diff --git a/RenderSystems/Vulkan/include/Windowing/Android/OgreVulkanAndroidWindow.h b/RenderSystems/Vulkan/include/Windowing/Android/OgreVulkanAndroidWindow.h index c4dac6f8b6f..37b6c76dd08 100644 --- a/RenderSystems/Vulkan/include/Windowing/Android/OgreVulkanAndroidWindow.h +++ b/RenderSystems/Vulkan/include/Windowing/Android/OgreVulkanAndroidWindow.h @@ -82,7 +82,7 @@ namespace Ogre /// While this sounds convenient, beware that Swappy will often downgrade vSyncInterval /// until it finds something that can be met & sustained. /// That means if your game runs between 40fps and 60fps on a 60hz screen, after some time - /// swappy will downgrade vSyncInterval to 2 so that the game render at perfect 30fps. + /// Swappy will downgrade vSyncInterval to 2 so that the game renders at perfect 30fps. /// /// This may result in a better experience considering framerates jump a lot due to /// thermal throttling on phones. But it may also cause undesired or unexplainable