diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp index a2d29a1a3e0b1..3a6b93afd0696 100644 --- a/pcsx2/ImGui/FullscreenUI.cpp +++ b/pcsx2/ImGui/FullscreenUI.cpp @@ -3912,35 +3912,37 @@ void FullscreenUI::DrawGraphicsSettingsPage() static constexpr const char* s_gsdump_compression[] = {FSUI_NSTR("Uncompressed"), FSUI_NSTR("LZMA (xz)"), FSUI_NSTR("Zstandard (zst)")}; - MenuHeading(FSUI_CSTR("Advanced")); - DrawToggleSetting(bsi, FSUI_CSTR("Skip Presenting Duplicate Frames"), - FSUI_CSTR("Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing " - "worse."), - "EmuCore/GS", "SkipDuplicateFrames", false); - DrawToggleSetting(bsi, FSUI_CSTR("Disable Threaded Presentation"), - FSUI_CSTR("Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues."), - "EmuCore/GS", "DisableThreadedPresentation", false); - if (hw_fixes_visible) + const bool show_advanced_settings = ShouldShowAdvancedSettings(bsi); + + if (show_advanced_settings) { + MenuHeading(FSUI_CSTR("Advanced")); + DrawToggleSetting(bsi, FSUI_CSTR("Skip Presenting Duplicate Frames"), + FSUI_CSTR("Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing " + "worse."), + "EmuCore/GS", "SkipDuplicateFrames", false); + DrawToggleSetting(bsi, FSUI_CSTR("Disable Threaded Presentation"), + FSUI_CSTR("Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues."), + "EmuCore/GS", "DisableThreadedPresentation", false); DrawIntListSetting(bsi, FSUI_CSTR("Hardware Download Mode"), FSUI_CSTR("Changes synchronization behavior for GS downloads."), "EmuCore/GS", "HWDownloadMode", static_cast(GSHardwareDownloadMode::Enabled), s_hw_download, std::size(s_hw_download), true); + DrawIntListSetting(bsi, FSUI_CSTR("Allow Exclusive Fullscreen"), + FSUI_CSTR("Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout."), "EmuCore/GS", + "ExclusiveFullscreenControl", -1, s_generic_options, std::size(s_generic_options), true, -1, + (renderer == GSRendererType::Auto || renderer == GSRendererType::VK)); + DrawIntListSetting(bsi, FSUI_CSTR("Override Texture Barriers"), + FSUI_CSTR("Forces texture barrier functionality to the specified value."), "EmuCore/GS", "OverrideTextureBarriers", -1, + s_generic_options, std::size(s_generic_options), true, -1); + DrawIntListSetting(bsi, FSUI_CSTR("GS Dump Compression"), FSUI_CSTR("Sets the compression algorithm for GS dumps."), "EmuCore/GS", + "GSDumpCompression", static_cast(GSDumpCompressionMethod::LZMA), s_gsdump_compression, std::size(s_gsdump_compression), true); + DrawToggleSetting(bsi, FSUI_CSTR("Disable Framebuffer Fetch"), + FSUI_CSTR("Prevents the usage of framebuffer fetch when supported by host GPU."), "EmuCore/GS", "DisableFramebufferFetch", false); + DrawToggleSetting(bsi, FSUI_CSTR("Disable Shader Cache"), FSUI_CSTR("Prevents the loading and saving of shaders/pipelines to disk."), + "EmuCore/GS", "DisableShaderCache", false); + DrawToggleSetting(bsi, FSUI_CSTR("Disable Vertex Shader Expand"), FSUI_CSTR("Falls back to the CPU for expanding sprites/lines."), + "EmuCore/GS", "DisableVertexShaderExpand", false); } - DrawIntListSetting(bsi, FSUI_CSTR("Allow Exclusive Fullscreen"), - FSUI_CSTR("Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout."), "EmuCore/GS", - "ExclusiveFullscreenControl", -1, s_generic_options, std::size(s_generic_options), true, -1, - (renderer == GSRendererType::Auto || renderer == GSRendererType::VK)); - DrawIntListSetting(bsi, FSUI_CSTR("Override Texture Barriers"), - FSUI_CSTR("Forces texture barrier functionality to the specified value."), "EmuCore/GS", "OverrideTextureBarriers", -1, - s_generic_options, std::size(s_generic_options), true, -1); - DrawIntListSetting(bsi, FSUI_CSTR("GS Dump Compression"), FSUI_CSTR("Sets the compression algorithm for GS dumps."), "EmuCore/GS", - "GSDumpCompression", static_cast(GSDumpCompressionMethod::LZMA), s_gsdump_compression, std::size(s_gsdump_compression), true); - DrawToggleSetting(bsi, FSUI_CSTR("Disable Framebuffer Fetch"), - FSUI_CSTR("Prevents the usage of framebuffer fetch when supported by host GPU."), "EmuCore/GS", "DisableFramebufferFetch", false); - DrawToggleSetting(bsi, FSUI_CSTR("Disable Shader Cache"), FSUI_CSTR("Prevents the loading and saving of shaders/pipelines to disk."), - "EmuCore/GS", "DisableShaderCache", false); - DrawToggleSetting(bsi, FSUI_CSTR("Disable Vertex Shader Expand"), FSUI_CSTR("Falls back to the CPU for expanding sprites/lines."), - "EmuCore/GS", "DisableVertexShaderExpand", false); EndMenuButtons(); }