You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The benefits of updating to a newer version of AngelScript should be self-explanatory. However, in order to allow mods to be backwards-compatible with older builds of the game, we must allow them to block scripts out as "OpenSR-only". This will require some careful exploitation of loopholes in the current compiler.
Possibly add some sort of versioning behavior, so that subsequent changes to the script engine (like in game/mods/mod_manager: Add support for Launchpad's custom mod statuses. #9) don't require us to resort to increasingly absurd methods of blocking out old code? Maybe something like ///153, /**153 and 153**/ to denote the latest supported version of the script engine, with the compiler then skipping blocks with a version > 153? Or is it better to just demand that OpenSR users keep updating their game, since they're presumably already using the Launchpad? 🤔
This is a pretty big improvement, but it's possibly also a pretty big undertaking. It's not currently blocking any other tasks, so there's no pressing need for us to rush in with a "do it right now drop whatever else you're doing" mindset.
The text was updated successfully, but these errors were encountered:
The benefits of updating to a newer version of AngelScript should be self-explanatory. However, in order to allow mods to be backwards-compatible with older builds of the game, we must allow them to block scripts out as "OpenSR-only". This will require some careful exploitation of loopholes in the current compiler.
asEP_PROPERTY_ACCESSOR_MODE
compiler flag to2
, or all existing scripts will break! (See https://discord.com/channels/190112637307060225/513682262559293480/950713592326520832 for context.)///
,/**
, and**/
from the script. (See https://discord.com/channels/190112637307060225/513682262559293480/950711109210501130 for context.)///153
,/**153
and153**/
to denote the latest supported version of the script engine, with the compiler then skipping blocks with a version > 153? Or is it better to just demand that OpenSR users keep updating their game, since they're presumably already using the Launchpad? 🤔This is a pretty big improvement, but it's possibly also a pretty big undertaking. It's not currently blocking any other tasks, so there's no pressing need for us to rush in with a "do it right now drop whatever else you're doing" mindset.
The text was updated successfully, but these errors were encountered: