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Eyes swapped when using post processing volume #71

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tobkum opened this issue May 2, 2016 · 1 comment
Open

Eyes swapped when using post processing volume #71

tobkum opened this issue May 2, 2016 · 1 comment

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@tobkum
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tobkum commented May 2, 2016

when a post processing volume is present in the scene and I package the project (win64), the left and right eye get swapped. As soon as I deactivate the post processing volume, the problem is gone when packaging again. (engine version 4.11.2)

@JeroMiya
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@tobkum are you still experiencing this issue with the latest code on Master and in 4.12 (disable 4.12's built-in plugin and install it as a project plugin, just like before)? We fixed the projection code in a recent pull request that may have contributed to this issue.

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