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hackEarlySend is incompatible with Cardboard #5
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Update: The |
For a fix, you might have a look at these Mixins from Cardboard:
and possibly any of these other network mixins are related aswell: |
Even more specific: I think this mixin causes the issue. Is it possible to fix this incompatibility? (Or is this maybe an issue which has to be fixed by Cardboard?) |
Yes it need fixed by Cardboard, it skip FabricProxy auth process. |
cardboard issue: |
Mh just a guess: Couldn't you remove this cancel call, and then I will create a PR to Cardboard to execute cardboards logic AFTER the logic of FabricProxy-Lite (only possible if FabricProxy-Lite does not cancel immediately)? |
Enabling
hackEarlySend
- because I am using LuckPerms - causes all players to connect as "offline" players.(When
hackEarlySend
is set to false (only possible without LuckPerms) everyone is in normal online mode as usual, this is why I think that enablinghackEarlySend
is the cause.)Am I overseeing something here, or is this a bug?
The config:
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