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[EN] Engine's command line keys
Xottab_DUTY edited this page Oct 30, 2020
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Key | Description |
---|---|
-dedicated | Enables dedicated server mode |
-nosplash | Disables splash screen |
-splashnotop | Disables TOPMOST mode for splash screen |
-fsltx | Sets the path to filesystem configuration file |
Key | Description |
---|---|
-mt_cdb |
Key | Description |
---|---|
-auto_load_arch | |
-overlay_path | |
-nolog | Disables log |
asdf (Debug and Mixed only) | |
-force_flushlog | Forces log flush to disk on each Log() call |
-build | |
-ebuild | |
-cache | |
-file_activity | |
-swap_on_compact | Swaps memory on mem_compact() call |
-silent_error_mode | BugTrap will just save error report without showing error window |
-show_error_window | Will show error window, where you can skip the error. Not related to -silent_error_mode key |
Key | Description |
---|---|
-center_screen | Centers game window |
-gpu_sw | |
-gpu_nopure | |
-gpu_ref | |
-draw_borders | |
-weather | Enables weather editor |
-tune | Intel vTune integration |
-nes_texture_storing | |
-noprefetch | Disables prefetch |
-ltx | |
-r1 | Forces static lighting (DX9) |
-r2a | Forces dynamic lighting (DX9) |
-r2 | Forces full dynamic lighting (DX9) |
-r2.5 | Forces enhanced full dynamic lighting (DX9) |
-r3 | Forces enhanced full dynamic lighting (DX10) |
-r4 | Forces enhanced full dynamic lighting (DX11) |
-gl | Forces enhanced full dynamic lighting (OpenGL) |
-start | |
-load | |
-xclsx | Disables red text (Appears on Debug and Mixed only) |
Key | Description |
---|---|
-designer | |
-psp | Enables PSP mode |
-keep_lua | |
-ignore_save_incompatibility | |
-demomode | |
-nointro | Disables intro |
-svcfg | |
-savescreenshots | |
-debug_ge | |
-$ | |
-~ve | Disables entity verifying |
Key | Description |
---|---|
-netsim | |
-dump_traffic |
Key | Description |
---|---|
-noaref | Disables alpha reference |
-no_hom | Disables HOM |
-vtf | Forces vertex texture fetch usage (For OpenGL renderer only) |
-no_occq | Disables occlusion testing |
-ss_png | Enables PNG screenshots instead of JPEG (For OpenGL renderer only) |
-list_thm | Lists THM files and LTX descriptions in the log |
-game_designer | Works on R1-R2 only |
-lack_of_shaders | Don't crash if some shaders are missing |
-no_gl_context | |
-no_staging | |
-nodf24 | |
-r4xx | Emulates ATI-R4XX series GPU |
-nonvs | Disable NVidia stencil |
-smap1024 | Shadow map quality |
-smap1536 | Shadow map quality |
-smap2048 | Shadow map quality |
-smap2560 | Shadow map quality |
-smap3072 | Shadow map quality |
-smap4096 | Shadow map quality |
-smap8192 | Shadow map quality |
-gloss | |
-bug | |
-sunfilter | |
-sjitter | |
-depth16 | |
-noshadows | Disables shadows |
-tsh | |
-mblur | Enables motion blur |
-nodistort | Disables distortion |
-nocolormap | Disables color mapping (works only on R1) |
-disasm | Outputs disassembled shader in $appdata$/disasm folder |
-skinw |
Key | Description |
---|---|
-_g | |
-luadumpstate | Lua state dump on crash (more detailed log) |
-break_on_assert | |
-dump_bindings | Dumps Lua script export and saves it in $appdata$ folder |
-nojit | Disables JIT scripts compilation |
-lua_studio | Connects the engine to GSC's LuaStudio script debugger. Doesn't work, because this program is GSC property and you cannot download it |
Key | Description |
---|---|
-nosound | Disables sound |
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