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I have uploaded the map zip file to a file sharing service.
The map has been tested locally to make sure it works.
Map Name
Fragmented
Gamemode & Map Description
It is a standard Capture the Wool map, with two wools. There is an emphasis on defense, and mid is quite open to involve more bridging and need for control.
This is a cute small map but here are somethings I would change.
Right now the map is quite large for 8v8. I would remove some of the middle islands and reposition them like this. I would shorten the distances from the main island to the colored smaller island at mid.
The spawns should also be pushed back due to how close they are to the wool rooms. The spawns would be better if they were where the gold block regenerate.
There is an issue with the region for the bedrock walls and being able to run around the wall on the edges.
Lastly I would recommend replacing each full stack of gapples in the wool rooms with just 8 gapples.
Initially I was going to set the map as a 12v12 or higher, but I thought the map was too cramped. If the map really is too large, then I can simply set the teams to be larger. My issue with your proposal is that it removes or limits some of the game-play elements I wanted to be included, for example the "openness" of it. My intention is not to create an 8v8 map, I have no concern for what the team sizes are so long as they work for the map. What would be a good team size for it?
Spawns too close to wool room
The re-spawn delay is set to 4.5 seconds, which I believe is enough to balance out the spawns being close to the wool rooms. My intention was to create a claustrophobic feeling, but if it really is a big issue I wouldn't have any other problems moving it back.
Able to run around wall on bedrock
This was intentional, but in hindsight I agree and will fix this. My solution will be to just trim the bedrock on the sides of the map.
Too many golden apples
This was just an oversight by me, I will fix this.
Checklist
Map Name
Fragmented
Gamemode & Map Description
It is a standard Capture the Wool map, with two wools. There is an emphasis on defense, and mid is quite open to involve more bridging and need for control.
Team Sizes
2 teams, 8 per team
Screenshots
https://imgur.com/a/7QBz1Sw
XML
https://gist.github.com/TmGL/2af03753b3fa11a0f7a883c01f82a90d
Map Image
Map Download
Fragmented.zip
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