diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts
index ca082a4e77fc1..f876e1470c737 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_en.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts
@@ -718,258 +718,288 @@ Leaderboard Position: {1} of {2}
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Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).
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INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.
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"Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)
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VU0 = Vector Unit 0. One of the PS2's processors.
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VU1 = Vector Unit 1. One of the PS2's processors.
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mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)
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AdvancedSystemSettingsWidget
@@ -1206,16 +1236,71 @@ Leaderboard Position: {1} of {2}
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@@ -4746,4333 +4831,4383 @@ The URL was: %1
FullscreenUI
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@@ -13549,7 +13684,7 @@ Swap chain: see Microsoft's Terminology Portal.
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@@ -13582,48 +13717,48 @@ Swap chain: see Microsoft's Terminology Portal.
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@@ -17461,7 +17596,7 @@ Ejecting {3} and replacing it with {2}.
SaveState
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