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Look through the HMD
Result: Last frame is still rendering on the HMD, this could easily cause burn in if the editor was left up for a period of time.
notes:
If you exit stereoscopic rendering without closing the UE4 instance, the OSVR continues to render the last passed frame. This occurs in game if you enter the 'Stereo off' command, and in editor if you simply end VRPreview, but don't close the editor.
My notes: I think we've covered what we can for shutting down the HMD when the user exits the VR Preview, but we haven't handled when the user enables or disables stereo while the game is running.
The text was updated successfully, but these errors were encountered:
Result: Last frame is still rendering on the HMD, this could easily cause burn in if the editor was left up for a period of time.
notes:
My notes: I think we've covered what we can for shutting down the HMD when the user exits the VR Preview, but we haven't handled when the user enables or disables stereo while the game is running.
The text was updated successfully, but these errors were encountered: