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Papers with Keyword: self-improvement

  • Large Language Models Can Self-Improve At Web Agent Tasks

    • Ajay Patel, Markus Hofmarcher, Claudiu Leoveanu-Condrei, Marius-Constantin Dinu, Chris Callison-Burch, Sepp Hochreiter
    • 🏛️ Institutions: University of Pennsylvania, ExtensityAI, Johannes Kepler University Linz, NXAI
    • 📅 Date: May 30, 2024
    • 📑 Publisher: arXiv
    • 💻 Env: [Web]
    • 🔑 Key: [self-improvement], [self-improve]
    • 📖 TLDR: This paper investigates the ability of large language models (LLMs) to enhance their performance as web agents through self-improvement. Utilizing the WebArena benchmark, the authors fine-tune LLMs on synthetic training data, achieving a 31% improvement in task completion rates. They also introduce novel evaluation metrics to assess the performance, robustness, and quality of the fine-tuned agents' trajectories.
  • Towards General Computer Control: A Multimodal Agent for Red Dead Redemption II as a Case Study

    • Weihao Tan, Ziluo Ding, Wentao Zhang, Boyu Li, Bohan Zhou, Junpeng Yue, Haochong Xia, Jiechuan Jiang, Longtao Zheng, Xinrun Xu, Yifei Bi, Pengjie Gu, Xinrun Wang, Börje F. Karlsson, Bo An, Zongqing Lu
    • 🏛️ Institutions: NTU, BAAI, PKU
    • 📅 Date: March 5, 2024
    • 📑 Publisher: arXiv
    • 💻 Env: [Desktop]
    • 🔑 Key: [framework], [Cradle], [General Computer Control], [multimodal], [keyboard and mouse control], [long-term memory], [reasoning], [self-improvement]
    • 📖 TLDR: This paper introduces Cradle, a framework designed to achieve General Computer Control (GCC) by enabling agents to perform any computer task using only screen images (and possibly audio) as input and producing keyboard and mouse operations as output. The authors deploy Cradle in the complex AAA game Red Dead Redemption II, demonstrating its capability to follow the main storyline and complete real missions with minimal reliance on prior knowledge or resources.
  • Cradle: Empowering Foundation Agents Towards General Computer Control

    • Weihao Tan, Wentao Zhang, Xinrun Xu, Haochong Xia, Ziluo Ding, Boyu Li, Bohan Zhou, Junpeng Yue, Jiechuan Jiang, Yewen Li, Ruyi An, Molei Qin, Chuqiao Zong, Longtao Zheng, Yujie Wu, Xiaoqiang Chai, Yifei Bi, Tianbao Xie, Pengjie Gu, Xiyun Li, Ceyao Zhang, Long Tian, Chaojie Wang, Xinrun Wang, Börje F. Karlsson, Bo An, Shuicheng Yan, Zongqing Lu
    • 🏛️ Institutions: Skywork AI, BAAI, NTU, PKU, Institute of Software - Chinese Academy of Sciences, HKU, CUHK
    • 📅 Date: March 5, 2024
    • 📑 Publisher: TBD
    • 💻 Env: [Desktop]
    • 🔑 Key: [framework], [model], [general computer control], [skill curation], [self-improvement]
    • 📖 TLDR: This paper introduces the Cradle framework, designed to enable general computer control (GCC) through multimodal input (e.g., screen images and optional audio) and outputs (keyboard and mouse). Cradle’s six core modules, including self-reflection, skill curation, and memory, allow for generalized task handling in complex environments like AAA games. Demonstrated in Red Dead Redemption II, the framework exhibits adaptability by performing real missions and following the storyline with minimal prior knowledge, showcasing its potential as a generalist agent for diverse computer tasks.