming data

//This example transforms a rectangle and triangle into an array of lines
var unify = require('unify');
var arrayToString = function(arr){
  var out = [];
  for(var i=0; i < arr.length; i++) {
    var o = arr[i];
    if((o !== null) && Array.isArray(o))
      out.push(arrayToString(o));
    else
      out.push(o.toString());
  }
  return "[" + out.join() + "]";
};
var variable = unify.variable;
var rectangle = {
  topLeft:[0,0],
  topRight:[1,0],
  bottomLeft:[0,1],
  bottomRight:[1,1]
};
var transform  = unify.box({
  topLeft:variable("topLeft",unify.isNum),
  topRight:variable("topRight",unify.isNum),
  bottomLeft:variable("bottomLeft",unify.isNum),
  bottomRight:variable("bottomRight",unify.isNum),
  lines:[
    [variable("topLeft"),variable("topRight")],
    [variable("topRight"),variable("bottomRight")],
    [variable("bottomRight"),variable("bottomLeft")],
    [variable("bottomLeft"),variable("topLeft")]
  ]
});
/*
need to add the lines element to the rectangle
so that it will unify but we don't care what it ends
up being after unification.
*/
rectangle.lines = variable("_");
rectangle = unify.box(rectangle);
//preform the actual unification
if (transform.unify(rectangle)) {
  //unbox transform so it is normal json object
  var transformed = transform.unbox();
  //loop through the lines and print them
  for (var i=0; i<transformed.lines.length; i++) {
    console.log("line "+i.toString()+": "+
      arrayToString(transformed.lines[i]));
  }
}
else {
  console.log("Somthing went wrong. Unification failed!");
}
transform.rollback();
//The above code will print the following to the console
//"line 0: [[0,0],[1,0]]"
//"line 0: [[0,0],[1,0]]"
//"line 2: [[1,1],[0,1]]"
//"line 3: [[0,1],[0,0]]"

You can play with this example at JS Bin by clicking here

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