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[CTW/8v8] Fragmented #968

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7 tasks done
TmGL opened this issue Dec 1, 2024 · 2 comments
Open
7 tasks done

[CTW/8v8] Fragmented #968

TmGL opened this issue Dec 1, 2024 · 2 comments
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map This issue is related to a map in the repository submission This map is being submitted to Overcast Community

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@TmGL
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TmGL commented Dec 1, 2024

Checklist

  • I have pruned the map. (If you used OCC Mapmaker and downloaded your map, it has been pruned for you.)
  • I have agreed with assigning the CC BY-SA license to this map, as mentioned in the README.
  • I have read and understood the map submission guidelines.
  • I have created an XML file.
  • I have created a map image.
  • I have uploaded the map zip file to a file sharing service.
  • The map has been tested locally to make sure it works.

Map Name

Fragmented

Gamemode & Map Description

It is a standard Capture the Wool map, with two wools. There is an emphasis on defense, and mid is quite open to involve more bridging and need for control.

Team Sizes

2 teams, 8 per team

Screenshots

https://imgur.com/a/7QBz1Sw

XML

https://gist.github.com/TmGL/2af03753b3fa11a0f7a883c01f82a90d

Map Image

map

Map Download

Fragmented.zip

@TmGL TmGL added map This issue is related to a map in the repository submission This map is being submitted to Overcast Community labels Dec 1, 2024
@eliminate123
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This is a cute small map but here are somethings I would change.

Right now the map is quite large for 8v8. I would remove some of the middle islands and reposition them like this. I would shorten the distances from the main island to the colored smaller island at mid.
image

The spawns should also be pushed back due to how close they are to the wool rooms. The spawns would be better if they were where the gold block regenerate.

There is an issue with the region for the bedrock walls and being able to run around the wall on the edges.
image

Lastly I would recommend replacing each full stack of gapples in the wool rooms with just 8 gapples.

@TmGL
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TmGL commented Dec 1, 2024

Map too large for team sizes

Initially I was going to set the map as a 12v12 or higher, but I thought the map was too cramped. If the map really is too large, then I can simply set the teams to be larger. My issue with your proposal is that it removes or limits some of the game-play elements I wanted to be included, for example the "openness" of it. My intention is not to create an 8v8 map, I have no concern for what the team sizes are so long as they work for the map. What would be a good team size for it?

Spawns too close to wool room

The re-spawn delay is set to 4.5 seconds, which I believe is enough to balance out the spawns being close to the wool rooms. My intention was to create a claustrophobic feeling, but if it really is a big issue I wouldn't have any other problems moving it back.

Able to run around wall on bedrock

This was intentional, but in hindsight I agree and will fix this. My solution will be to just trim the bedrock on the sides of the map.

Too many golden apples

This was just an oversight by me, I will fix this.

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