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Todo.txt
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Todo.txt
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40KRT: 🔲 -> ✅
✅ EULA screen text
/MainMenuPCView(Clone)/UICanvas/TermsOfUsePCView/Body/Device/ContentGroup/Screen_view/ItemView/MainContent/Scroll View/Viewport/Content/
✅ Message in start screen
/MainMenuPCView(Clone)/UICanvas/WelcomeWindowPCView/Background/ScrollContainer/ServiceWindowStandardScrollView/Viewport/Content/text
✅ MessageBox
/CommonPCView(Clone)/CommonCanvas/MessageBoxPCView/CommonModalWindow/Panel/Content/Layout/Label_Message
✅ Campaign/DLC description when starting a new game
/MainMenuPCView(Clone)/UICanvas/NewGamePCView/Device/Background (1)/Background/ContentGroup/NewGameTabGameModePCView/PaperGroup/Paper/Content/Description/ServiceWindowStandartScrollVew/Viewport/Content/Text (TMP)
/MainMenuPCView(Clone)/UICanvas/NewGamePCView/Device/Background (1)/Background/ContentGroup/NewGameTabGameModePCView/Screen_view/ItemView (1)/Description/ServiceWindowStandartScrollVew/Viewport/Content/Text (TMP)
✅ Custom Character Creation
/MainMenuPCView(Clone)/UICanvas/CharGenContextPCView/CharGenPCView/Content/PhaseDetailedViews/CharGenPregenPhaseDetailedView/DeviceParent/Tablet/Screen_view/ItemView/InfoSection/ScrollView/ViewPort/Content/BodyContainer/TooltipBrickTextView(Clone)/Text
✅ Viewport over archetypes when creaing character
/MainMenuPCView(Clone)/UICanvas/CharGenContextPCView/CharGenPCView/Content/PhaseDetailedViews/CharGenCareerPhaseDetailedPCView/CharGenDescription/LevelupDescriptionView/Viewport
Disable Raycast on Image-component
✅ Tutorial Hint Window
/CommonPCView(Clone)/CommonCanvas/TutorialPCView/SmallWindowpPCView/Window/Content/Body/ScrollView/Viewport/Content/TutorialText
/CommonPCView(Clone)/CommonCanvas/TutorialPCView/BigWindowPCView/Window/Content/Body/Bottom/ScrollView/Viewport/Content/TutorialText
/CommonPCView(Clone)/CommonCanvas/TutorialPCView/BigWindowPCView/Window/Content/Header/TitleGroup/Title
/CommonPCView(Clone)/CommonCanvas/TutorialPCView/SmallWindowpPCView/Window/Content/Header/Title
Can't see underline on text, maybe use insertion of "mark" or play button?
<mark=#FF800055 padding="10, 10, 0, 0">
The issue was 'extraPadding' was enabled on the text for some reason. Might be due to icons in the text at some point.
✅ Look into dialog:
Dialog autoplay and gendered voices.
✅ Look into more ToolTip Bricks
✅ Look into button activated barks
Also barks in general
(OvertipMapObjectInteractionPCView)
✅ Character creation archetype talents no feature text and header
/MainMenuPCView(Clone)/UICanvas/CharGenContextPCView/CharGenPCView/Content/PhaseDetailedViews/CharGenCareerPhaseDetailedPCView/Device/Content/UnitProgressionPCView/CareerPathProgressionPCView/Content/RightContainer/CareerPathSelectionPartPCView/TooltipBrickTitleView/Title-H0/Title-H0
/MainMenuPCView(Clone)/UICanvas/CharGenContextPCView/CharGenPCView/Content/PhaseDetailedViews/CharGenCareerPhaseDetailedPCView/Device/Content/UnitProgressionPCView/CareerPathProgressionPCView/Content/RightContainer/CareerPathSelectionPartPCView/Content/ContentPanel/RankEntryFeatureSelectionPCView/FeaturesContainer/Viewport/NoFeaturesText
/MainMenuPCView(Clone)/UICanvas/CharGenContextPCView/CharGenPCView/Content/PhaseDetailedViews/CharGenCareerPhaseDetailedPCView/Device/Content/UnitProgressionPCView/CareerPathProgressionPCView/Content/RightContainer/CareerPathSelectionPartPCView/Content/ContentPanel/RankEntryFeatureDescriptionPCView/ChargenDescriptionView/Header/TooltipBrickFeatureHeaderView(Clone)/TextBlock/Title-H1
✅ Ship description screen
ShipNameAndPortraitPCView /BindViewImplementation
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/ServiceWindowsPCView/InventoryLeftCanvas/Background/ShipPart/InformationLabel
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/ServiceWindowsPCView/InventoryLeftCanvas/Background/ShipPart/StarShipDescription
✅ Modal dialog when ending character creation
/MainMenuPCView(Clone)/UICanvas/CharGenContextPCView/CharGenPCView/Content/PhaseDetailedViews/CharGenShipPhaseDetailedPCView/CharGenChangeNameMessageBoxPCView/CommonModalWindow/Panel/Content/Layout/Label_Message
CharGenChangeNameMessageBoxPCView
✅ Look into replay dialog:
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/SurfaceDialogPCView/LeftSide/CueAndHistoryPlace/ScrollView/Viewport/Content/CuePlace/SurfaceDialogCueView/Text
✅ Gender specific voices for barks
✅ Settings for auto play vicinity/cutscene barks
✅ Keybinds for stop playback.
Use "WarningTexts" as notification! WarningsTextView in /CommonPCView(Clone)/CommonCanvas/WarningsText
See GameModesGroup for where the keybind can be used (no Loading screen atm.)
✅ Look into book event
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/BookEventPCView/TextCanvas/CuesContainer/CuesScrollView/Viewport/Content/CuesPanel/Cue 0/Text
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/BookEventPCView/TextCanvas/CuesContainer/CuesScrollView/Viewport/Content/CuesPanel/Cue 1/Text
BookEventCueView or BookEventPCView
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/BookEventPCView/TextCanvas/HistoryContainer/CuesScrollView/Viewport/Content/CuesHistory/Cue 0/Text
✅ Look into ship posts descriptions
/SpacePCView(Clone)/SpaceStaticPartPCView/StaticCanvas/ServiceWindowsPCView/ShipInventoryPCView/Views/SkillsAndPostsPCPanel/Content/ShipPostsView/CharacterPanel/ChooseCharacter/HorizontalGroup/PostDescriptionBlock/PostDiscription
ShipPostsView
✅ Look into Biography
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/ServiceWindowsPCView/CharacterInfoPCView/CharacterScreen/RightPanel/Tablet/Content/BiographyGroup_ShouldBeActive/StoriesViewNew/ItemsScroll/Viewport/Content/BiographyText
CharInfoStoriesView or CharacterInfoPCView
✅ Look into ship customization screen
✅ Update PhoneticDictionary backup and file
✅ Look into playback of dialog answers:
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/SurfaceDialogPCView/RightSide/AnswersGroup/Scroll View/Viewport/Content/AnswersPanel/SurfaceAnswerPCView(Clone)
Has a "Text" gameobject with TMP component
DialogAnswerPCView
✅ Look into the encyclopedia view (Corpus Valanius)
Right side text
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/ServiceWindowsPCView/EncyclopediaView/SafeZone/BackgroundImage (1)/ContentGroup/EncyclopediaPageView/BodyGroup/ServiceWindowStandardScrollView/Viewport/Content/GlossaryEntry/Text (TMP)
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/ServiceWindowsPCView/EncyclopediaView/SafeZone/BackgroundImage (1)/ContentGroup/EncyclopediaPageView/BodyGroup/ServiceWindowStandardScrollView/Viewport/Content/PageContent/Content/GlossaryEntryBlockView(Clone)/Description
EncyclopediaPageBaseView
✅ Loading screen description text
LoadingScreenPCView
/CommonPCView(Clone)/LoadingCanvas/LoadingScreenPCViewVariant/Window/Monitor/MainContainer/BottomTextContainerPlace/BottomDescriptionBackground/BottomTitleText
/CommonPCView(Clone)/LoadingCanvas/LoadingScreenPCViewVariant/Window/Monitor/MainContainer/BottomTextContainerPlace/BottomDescriptionBackground/BottomDescriptionText
/CommonPCView(Clone)/LoadingCanvas/LoadingScreenPCViewVariant/Window/Monitor/TitlePlace/Box/TitleText
/CommonPCView(Clone)/LoadingCanvas/LoadingScreenPCViewVariant/Window/Monitor/MainContainer/BottomTextContainerPlace/BottomDescriptionBackground/BottomDescriptionText
Doesn't work on subsequent loading screen showings
And doesn't work, in general, also does't work with the stop shortcut, as the keybinding 'ALL' doesn't include the loading screen.
✅ Add keybind to toggle barks
✅ Fix tutorial
/CommonPCView(Clone)/CommonCanvas/TutorialPCView/SmallWindowPCView(Clone)/Window/Content/Body/ScrollView/Viewport/Content/TutorialText
/CommonPCView(Clone)/CommonCanvas/TutorialPCView/BigWindowPCView(Clone)/Window/Content/Body/Bottom/ScrollView/Viewport/Content/TutorialText
/CommonPCView(Clone)/CommonCanvas/TutorialPCView/SmallWindowPCView(Clone)/Window/Content/Header/Title
🔲 Look into journal/rumors/contracts
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/ServiceWindowsPCView/JournalView/Device/ContentGroup/Screen_view/ItemView/JournalQuestPCView/BodyGroup/ContentGroup/ContentGroup/DescriptionItem
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/ServiceWindowsPCView/JournalView/Device/ContentGroup/Screen_view/ItemView/JournalQuestPCView/HeaderGroup/Title/TitleGroup/Text
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/ServiceWindowsPCView/JournalView/Device/ContentGroup/Screen_view/ItemView/JournalQuestPCView/BodyGroup/ContentGroup/ObjectivesGroup/ServiceWindowStandardScrollView/Viewport/Content/JournalQuestObjectivePCView(Clone)/BodyGroup/DescriptionLabel
/SpacePCView(Clone)/SpaceStaticPartPCView/StaticCanvas/ServiceWindowsPCView/JournalView/Device/ContentGroup/Screen_view/ItemView/JournalQuestPCView/BodyGroup/ContentGroup/ObjectivesGroup/ServiceWindowStandardScrollView
JournalQuestPCView
JournalQuestObjectivePCView
Outstanding -> Rumor title is propbably being raycast blocked
🔲 Look into contracts view
🔲 Look into Space Event View
/SpacePCView(Clone)/SpaceStaticPartPCView/StaticCanvas/ExplorationSpaceEventPCView/Container/Body/View/Scroll View/Viewport/Content/DialogCuePCView/EventMessage
ExplorationSpaceEventPCView
🔲 Space battle conclusion screen
/SpacePCView(Clone)/SpaceStaticPartPCView/StaticCanvas/SpaceCombatPCView/ExitBattlePopupPCView/CommonModalWindow/Panel/Content/ExitContainer/Exp
Has:
GainedExpAmount
exp
ExpSliderBlock/CurrentLevel
/SpacePCView(Clone)/SpaceStaticPartPCView/StaticCanvas/SpaceCombatPCView/ExitBattlePopupPCView/CommonModalWindow/Panel/Content/ExitContainer/LootBlock/LootText
/SpacePCView(Clone)/SpaceStaticPartPCView/StaticCanvas/SpaceCombatPCView/ExitBattlePopupPCView/CommonModalWindow/Panel/Content/ExitContainer/ScrapRewardSlotPCView
Has:
ScrapAmount
/SpacePCView(Clone)/SpaceStaticPartPCView/StaticCanvas/SpaceCombatPCView/ExitBattlePopupPCView/CommonModalWindow/Panel/Content/ExitContainer/LootBlock/Container/ItemsContent/
Each LootSlotPCView
🔲 Look into reputation view
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/ServiceWindowsPCView/CharacterInfoPCView/CharacterScreen/RightPanel/Tablet/Content/FactionsReputation/ItemsContainer/CharInfoProfitFactorItemPCView(Clone)/ActivesPanel/Viewport/Content/CharInfoColonyItemView/StatTitle
CharInfoFactionReputationItemPCView
🔲 Look into SubtitleView (when cutscenes are playing, and no vo- is being played.)
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/SubtitleView/Canvas/Line/Text (TMP)
SubtitleView
might use barks, so might incur some double playback sometimes.
🔲 Look into exploration view
/SpacePCView(Clone)/SpaceStaticPartPCView/StaticCanvas/ExplorationPCView/Content/ExplorationPlanetDollRoomWrapperBaseView/PlanetTitheGrade/Text
/SpacePCView(Clone)/SpaceStaticPartPCView/StaticCanvas/ExplorationPCView/Content/ExplorationPlanetDollRoomWrapperBaseView/PlanetTitheGrade/Value
in
ExplorationPlanetDollRoomWrapperBaseView
ExplorationPCView
🔲 Look into resources hover in exploration view
/SpacePCView(Clone)/SpaceStaticPartPCView/StaticCanvas/ExplorationPCView/Content/ExplorationScanResultsWrapperPCView/ResourceMinersPCView
ResourceMinersPCView or the OwlcatMultiButton on the gameobject
🔲 Look into throphy window
/CommonPCView(Clone)/CommonCanvas/InfoWindowPCView/Window/BodyContainer/ScrollView/ViewPort/Content/TooltipBrickNestedMessageView(Clone)/Text
TooltipBrickNestedMessageView
🔲 VendorTradePartPCView
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/VendorPCView(Clone)/MainContent/VendorStash/Panel/VendorTradeWindow/VendorInfoBlock/VendorInfoBlock/InfoBlock/VendorName/Text (TMP)
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/VendorPCView(Clone)/MainContent/VendorStash/Panel/VendorTradeWindow/VendorInfoBlock/VendorInfoBlock/InfoBlock/Replics/Text (TMP)
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/VendorPCView(Clone)/MainContent/VendorStash/Panel/VendorTradeWindow/VendorInfoBlock/ReputationBlock/ReputationTextBlock/VendorName
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/VendorPCView(Clone)/MainContent/VendorStash/Panel/VendorTradeWindow/VendorInfoBlock/ReputationBlock/ReputationTextBlock/Reputation/Text (TMP)
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/VendorPCView(Clone)/MainContent/VendorStash/Panel/VendorTradeWindow/VendorInfoBlock/ReputationBlock/ReputationTextBlock/Reputation/Exp
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/VendorPCView(Clone)/MainContent/VendorStash/Panel/VendorTradeWindow/VendorInfoBlock/ReputationBlock/ReputationTextBlock/DiscountBlock/Discount/Text (TMP)
🔲 VendorReputationPartPCView
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/VendorPCView(Clone)/MainContent/VendorStash/Panel/VendorReputationWindow/VendorInfoBlock/ReputationBlock/ReputationTextBlock/VendorName
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/VendorPCView(Clone)/MainContent/VendorStash/Panel/VendorReputationWindow/VendorInfoBlock/ReputationBlock/ReputationTextBlock/Reputation/Text (TMP)
🔲 InventoryCargoPCView
/SurfacePCView(Clone)/SurfaceStaticPartPCView/StaticCanvas/VendorPCView(Clone)/MainContent/VendorStash/Panel/VendorReputationWindow/InventoryCargoPCView/CargoListContent/ReputationAndItemsHidingBlock/ButtonAndExpBlock/RPBlock/Text (TMP)
🔲 CombatLogItemPCView
Text
🔲 Look into popups/notifications?
🔲 Playback-view with stop functionality
🔲 Update readme!
🔲 Add mod to Steam Workshop
🔲 TODO(maybe): override specific bricks TMPS:
CommonPCView(Clone)/CommonCanvas/InfoWindowPCView/Window/HeaderContainer/TooltipBrickFeatureHeaderPaperView(Clone)/TextBlock/Title-H1
/MainMenuPCView(Clone)/UICanvas/CharGenContextPCView/CharGenPCView/Content/PhaseDetailedViews/CharGenCareerPhaseDetailedPCView/Device/Content/UnitProgressionPCView/CareerPathProgressionPCView/Content/RightContainer/CareerPathSelectionPartPCView/Content/ContentPanel/RankEntryFeatureDescriptionPCView/ChargenDescriptionView/Header/TooltipBrickFeatureHeaderView(Clone)/TextBlock/Title-H1
--Filter transform names in negative list--
bracket
Acronim
decortext