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ViveDisplayExtractor crash #61

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MaximeGL opened this issue Jun 30, 2016 · 2 comments
Open

ViveDisplayExtractor crash #61

MaximeGL opened this issue Jun 30, 2016 · 2 comments

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@MaximeGL
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Hi,

I tried to launch the ViveDisplayExtractor but Windows 10 consider it crashed.
I have not a special error message just a banal error "the programm has stopped working"

I followed these instructions https://github.com/OSVR/OSVR-Docs/blob/a8e310926fc8a83a62bb9daeaa1a43ca67d7b8b4/Configuring/HTC-Vive.md
And I downloaded this pre-compiled OSVR-Vive plugin binaries: OSVR-Vive-build32-64bits.7z

There is a problem with ViveDisplayExtractor or is just me?

Thanks for your help

@MaximeGL
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MaximeGL commented Jul 1, 2016

A little more details I use the server in the unity build 0.6.9.6-gde07ac8
http://access.osvr.com/binary/osvr-unity
(I didn't set the environment variable for this server)

I don't try with this server
http://access.osvr.com/binary/osvr-runtime-installer

I must admit I don't really understand the difference between the two

@rpavlik
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rpavlik commented Jul 9, 2016

That was likely due to a steamvr update that broke this plugin. We got it
fixed, but then they updated again a few days ago, and I just pushed the
updated code to work with that steamvr build, so the new plugin should be
available for download soon (at most within an hour)

The version of the server in the runtime is the same as in the unity
package, it just is accompanied by a more complete set of tools. The
runtime installer is fairly new.

On Fri, Jul 1, 2016, 3:47 AM Maxime GL [email protected] wrote:

A little more details I use the server in the unity build 0.6.9.6-gde07ac8
http://access.osvr.com/binary/osvr-unity
(I didn't set the environment variable for this server)

I don't try with this server
http://access.osvr.com/binary/osvr-runtime-installer

I must admit I don't really understand the difference between the two


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