diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 0f4fd93739e6df..614382e2e602a7 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -153,8 +153,6 @@ PAPX-90020: mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_GiTS" PAPX-90201: name: ファンタビジョン 体験版 @@ -171,8 +169,6 @@ PAPX-90203: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90204: name: "TVDJ" @@ -181,8 +177,6 @@ PAPX-90205: name: "Dark Cloud" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. PAPX-90206: name: "Blood - The Last Vampire" @@ -192,24 +186,18 @@ PAPX-90207: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90208: name: "Gran Turismo 3 - A-Spec - Replay Theater" region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90209: name: "Gran Turismo 3 - A-Spec - Netz Toyota - Replay Theater Disc" region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90210: name: "Yappa RPG desho." @@ -244,8 +232,6 @@ PAPX-90222: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -256,8 +242,6 @@ PAPX-90223: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -283,8 +267,6 @@ PAPX-90230: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 PAPX-90231: name: 怪盗 スライ・クーパー 体験版 name-sort: かいとう すらいくーぱー たいけんばん @@ -326,14 +308,10 @@ PAPX-90330: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. PAPX-90501: name: "Dark Cloud" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. PAPX-90502: name: "THE 山手線 〜Train Simulator Real 体験版" @@ -350,8 +328,6 @@ PAPX-90504: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90505: @@ -370,16 +346,11 @@ PAPX-90506: PAPX-90507: name: "Official Disc 2003" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 PAPX-90508: name: "Gran Turismo 4 - Lupo Cup Training Version" region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90511: @@ -396,8 +367,6 @@ PAPX-90512: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90514: @@ -410,8 +379,6 @@ PAPX-90516: name: "Jak and Daxter II [Trial]" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -439,8 +406,6 @@ PAPX-90523: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90524: @@ -572,16 +537,12 @@ PBPX-95502: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PBPX-95503: name: "Gran Turismo 3 - A-Spec [PS2 Bundle]" region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: - "PBPX-95503" @@ -618,9 +579,6 @@ PBPX-95516: - EETimingHack # Fixes SPR errors while going in-game. roundModes: eeRoundMode: 0 # Fixes Hydrodisplacer behaviour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 PBPX-95517: name: "Network Adapter Start-Up Disc" region: "NTSC-U" @@ -638,8 +596,6 @@ PBPX-95523: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. # vuClampMode = 2 Text in GT mode works. @@ -649,8 +605,6 @@ PBPX-95524: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. # vuClampMode = 2 Text in GT mode works. @@ -665,8 +619,6 @@ PBPX-95601: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -717,16 +669,12 @@ PCPX-96311: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PCPX-96312: name: "Gran Turismo 3 - A-Spec - Autobacs Tentou Shiyuu Disc" region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PCPX-96314: name: "The Sky Odyssey" @@ -759,8 +707,6 @@ PCPX-96320: instantVU1: 0 # Fixes noodles. mtvu: 0 gsHWFixes: - mipmap: 2 # Fixes missing floor texture. - trilinearFiltering: 1 # Fixes fog effect. wildArmsHack: 1 # Fixes misaligment depth of field effect. PCPX-96321: name: "SkyGunner [Trial]" @@ -793,8 +739,6 @@ PCPX-96330: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 PCPX-96554: name: "Games of Our Style - Tokyo Game Show 2003 Disc" region: "NTSC-J" @@ -802,8 +746,6 @@ PCPX-96603: name: "Dark Cloud" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. PCPX-96605: name: "MiruMiru 2000-nen 12-gatsudo Juchuugou" @@ -870,8 +812,6 @@ PCPX-96624: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PCPX-96625: name: "プレプレ2 VOLUME.4" @@ -915,8 +855,6 @@ PCPX-96634: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PCPX-96635: @@ -953,8 +891,6 @@ PCPX-96649: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PCPX-96653: @@ -963,8 +899,6 @@ PCPX-96653: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -985,8 +919,6 @@ PCPX-96657: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. PCPX-96660: @@ -1002,8 +934,6 @@ PCPX-98017: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. PCPX-98041: @@ -1014,9 +944,6 @@ PCPX-98042: region: "NTSC-J" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 PDPX-99109: name: "DVD Player Version 3.04" name-sort: "DVDぷれーやー Version 3.04" @@ -1039,9 +966,6 @@ SCAJ-10003: SCAJ-10004: name: "Time Crisis 2 [PlayStation 2 the Best]" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCAJ-10006: name: "Taiko no Tatsujin - Appare Sandaime" region: "NTSC-Unk" @@ -1092,9 +1016,6 @@ SCAJ-20001: region: "NTSC-Unk" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20002: name: "Gallop Racer 6 - Revolution" region: "NTSC-Unk" @@ -1132,8 +1053,6 @@ SCAJ-20008: gsHWFixes: preloadFrameData: 1 # Fixes fog and make lights on cars work again. autoFlush: 2 # Fixes sun luminosity and penetration of objects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random graphical corruption. SCAJ-20009: @@ -1167,8 +1086,6 @@ SCAJ-20013: region: "NTSC-Unk" gsHWFixes: roundSprite: 2 # Fixes lines at the edges of the HUD. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20014: name: "Time Splitter" region: "NTSC-Unk" @@ -1177,9 +1094,6 @@ SCAJ-20015: region: "NTSC-J" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SCAJ-20016: name: "Warrior of Argus" region: "NTSC-C-E" @@ -1196,8 +1110,6 @@ SCAJ-20019: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCAJ-20020: name: "Drag-on Dragoon" region: "NTSC-C-J" @@ -1282,8 +1194,6 @@ SCAJ-20038: region: "NTSC-Unk" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCAJ-20039: name: "Sidewinder V" region: "NTSC-Unk" @@ -1304,8 +1214,6 @@ SCAJ-20044: region: "NTSC-Unk" gsHWFixes: autoFlush: 2 # Fixes lava effect. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20045: name: "Shadow Tower Abyss" region: "NTSC-Unk" @@ -1335,8 +1243,6 @@ SCAJ-20052: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 memcardFilters: - "SCAJ-20052" @@ -1361,9 +1267,6 @@ SCAJ-20058: SCAJ-20059: name: "Minna no Golf 4" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20060: name: "Time Crisis 3" region: "NTSC-Unk" @@ -1392,8 +1295,6 @@ SCAJ-20066: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -1423,9 +1324,6 @@ SCAJ-20068: SCAJ-20069: name: "Gallop Racer - Lucky 7" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20070: name: "Star Ocean 3 [Director's Cut]" region: "NTSC-Unk" @@ -1446,15 +1344,11 @@ SCAJ-20072: mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_GiTS" SCAJ-20073: name: "Jak and Daxter II" region: "NTSC-Unk" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -1471,8 +1365,6 @@ SCAJ-20076: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -1486,8 +1378,6 @@ SCAJ-20077: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -1529,8 +1419,6 @@ SCAJ-20083: region: "NTSC-Unk" gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20084: name: "MLB '04" region: "NTSC-Unk" @@ -1572,8 +1460,6 @@ SCAJ-20089: name: "Athens 2004" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20090: name: "Gacha Mecha Stadium - Saru Battle" region: "NTSC-Unk" @@ -1586,14 +1472,9 @@ SCAJ-20093: name: "Tenchu Kurenai" region: "NTSC-Unk" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20094: name: "Minna no Golf 4 [PlayStation 2 the Best]" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20095: name: "Digital Devil Saga - Avatar Tuner" region: "NTSC-Unk" @@ -1622,9 +1503,6 @@ SCAJ-20099: SCAJ-20100: name: "Tenchu Kurenai" region: "NTSC-C-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20101: name: "EyeToy - Saru" region: "NTSC-Unk" @@ -1641,8 +1519,6 @@ SCAJ-20104: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -1653,8 +1529,6 @@ SCAJ-20105: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level. cpuSpriteRenderLevel: 2 # Needed for above. SCAJ-20107: @@ -1663,9 +1537,6 @@ SCAJ-20107: SCAJ-20108: name: "Arc the Lad - Generation" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCAJ-20109: name: "Ratchet & Clank 3 - Up your Arsenal" region: "NTSC-Unk" @@ -1673,8 +1544,6 @@ SCAJ-20109: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -1698,8 +1567,6 @@ SCAJ-20111: - XGKickHack # Fixes bad Geometry. gsHWFixes: halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20112: name: "Tales of Rebirth" region: "NTSC-Unk" @@ -1719,8 +1586,6 @@ SCAJ-20116: region: "NTSC-C-J" gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -1763,8 +1628,6 @@ SCAJ-20121: halfPixelOffset: 1 # Fixes misaligned blur. cpuSpriteRenderBW: 1 # Fixes broken shadow caused by HPO 1. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20122: name: "Swords of Destiny" region: "NTSC-Unk" @@ -1798,8 +1661,6 @@ SCAJ-20125: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCAJ-20126: name: "Tekken 5" @@ -1809,8 +1670,6 @@ SCAJ-20126: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCAJ-20127: name: "EyeToy - Play 2 [with Camera]" @@ -1869,8 +1728,6 @@ SCAJ-20136: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -1887,8 +1744,6 @@ SCAJ-20138: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCAJ-20139: @@ -1908,16 +1763,12 @@ SCAJ-20143: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. SCAJ-20144: name: "Zhuo Hou La 3" region: "NTSC-C" gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCAJ-20145: @@ -1965,8 +1816,6 @@ SCAJ-20152: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SCAJ-20153: name: "Code Age Commanders" @@ -1988,8 +1837,6 @@ SCAJ-20157: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -2070,8 +1917,6 @@ SCAJ-20169: region: "NTSC-Unk" gsHWFixes: autoFlush: 1 # Fixes lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20170: name: "Tourist Trophy" region: "NTSC-C" @@ -2095,8 +1940,6 @@ SCAJ-20173: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -2141,8 +1984,6 @@ SCAJ-20179: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20180: name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]" region: "NTSC-Unk" @@ -2151,16 +1992,11 @@ SCAJ-20180: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20181: name: "Minna no Tennis" region: "NTSC-Unk" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20182: name: "Tales of Destiny" region: "NTSC-Unk" @@ -2192,8 +2028,6 @@ SCAJ-20190: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20191: name: "Super Robot Taisen OG - Original Generations Gaiden [Limited Edition]" region: "NTSC-Unk" @@ -2208,9 +2042,6 @@ SCAJ-20193: SCAJ-20194: name: "Minna no Golf 4 [PlayStation 2 the Best]" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20195: name: "Ape Escape 3 [PlayStation 2 the Best]" region: "NTSC-C" @@ -2218,8 +2049,6 @@ SCAJ-20195: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCAJ-20196: @@ -2254,9 +2083,6 @@ SCAJ-20198: region: "NTSC-Unk" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20199: name: "Tekken 5 [PlayStation 2 the Best]" region: "NTSC-Unk" @@ -2265,8 +2091,6 @@ SCAJ-20199: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCAJ-25002: name: "Shinobi" @@ -2290,8 +2114,6 @@ SCAJ-25026: name: "Kunoichi Shinobi" region: "NTSC-Unk" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SCAJ-25034: name: "Sakura Taisen Monogatari" @@ -2312,8 +2134,6 @@ SCAJ-25047: region: "NTSC-Unk" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-30001: name: "Xenosaga - Episode I - Der Wille zur Macht [PlayStation 2 the Best]" region: "NTSC-Unk" @@ -2351,8 +2171,6 @@ SCAJ-30006: eeDivRoundMode: 3 # See above. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -2375,8 +2193,6 @@ SCAJ-30007: eeDivRoundMode: 3 # See above. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCAJ-30008: @@ -2387,8 +2203,6 @@ SCAJ-30008: eeDivRoundMode: 3 # See above. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -2419,8 +2233,6 @@ SCAJ-30011: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCCS-40001: name: 捉猴啦 2 name-sort: "Zhuo Hou La 2" @@ -2430,8 +2242,6 @@ SCCS-40001: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCCS-40002: name: 恶魔猎人2 (Disc 1) name-sort: "'Emo Lieren 2 Disc 1" @@ -2472,8 +2282,6 @@ SCCS-40007: region: "NTSC-C" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCCS-40009: name: 龙珠二世 name-sort: "Longzhu Ershi" @@ -2546,8 +2354,6 @@ SCCS-60002: region: "NTSC-C" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCED-50041: @@ -2683,8 +2489,6 @@ SCED-50614: name: "Jak and Daxter - The Precursor Legacy [Demo]" region: "PAL-M6" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. SCED-50615: @@ -2785,8 +2589,6 @@ SCED-50768: region: "PAL-E" gsHWFixes: PCRTCOffsets: 1 # Fixes viewport shaking. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 SCED-50780: name: "Official PlayStation 2 Magazine Germany Special Edition 1" region: "PAL-G" @@ -2797,8 +2599,6 @@ SCED-50781: vu1RoundMode: 0 # Fixes tyre textures. gsHWFixes: halfPixelOffset: 2 # Corrects shadow position. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-50783: name: "Official PlayStation 2 Magazine-UK Greatest Hits Volume 6 - Special Edition - Awards 2002" region: "PAL-M5" @@ -2844,9 +2644,6 @@ SCED-50916: region: "PAL-M5" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-50932: name: "Smash Court Tennis - Pro Tournament [Demo]" region: "PAL-M5" @@ -2869,9 +2666,6 @@ SCED-51075: - EETimingHack # Fixes SPR errors while going in-game. roundModes: eeRoundMode: 0 # Fixes Hydrodisplacer behaviour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-51111: name: "Magazine Ufficiale PlayStation 2 Demo Italia 08-02" region: "PAL-M5" @@ -2955,15 +2749,11 @@ SCED-51351: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-51352: name: "Gran Turismo - Nissan Micra Edition [Demo]" region: "PAL-E" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCED-51359: @@ -2976,8 +2766,6 @@ SCED-51366: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCED-51375: name: "Germany Special Issue 3" region: "PAL-G" @@ -3209,8 +2997,6 @@ SCED-51669: region: "PAL-E" gsHWFixes: roundSprite: 2 # Fixes lines at the edges of the HUD. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 SCED-51677: name: "My Street" region: "PAL-M5" @@ -3230,8 +3016,6 @@ SCED-51700: name: "Jak II - Renegade [Demo]" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -3267,9 +3051,6 @@ SCED-51922: region: "PAL-M6" clampModes: vu1ClampMode: 3 # Fixes sporadic white triangle SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SCED-51935: name: "Official PlayStation 2 Magazine Demo 38" # German region: "PAL-E-G" @@ -3303,8 +3084,6 @@ SCED-52049: gsHWFixes: roundSprite: 1 # Fix lines in the sky. halfPixelOffset: 2 # Fixes double image. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCED-52051: name: "Official PlayStation 2 Magazine Demo 43" region: "PAL-M5" @@ -3372,8 +3151,6 @@ SCED-52098: vu1RoundMode: 0 # Fixes tire textures. gsHWFixes: halfPixelOffset: 2 # Corrects shadow position. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-52119: name: "Official PlayStation 2 Magazine Germany Special Edition 01/2004" region: "PAL-G" @@ -3528,8 +3305,6 @@ SCED-52455: region: "PAL-E" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. # vuClampMode = 2 Text in GT mode works. @@ -3539,9 +3314,6 @@ SCED-52461: SCED-52491: name: "Athens 2004" region: "PAL-M6" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-52497: name: "This Is Football 2004" region: "PAL-M4" @@ -3553,8 +3325,6 @@ SCED-52578: region: "PAL-M5" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCED-52580: @@ -3571,8 +3341,6 @@ SCED-52681: region: "PAL-M11" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCED-52687: @@ -3622,17 +3390,12 @@ SCED-52847: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. SCED-52848: name: "Ratchet & Clank 3 + Sly 2 - Band of Thieves" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-52855: name: "Magazine Ufficiale PlayStation 2 Italia 09/04" region: "PAL-I" @@ -3725,16 +3488,12 @@ SCED-52946: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCED-52952: name: "Jak 3 [Demo]" region: "PAL-M5" gameFixes: - InstantDMAHack # Fixes holes in face geometry. gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -3784,8 +3543,6 @@ SCED-53081: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -3797,8 +3554,6 @@ SCED-53115: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -3954,15 +3709,9 @@ SCED-53431: SCED-53447: name: "Formula One 05 [Press Kit Demo]" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-53448: name: "Formula One 05 [Demo]" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-53513: name: "Bonus Demo 10" region: "PAL-M5" @@ -3986,8 +3735,6 @@ SCED-53538: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCED-53611: name: "Official PlayStation 2 Magazine - German Kids Special" @@ -4003,8 +3750,6 @@ SCED-53622: gsHWFixes: autoFlush: 1 # Fixes pause menu backgrounds. roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-53660: name: "Jak X & Ratchet Gladiator [Demo]" region: "PAL" @@ -4081,8 +3826,6 @@ SCED-53962: name: "Shadow of the Colossus [Demo]" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Fixes Water with Trilinear. - trilinearFiltering: 1 # Fixes Water with Mipmap (Full). halfPixelOffset: 1 # Fixes misalignments and borders on side. SCED-53978: name: "Official PlayStation 2 Magazine Demo 69" @@ -4329,8 +4072,6 @@ SCED-54680: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCED-54682: name: "UPS2 Speciale Platinum 2007" region: "PAL-M5" @@ -4420,8 +4161,6 @@ SCES-50005: compat: 5 gsHWFixes: PCRTCOffsets: 1 # Fixes viewport shaking. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 SCES-50006: name: "Drakan - The Ancients' Gates" region: "PAL-M5" @@ -4433,9 +4172,6 @@ SCES-50034: name: "MotoGP" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and tree textures to match sw renderer. - trilinearFiltering: 1 SCES-50105: name: "Sky Odyssey" region: "PAL-M5" @@ -4472,33 +4208,23 @@ SCES-50246: SCES-50293: name: "ATV Offroad - All Terrain Vehicle" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-50294: name: "Gran Turismo 3 - A-Spec" region: "PAL-M5" compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCES-50295: name: "Dark Cloud" region: "PAL-M5" compat: 5 gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. SCES-50300: name: "Time Crisis 2" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-50354: name: "Klonoa 2 - Lunatea's Veil" region: "PAL-M5" @@ -4515,8 +4241,6 @@ SCES-50360: region: "PAL-M5" gsHWFixes: recommendedBlendingLevel: 4 # Fixes menu text brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes misaligned blur during Darkside special. SCES-50361: name: "Jak and Daxter - The Precursor Legacy" @@ -4524,8 +4248,6 @@ SCES-50361: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -4537,8 +4259,6 @@ SCES-50408: instantVU1: 0 # Fixes noodles. mtvu: 0 gsHWFixes: - mipmap: 2 # Fixes missing floor texture. - trilinearFiltering: 1 # Fixes fog effect. wildArmsHack: 1 # Fixes misaligment depth of field effect. SCES-50409: name: "MotoGP 2" @@ -4551,8 +4271,6 @@ SCES-50410: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering and edge of screen issues in 16:9 mode. - trilinearFiltering: 1 roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. mergeSprite: 1 # Fixes vertical lines. @@ -4706,8 +4424,6 @@ SCES-50614: region: "PAL-Unk" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -4734,8 +4450,6 @@ SCES-50781: vu1RoundMode: 0 # Fixes tyre textures. gsHWFixes: halfPixelOffset: 2 # Corrects shadow position. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-50791: name: "Frequency" region: "PAL-M5" @@ -4765,8 +4479,6 @@ SCES-50885: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. patches: "09B3AD4D": content: |- @@ -4800,9 +4512,6 @@ SCES-50916: compat: 5 gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-50917: name: "Sly Raccoon" region: "PAL-M5" @@ -4874,8 +4583,6 @@ SCES-50982: compat: 5 gsHWFixes: roundSprite: 2 # Fixes lines at the edges of the HUD. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 SCES-50987: name: "Resident Evil - Outbreak" region: "PAL-Unk" @@ -4903,8 +4610,6 @@ SCES-51102: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCES-51103: name: "Ape Escape 2" region: "PAL-I" @@ -4912,8 +4617,6 @@ SCES-51103: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCES-51104: name: "Ape Escape 2" region: "PAL-G" @@ -4921,8 +4624,6 @@ SCES-51104: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCES-51105: name: "Ape Escape 2" region: "PAL-S" @@ -4930,8 +4631,6 @@ SCES-51105: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCES-51135: name: "Primal" region: "PAL-M5" @@ -4950,8 +4649,6 @@ SCES-51159: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-51164: name: "The Mark of Kri" name-sort: "Mark of Kri, The" @@ -4986,9 +4683,6 @@ SCES-51190: SCES-51224: name: "War of the Monsters" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SCES-51248: name: "Dog's Life" region: "PAL-M11" @@ -4997,8 +4691,6 @@ SCES-51248: gsHWFixes: roundSprite: 1 # Fix lines in the sky. halfPixelOffset: 2 # Fixes double image. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-51407: name: "Exclusive PlayStation 2 Summer Sample Disc" region: "PAL-A" @@ -5010,8 +4702,6 @@ SCES-51426: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-51428: name: "Shinobi" region: "PAL-M5" @@ -5022,16 +4712,11 @@ SCES-51463: compat: 5 clampModes: vu1ClampMode: 3 # Fixes sporadic white triangle SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SCES-51480: name: "Twisted Metal - Black ONLINE" region: "PAL-M5" gsHWFixes: recommendedBlendingLevel: 4 # Fixes menu text brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes misaligned blur during Darkside special. SCES-51513: name: "EyeToy - Play" @@ -5072,8 +4757,6 @@ SCES-51607: gameFixes: - EETimingHack # Fixes DMA errors. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 dynaPatches: - pattern: @@ -5091,8 +4774,6 @@ SCES-51608: region: "PAL-M7" compat: 5 gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -5126,8 +4807,6 @@ SCES-51635: preloadFrameData: 1 # Fixes sun flickering. autoFlush: 2 # Fixes sun through objects. bilinearUpscale: 1 # Smooths out sun glare textures like native. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-51648: name: "Everquest - Online Adventures" region: "PAL-E-I" @@ -5165,8 +4844,6 @@ SCES-51719: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -5192,17 +4869,12 @@ SCES-51904: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-51910: name: "Arc - Twilight of the Spirits" region: "PAL-M5" compat: 5 gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCES-51920: name: "Forbidden Siren" region: "PAL-E" @@ -5224,8 +4896,6 @@ SCES-51979: vu1RoundMode: 0 # Fixes tire textures. gsHWFixes: halfPixelOffset: 2 # Corrects shadow position. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-52004: name: "Killzone" region: "PAL-M6" @@ -5242,8 +4912,6 @@ SCES-52033: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random hangs. patches: @@ -5289,9 +4957,6 @@ SCES-52156: region: "PAL-M3" clampModes: vu1ClampMode: 3 # Fixes sporadic white triangle SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SCES-52268: name: "SingStar" region: "PAL-E" @@ -5305,9 +4970,6 @@ SCES-52306: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-52327: name: "Forbidden Siren" region: "PAL-F" @@ -5366,15 +5028,9 @@ SCES-52405: SCES-52410: name: "Athens 2004" region: "PAL-M6" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-52411: name: "Athens 2004 [Platinum]" region: "PAL-M6" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-52412: name: "Jackie Chan Adventures" region: "PAL-M7" @@ -5389,8 +5045,6 @@ SCES-52424: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -5430,8 +5084,6 @@ SCES-52438: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -5447,8 +5099,6 @@ SCES-52456: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -5463,8 +5113,6 @@ SCES-52460: gameFixes: - InstantDMAHack # Fixes holes in face geometry. gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -5491,17 +5139,12 @@ SCES-52566: SCES-52582: name: "Everybody's Golf" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-52586: name: "Death by Degrees" region: "PAL-E-S" compat: 5 gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -5536,8 +5179,6 @@ SCES-52758: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-52762: name: "DJ Decks & FX" region: "PAL-F" @@ -5588,22 +5229,15 @@ SCES-52948: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-53033: name: "Formula One 2005" region: "PAL-M7" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-53053: name: "Death by Degrees" region: "PAL-F-I" gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -5613,8 +5247,6 @@ SCES-53054: compat: 5 gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -5662,8 +5294,6 @@ SCES-53202: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCES-53247: name: "WRC Rally Evolved" @@ -5690,8 +5320,6 @@ SCES-53285: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -5701,8 +5329,6 @@ SCES-53286: gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. @@ -5718,8 +5344,6 @@ SCES-53300: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-53304: name: "Buzz! The Music Quiz" region: "PAL-E" @@ -5759,8 +5383,6 @@ SCES-53326: region: "PAL-E" compat: 5 gsHWFixes: - mipmap: 2 # Fixes Water with Trilinear. - trilinearFiltering: 1 # Fixes Water with Mipmap (Full). halfPixelOffset: 1 # Fixes misalignments and borders on side. memcardFilters: - "SCES-53326" @@ -5780,8 +5402,6 @@ SCES-53358: gsHWFixes: autoFlush: 1 # Fixes pause menu backgrounds. roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-53372: name: "Tourist Trophy - The Real Riding Simulator" region: "PAL-M5" @@ -5847,8 +5467,6 @@ SCES-53642: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCES-53663: @@ -5881,8 +5499,6 @@ SCES-53688: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SCES-53795: name: "SingStar '80s" @@ -5990,8 +5606,6 @@ SCES-54041: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -6063,8 +5677,6 @@ SCES-54206: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCES-54219: name: "Buzz! Junior - Jungle Party" region: "PAL-M7" @@ -6191,9 +5803,6 @@ SCES-54535: region: "PAL-M11" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 SCES-54538: name: "Eyetoy - Play Astro Zoo" region: "PAL-M15" @@ -6264,9 +5873,6 @@ SCES-54637: SCES-54638: name: "Gaelic Games - Football 2" region: "PAL-E-GA" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-54639: name: "AFL Premiership 2007" region: "PAL-A" @@ -6279,9 +5885,6 @@ SCES-54676: SCES-54688: name: "ATV Offroad Fury 4" region: "PAL-M12" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-54689: name: "Buzz! The Maha Quiz" region: "PAL-IN" @@ -6392,9 +5995,6 @@ SCES-54941: SCES-55019: name: "Ratchet & Clank - Size Matters" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-55038: name: "EyeToy Play - Hero" region: "PAL-M15" @@ -6621,12 +6221,10 @@ SCES-55510: gsHWFixes: recommendedBlendingLevel: 4 # Fixes object glow. roundSprite: 1 # Fix lines in the sky. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow definition. cpuSpriteRenderBW: 4 # Fixes shadow rendering. cpuSpriteRenderLevel: 2 # Needed for above. - bilinearUpscale: 1 # Smoothes out shadow textures. + bilinearUpscale: 1 # Smooths out shadow textures. SCES-55513: name: "SingStar Polskie Hity" region: "PAL-PL" @@ -6789,15 +6387,9 @@ SCKA-20001: SCKA-20002: name: "Time Crisis II" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCKA-20003: name: "War of the Monsters" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SCKA-20004: name: "Sly Cooper and the Thievius Raccoonus" region: "NTSC-K" @@ -6829,8 +6421,6 @@ SCKA-20010: name: "Jak II" region: "NTSC-K" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -6840,16 +6430,12 @@ SCKA-20011: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 SCKA-20012: name: "Arc the Lad - Jeongryeongui Hwanghon" region: "NTSC-K" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCKA-20013: name: "SOCOM - U.S. Navy SEALs" region: "NTSC-K" @@ -6888,8 +6474,6 @@ SCKA-20018: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCKA-20019: name: "Siren" region: "NTSC-K" @@ -6904,16 +6488,11 @@ SCKA-20020: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCKA-20022: name: "Gran Turismo 4 Prologue" region: "NTSC-K" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. # vuClampMode = 2 Text in GT mode works. @@ -6948,8 +6527,6 @@ SCKA-20027: mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_GiTS" SCKA-20028: name: "Ico [PlayStation2 Big Hit Series]" @@ -6973,9 +6550,6 @@ SCKA-20030: SCKA-20031: name: "Athens 2004" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCKA-20032: name: "Syphon Filter - The Omega Virus" region: "NTSC-K" @@ -6983,8 +6557,6 @@ SCKA-20032: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random hangs. patches: @@ -7018,8 +6590,6 @@ SCKA-20037: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -7036,8 +6606,6 @@ SCKA-20039: region: "NTSC-K" gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -7047,8 +6615,6 @@ SCKA-20040: gameFixes: - InstantDMAHack # Fixes holes in face geometry. gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -7062,8 +6628,6 @@ SCKA-20042: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -7088,8 +6652,6 @@ SCKA-20046: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 SCKA-20047: name: "Armored Core - Nine Breaker" @@ -7097,8 +6659,6 @@ SCKA-20047: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level. cpuSpriteRenderLevel: 2 # Needed for above. memcardFilters: @@ -7120,8 +6680,6 @@ SCKA-20049: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCKA-20050: name: "Tales of Legendia" @@ -7154,9 +6712,6 @@ SCKA-20053: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCKA-20054: name: "Tales of Destiny 2 [PlayStation 2 Big Hit Series]" region: "NTSC-K" @@ -7169,9 +6724,6 @@ SCKA-20056: SCKA-20057: name: "Minna no Golf 4 - Everybody's Golf" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCKA-20058: name: "Bumpy Trot" region: "NTSC-K" @@ -7196,8 +6748,6 @@ SCKA-20060: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -7221,8 +6771,6 @@ SCKA-20062: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCKA-20063: @@ -7244,8 +6792,6 @@ SCKA-20064: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCKA-20065: name: "Urban Reign" region: "NTSC-K" @@ -7254,8 +6800,6 @@ SCKA-20065: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SCKA-20066: name: "EyeToy - Play 3" @@ -7269,8 +6813,6 @@ SCKA-20068: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCKA-20069: name: "Siren 2" region: "NTSC-K" @@ -7286,8 +6828,6 @@ SCKA-20070: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -7349,8 +6889,6 @@ SCKA-20081: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCKA-20082: name: "Ace Combat 5 - The Unsung War [PlayStation 2 Big Hit Series]" @@ -7359,8 +6897,6 @@ SCKA-20082: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -7392,8 +6928,6 @@ SCKA-20089: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCKA-20090: name: "God Hand" region: "NTSC-K" @@ -7435,8 +6969,6 @@ SCKA-20096: region: "NTSC-K" gsHWFixes: halfPixelOffset: 2 # Fix text and post blur. - mipmap: 2 # Base mip level isn't always used. - trilinearFiltering: 1 autoFlush: 2 # Needed for recursive mipmap rendering. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SCKA-20097: @@ -7470,9 +7002,6 @@ SCKA-20104: SCKA-20105: name: "Everybody's Golf 4" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCKA-20106: name: "Wander to Kyozou" region: "NTSC-K" @@ -7485,17 +7014,12 @@ SCKA-20108: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. SCKA-20109: name: "Persona 3 FES [Independent Starting Version]" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 memcardFilters: - "SCKA-20109" - "SCKA-20099" @@ -7511,9 +7035,6 @@ SCKA-20111: SCKA-20112: name: "Persona 3 FES" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 SCKA-20114: name: "Obscure II - The Aftermath" region: "NTSC-K" @@ -7541,8 +7062,6 @@ SCKA-20120: gsHWFixes: recommendedBlendingLevel: 4 # Fixes vendor and other bloom. autoFlush: 2 # Fixes missing bloom and shadow definition. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCKA-20124: name: "Piposarugetchu 3" # Ape Escape 3 region: "NTSC-K" @@ -7558,9 +7077,6 @@ SCKA-20125: SCKA-20126: name: "Persona 3 FES" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 SCKA-20127: name: "Zero" # Project Zero region: "NTSC-K" @@ -7632,8 +7148,6 @@ SCKA-20142: name: "MLB 11 - The Show" region: "NTSC-K" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves crowd textures. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for mipmapping to function correctly. SCKA-20171: name: "Let's Bravo Music" @@ -7661,8 +7175,6 @@ SCKA-30001: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCKA-30002: @@ -7687,8 +7199,6 @@ SCKA-30004: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCKA-30005: @@ -7705,8 +7215,6 @@ SCKA-30006: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCKA-30007: name: "God of War 2 [Big Hit Series]" region: "NTSC-K" @@ -7717,8 +7225,6 @@ SCKA-30007: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCKA-90002: name: "Jeolche Jeolmyeong Dosi" region: "NTSC-K" @@ -7737,9 +7243,6 @@ SCKA-90010: SCKA-90011: name: "Arc the Lad - Jeongryeongui Hwanghon - Premiere Disc" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCKA-90016: name: "Goehon - Gulryeora! Wangjanim!" region: "NTSC-K" @@ -7757,15 +7260,11 @@ SCPM-85101: mtvu: 0 gsHWFixes: recommendedBlendingLevel: 3 # Fixes metal textures. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPM-85301: name: "Gran Turismo Concept - Copen Special Edition [Demo]" region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPM-85302: @@ -7779,8 +7278,6 @@ SCPM-85304: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPN-60101: @@ -8037,8 +7534,6 @@ SCPS-15004: name-en: "Dark Cloud" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. SCPS-15005: name: PHASE PARADOX @@ -8069,8 +7564,6 @@ SCPS-15009: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-15010: name: グランツーリスモ コンセプト 2001 TOKYO @@ -8080,8 +7573,6 @@ SCPS-15010: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-15011: name: EXTERMINATION @@ -8129,8 +7620,6 @@ SCPS-15017: instantVU1: 0 # Fixes noodles. mtvu: 0 gsHWFixes: - mipmap: 2 # Fixes missing floor texture. - trilinearFiltering: 1 # Fixes fog effect. wildArmsHack: 1 # Fixes misaligment depth of field effect. SCPS-15018: name: THE 山手線 〜Train Simulator Real @@ -8158,8 +7647,6 @@ SCPS-15021: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -8194,8 +7681,6 @@ SCPS-15025: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. patches: "FE0A6AB6": content: |- @@ -8287,9 +7772,6 @@ SCPS-15037: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-15038: name: OPERATOR’S SIDE マイク同梱版 name-sort: おぺれーたーずさいど [まいくどうこんばん] @@ -8311,8 +7793,6 @@ SCPS-15040: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCPS-15041: name: アークザラッド 精霊の黄昏 name-sort: あーくざらっど せいれいのたそがれ @@ -8320,8 +7800,6 @@ SCPS-15041: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCPS-15042: name: デカボイス マイク同梱版 name-sort: でかぼいす まいくどうこんばん @@ -8406,8 +7884,6 @@ SCPS-15055: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -8430,8 +7906,6 @@ SCPS-15056: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 memcardFilters: - "SCPS-15056" @@ -8442,8 +7916,6 @@ SCPS-15057: name-en: "Jak and Daxter II" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -8452,17 +7924,11 @@ SCPS-15058: name-sort: あーくざらっど GENERATION name-en: "Arc the Lad - Generation" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCPS-15059: name: みんなのGOLF 4 name-sort: みんなのごるふ4 name-en: "Minna no Golf 4" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-15060: name: 幸福操作官 name-sort: こうふくそうさかん @@ -8480,8 +7946,6 @@ SCPS-15062: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCPS-15063: name: ポポロクロイス 月の掟の冒険 name-sort: ぽぽろくろいす つきのおきてのぼうけん @@ -8501,8 +7965,6 @@ SCPS-15064: mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_GiTS" patches: A5768F53: @@ -8550,9 +8012,6 @@ SCPS-15065: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCPS-15066: name: プリンス・オブ・ペルシャ 〜時間の砂〜 name-sort: ぷりんす おぶ ぺるしゃ じかんのすな @@ -8604,9 +8063,6 @@ SCPS-15074: name-sort: ATHENS 2004 name-en: "Olympic Summer Games - Athens 2004" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-15075: name: DJbox プレミアムキット name-sort: DJbox ぷれみあむきっと @@ -8661,8 +8117,6 @@ SCPS-15084: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -8778,8 +8232,6 @@ SCPS-15096: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCPS-15097: @@ -8804,9 +8256,6 @@ SCPS-15098: name-sort: Formula One 2005 name-en: "Formula One 2005" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-15099: name: ラチェット&クランク4th ギリギリ銀河のギガバトル (Special Gift Package) name-sort: らちぇっとあんどくらんく4th ぎりぎりぎんがのぎがばとる [Special Gift Package] @@ -8815,8 +8264,6 @@ SCPS-15099: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -8828,8 +8275,6 @@ SCPS-15100: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -8964,9 +8409,6 @@ SCPS-15113: region: "NTSC-J" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 SCPS-15114: name: 機甲装兵アーモダイン name-sort: きこうそうへいあーもだいん @@ -9018,8 +8460,6 @@ SCPS-15120: gsHWFixes: recommendedBlendingLevel: 4 # Fixes vendor and other bloom. autoFlush: 2 # Fixes missing bloom and shadow definition. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-17001: name: グランツーリスモ4 name-sort: ぐらんつーりすも4 @@ -9033,8 +8473,6 @@ SCPS-17001: eeDivRoundMode: 3 # See above. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -9063,8 +8501,6 @@ SCPS-17008: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-17009: @@ -9074,8 +8510,6 @@ SCPS-17009: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-17010: @@ -9085,8 +8519,6 @@ SCPS-17010: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-17011: @@ -9096,8 +8528,6 @@ SCPS-17011: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-17013: @@ -9179,8 +8609,6 @@ SCPS-19152: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCPS-19153: name: ピポサル2001 PlayStation 2 the Best name-sort: ぴぽさる2001 PlayStation 2 the Best @@ -9195,8 +8623,6 @@ SCPS-19201: instantVU1: 0 # Fixes noodles. mtvu: 0 gsHWFixes: - mipmap: 2 # Fixes missing floor texture. - trilinearFiltering: 1 # Fixes fog effect. wildArmsHack: 1 # Fixes misaligment depth of field effect. SCPS-19202: name: EXTERMINATION PlayStation 2 the Best @@ -9211,8 +8637,6 @@ SCPS-19203: name-en: "Dark Cloud [PlayStation 2 the Best]" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. SCPS-19204: name: レガイア デュエルサーガ PlayStation 2 the Best @@ -9236,8 +8660,6 @@ SCPS-19206: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCPS-19207: name: ポポロクロイス〜はじまりの冒険〜 PlayStation 2 the Best name-sort: ぽぽろくろいす はじまりのぼうけん PlayStation 2 the Best @@ -9250,8 +8672,6 @@ SCPS-19208: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-19209: name: ぼくのなつやすみ2 海の冒険篇 PlayStation 2 the Best @@ -9265,8 +8685,6 @@ SCPS-19210: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -9277,9 +8695,6 @@ SCPS-19211: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-19213: name: Operator’s Side USBマイク同梱版 PlayStation 2 the Best name-sort: おぺれーたーずさいど [USBまいくどうこんばん] PlayStation 2 the Best @@ -9321,8 +8736,6 @@ SCPS-19252: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -9356,9 +8769,6 @@ SCPS-19301: name-sort: みんなのごるふ4 PlayStation 2 the Best name-en: "Minna no Golf 4 [PlayStation 2 the Best]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-19302: name: ラチェット&クランク2 ガガガ!銀河のコマンドーっす PlayStation 2 the Best name-sort: らちぇっとあんどくらんく2 ががが!ぎんがのこまんどーっす PlayStation 2 the Best @@ -9367,8 +8777,6 @@ SCPS-19302: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 SCPS-19303: name: ぼくのなつやすみ2 海の冒険篇 PlayStation 2 the Best @@ -9384,8 +8792,6 @@ SCPS-19304: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -9434,8 +8840,6 @@ SCPS-19308: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCPS-19309: name: ラチェット&クランク3 突撃!ガラクチック★レンジャーズ PlayStation 2 the Best name-sort: らちぇっとあんどくらんく3 とつげき!がらくちっくれんじゃーず PlayStation 2 the Best @@ -9445,8 +8849,6 @@ SCPS-19309: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -9457,9 +8859,6 @@ SCPS-19310: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-19311: name: サルゲッチュ3 PlayStation 2 the Best name-sort: さるげっちゅ3 PlayStation 2 the Best @@ -9469,8 +8868,6 @@ SCPS-19311: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCPS-19312: @@ -9513,9 +8910,6 @@ SCPS-19316: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-19317: name: ラチェット&クランク2 ガガガ!銀河のコマンドーっす PlayStation 2 the Best name-sort: らちぇっとあんどくらんく2 ががが!ぎんがのこまんどーっす PlayStation 2 the Best @@ -9524,8 +8918,6 @@ SCPS-19317: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 memcardFilters: - "SCAJ-20001" @@ -9543,9 +8935,6 @@ SCPS-19319: name-sort: みんなのごるふ4 PlayStation 2 the Best name-en: "Minna no Golf 4 [PlayStation 2 the Best]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-19320: name: ワンダと巨像 PlayStation 2 the Best name-sort: わんだときょぞう PlayStation 2 the Best @@ -9570,8 +8959,6 @@ SCPS-19321: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -9650,8 +9037,6 @@ SCPS-19327: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCPS-19328: @@ -9662,8 +9047,6 @@ SCPS-19328: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -9693,9 +9076,6 @@ SCPS-19332: region: "NTSC-J" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 SCPS-19333: name: ワイルドアームズ ザ フィフスヴァンガード PlayStation 2 the Best name-sort: わいるどあーむず ざ ふぃふすゔぁんがーど [PlayStation 2 the Best] @@ -9743,8 +9123,6 @@ SCPS-51012: name: "Gigantic Drive" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes DOF effect. SCPS-51013: name: "Torneko's Adventure 3" @@ -9790,8 +9168,6 @@ SCPS-55004: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -9800,8 +9176,6 @@ SCPS-55005: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-55006: name: "Wild ARMs - Advanced 3rd" @@ -9814,8 +9188,6 @@ SCPS-55007: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-55008: name: "Thunderstrike" @@ -9842,16 +9214,12 @@ SCPS-55014: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCPS-55015: name: "Zettai Zetsumei Toshi" region: "NTSC-J" gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCPS-55016: name: "Jet de Go! 2" region: "NTSC-J" @@ -9914,8 +9282,6 @@ SCPS-55029: region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCPS-55029" - "SCPS-55042" @@ -9945,8 +9311,6 @@ SCPS-55035: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCPS-55038: name: "Pac-Man World 2" region: "NTSC-J" @@ -10077,8 +9441,6 @@ SCPS-56003: region: "NTSC-K" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -10128,8 +9490,6 @@ SCPS-56012: gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCPS-56013: name: "This is Football 2003" region: "NTSC-K" @@ -10151,15 +9511,11 @@ SCPS-56016: estimateTextureRegion: 1 # Improves performance and reduces hash cache size. gpuPaletteConversion: 2 # Improves performance and reduces hash cache size. autoFlush: 1 # Corrects shadows (Currently still broken even with this). - mipmap: 2 # Mipmap + trilinear, matches sw renderer. - trilinearFiltering: 1 SCPS-72001: name: "Gran Turismo 3 - A-Spec" region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-72002: name: "Minna no Golf 3" @@ -10181,8 +9537,6 @@ SCUS-21295: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. SCUS-21494: @@ -10208,8 +9562,6 @@ SCUS-90682: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-94346: @@ -10230,8 +9582,6 @@ SCUS-97101: compat: 5 gsHWFixes: recommendedBlendingLevel: 4 # Fixes menu text brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes misaligned blur during Darkside special. SCUS-97102: name: "Gran Turismo 3 - A-Spec" @@ -10239,16 +9589,11 @@ SCUS-97102: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97104: name: "ATV Offroad Fury" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97105: name: "Fantavision" region: "NTSC-U" @@ -10274,8 +9619,6 @@ SCUS-97111: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. SCUS-97112: name: "Extermination" @@ -10300,15 +9643,11 @@ SCUS-97114: gsHWFixes: cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, needed for player textures and court textures. - trilinearFiltering: 1 SCUS-97115: name: "Gran Turismo 3 - A-Spec [Demo]" region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97116: name: "Kiosk Demo Disc 2.01" @@ -10328,9 +9667,6 @@ SCUS-97121: SCUS-97122: name: "ATV Offroad Fury [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97123: name: "Disney's Monsters Inc." region: "NTSC-U" @@ -10341,8 +9677,6 @@ SCUS-97124: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -10391,8 +9725,6 @@ SCUS-97133: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97134: name: "SOCOM - U.S. Navy SEALs" region: "NTSC-U" @@ -10468,8 +9800,6 @@ SCUS-97152: name: "Dark Cloud [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. SCUS-97153: name: "Vans Warped Tour '01 [Demo]" @@ -10515,8 +9845,6 @@ SCUS-97164: region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 4 # Fixes menu text brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes misaligned blur during Darkside special. SCUS-97165: name: "Official U.S. PlayStation Magazine Demo Disc 051" @@ -10532,8 +9860,6 @@ SCUS-97167: instantVU1: 0 # Fixes noodles. mtvu: 0 gsHWFixes: - mipmap: 2 # Fixes missing floor texture. - trilinearFiltering: 1 # Fixes fog effect. wildArmsHack: 1 # Fixes misaligment depth of field effect. SCUS-97169: name: "Drakan - The Ancients' Gates [Demo]" @@ -10543,8 +9869,6 @@ SCUS-97170: region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -10553,8 +9877,6 @@ SCUS-97171: region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -10580,8 +9902,6 @@ SCUS-97177: compat: 5 gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97178: name: "NFL GameDay 2002" region: "NTSC-U" @@ -10591,8 +9911,6 @@ SCUS-97179: compat: 5 gsHWFixes: recommendedBlendingLevel: 4 # Fixes menu text brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes misaligned blur during Darkside special. SCUS-97181: name: "Official U.S. PlayStation Magazine Demo Disc 055" @@ -10638,8 +9956,6 @@ SCUS-97195: region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 4 # Fixes menu text brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes misaligned blur during Darkside special. SCUS-97196: name: "Twisted Metal - Black ONLINE" @@ -10647,16 +9963,11 @@ SCUS-97196: compat: 5 gsHWFixes: recommendedBlendingLevel: 4 # Fixes menu text brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes misaligned blur during Darkside special. SCUS-97197: name: "War of the Monsters" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SCUS-97198: name: "Sly Cooper and the Thievius Raccoonus" region: "NTSC-U" @@ -10669,9 +9980,6 @@ SCUS-97199: compat: 5 gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97200: name: "Kiosk Demo Disc 2.05" region: "NTSC-U" @@ -10713,9 +10021,6 @@ SCUS-97209: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97210: name: "Sly Cooper and the Thievius Raccoonus [Demo]" region: "NTSC-U" @@ -10725,9 +10030,6 @@ SCUS-97211: name: "ATV Offroad Fury 2" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97212: name: "My Street" region: "NTSC-U" @@ -10758,8 +10060,6 @@ SCUS-97217: gsHWFixes: cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, needed for player textures and court textures. - trilinearFiltering: 1 SCUS-97218: name: "Kiosk Demo Disc 2.06" region: "NTSC-U" @@ -10768,8 +10068,6 @@ SCUS-97219: region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: - "SCUS-97219" @@ -10825,8 +10123,6 @@ SCUS-97231: compat: 5 gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCUS-97232: name: "Getaway [Demo]" region: "NTSC-U" @@ -10834,8 +10130,6 @@ SCUS-97232: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97233: name: "World Tour Soccer 2003" region: "NTSC-U" @@ -10851,9 +10145,6 @@ SCUS-97236: SCUS-97238: name: "ATV Offroad Fury 2 [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97239: name: "Jet X2O [Demo]" region: "NTSC-U" @@ -10864,9 +10155,6 @@ SCUS-97240: - EETimingHack # Fixes SPR errors while going in-game. roundModes: eeRoundMode: 0 # Fixes Hydrodisplacer behaviour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97241: name: "Official U.S. PlayStation Magazine Demo Disc 066" region: "NTSC-U" @@ -10911,8 +10199,6 @@ SCUS-97253: gsHWFixes: cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, needed for player textures and court textures. - trilinearFiltering: 1 SCUS-97256: name: "MLB 2004" region: "NTSC-U" @@ -10929,9 +10215,6 @@ SCUS-97259: SCUS-97260: name: "War of the Monsters [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SCUS-97261: name: "Kiosk Demo Disc 2.08" region: "NTSC-U" @@ -10951,8 +10234,6 @@ SCUS-97264: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random hangs. patches: @@ -10967,8 +10248,6 @@ SCUS-97265: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -10983,8 +10262,6 @@ SCUS-97268: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 memcardFilters: - "SCUS-97268" @@ -11006,8 +10283,6 @@ SCUS-97273: name: "Jak II [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -11023,9 +10298,6 @@ SCUS-97275: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97276: name: "NFL GameDay 2004" region: "NTSC-U" @@ -11051,8 +10323,6 @@ SCUS-97282: region: "NTSC-U" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCUS-97292: name: "Amplitude [Demo]" region: "NTSC-U" @@ -11080,8 +10350,6 @@ SCUS-97318: gsHWFixes: cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, needed for player textures and court textures. - trilinearFiltering: 1 SCUS-97319: name: "EyeToy - Play" region: "NTSC-U" @@ -11095,8 +10363,6 @@ SCUS-97322: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 SCUS-97323: name: "Ratchet & Clank 2 - Going Commando [Retail Employees Demo]" @@ -11104,8 +10370,6 @@ SCUS-97323: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 SCUS-97324: name: "Kiosk Demo Disc 2.11" @@ -11116,8 +10380,6 @@ SCUS-97325: gsHWFixes: cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, needed for player textures and court textures. - trilinearFiltering: 1 SCUS-97326: name: "MLB 2005" region: "NTSC-U" @@ -11132,8 +10394,6 @@ SCUS-97328: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: # Allows car imports from GT3 or something. @@ -11147,8 +10407,6 @@ SCUS-97329: region: "NTSC-U" gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97330: name: "Jak 3" region: "NTSC-U" @@ -11156,8 +10414,6 @@ SCUS-97330: gameFixes: - InstantDMAHack # Fixes holes in face geometry. gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -11215,8 +10471,6 @@ SCUS-97353: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -11255,9 +10509,6 @@ SCUS-97366: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97367: name: "Neopets - The Darkest Faerie" region: "NTSC-U" @@ -11271,16 +10522,10 @@ SCUS-97368: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97369: name: "ATV Offroad Fury 2" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97370: name: "NCAA Final Four 2004" region: "NTSC-U" @@ -11296,8 +10541,6 @@ SCUS-97374: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. SCUS-97377: @@ -11307,8 +10550,6 @@ SCUS-97377: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97378: name: "EyeToy and EyeToy Play [Demo]" region: "NTSC-U" @@ -11316,9 +10557,6 @@ SCUS-97379: name: "Athens 2004" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97380: name: "Final Fantasy XI - Online [Demo]" region: "NTSC-U" @@ -11328,8 +10566,6 @@ SCUS-97381: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 SCUS-97382: name: "NBA Shootout 2004 [Demo]" @@ -11337,8 +10573,6 @@ SCUS-97382: gsHWFixes: cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, needed for player textures and court textures. - trilinearFiltering: 1 SCUS-97383: name: "Kiosk Demo Disc 2.12" region: "NTSC-U" @@ -11347,8 +10581,6 @@ SCUS-97384: region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97392: @@ -11388,9 +10620,6 @@ SCUS-97401: name: "Hot Shots Golf FORE!" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97402: name: "Killzone" region: "NTSC-U" @@ -11402,9 +10631,6 @@ SCUS-97402: SCUS-97403: name: "Athens 2004 [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97405: name: "ATV Offroad Fury 3" region: "NTSC-U" @@ -11425,8 +10651,6 @@ SCUS-97408: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97409: name: "Gretzky NHL 2005" region: "NTSC-U" @@ -11442,8 +10666,6 @@ SCUS-97411: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -11453,8 +10675,6 @@ SCUS-97412: gameFixes: - InstantDMAHack # Fixes holes in face geometry. gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -11465,8 +10685,6 @@ SCUS-97413: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -11513,9 +10731,6 @@ SCUS-97425: SCUS-97427: name: "Hot Shots Golf FORE! [Online Public Beta]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97428: name: "Kiosk Demo Disc Q3-Q4 2004" region: "NTSC-U" @@ -11526,8 +10741,6 @@ SCUS-97429: gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. @@ -11537,9 +10750,6 @@ SCUS-97429: SCUS-97430: name: "Hot Shots Golf FORE! [Regular Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97431: name: "Killzone Public Beta V1.0" region: "NTSC-U" @@ -11561,8 +10771,6 @@ SCUS-97436: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -11576,9 +10784,6 @@ SCUS-97437: region: "NTSC-U" speedHacks: mtvu: 0 # Increases FPS drastically. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97438: name: "EyeToy - Antigrav [Demo]" region: "NTSC-U" @@ -11586,8 +10791,6 @@ SCUS-97440: name: "Jak and Daxter Trilogy [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -11597,8 +10800,6 @@ SCUS-97441: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97442: name: "Official U.S. PlayStation Magazine Demo Disc 090" region: "NTSC-U" @@ -11676,8 +10877,6 @@ SCUS-97465: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -11708,8 +10907,6 @@ SCUS-97472: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Fixes Water with Trilinear. - trilinearFiltering: 1 # Fixes Water with Mipmap (Full). halfPixelOffset: 1 # Fixes misalignments and borders on side. memcardFilters: - "SCUS-97472" @@ -11727,8 +10924,6 @@ SCUS-97474: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 patches: 75ED4282: content: |- @@ -11746,8 +10941,6 @@ SCUS-97475: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 patches: 314F0905: content: |- @@ -11763,9 +10956,6 @@ SCUS-97479: name: "ATV Offroad Fury 4" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97481: name: "God of War II" region: "NTSC-U" @@ -11777,8 +10967,6 @@ SCUS-97481: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCUS-97482: name: "God of War II - The Colossus Battle [Demo]" region: "NTSC-U" @@ -11789,8 +10977,6 @@ SCUS-97482: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCUS-97483: name: "Gran Turismo 4 MX-5 Edition [Demo]" region: "NTSC-U" @@ -11798,8 +10984,6 @@ SCUS-97483: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97484: @@ -11817,8 +11001,6 @@ SCUS-97485: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -11828,8 +11010,6 @@ SCUS-97486: gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. @@ -11839,8 +11019,6 @@ SCUS-97487: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -11851,8 +11029,6 @@ SCUS-97488: gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. @@ -11865,8 +11041,6 @@ SCUS-97489: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97490: name: "Rogue Galaxy" region: "NTSC-U" @@ -11914,8 +11088,6 @@ SCUS-97501: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCUS-97502: @@ -11936,8 +11108,6 @@ SCUS-97505: name: "Shadow of the Colossus [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Fixes Water with Trilinear. - trilinearFiltering: 1 # Fixes Water with Mipmap (Full). halfPixelOffset: 1 # Fixes misalignments and borders on side. SCUS-97506: name: "Gretzky NHL '06 [Demo]" @@ -11949,17 +11119,12 @@ SCUS-97509: name: "Jak II [Greatest Hits]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. SCUS-97510: name: "ATV Offroad Fury 2 [Greatest Hits]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97511: name: "SOCOM II - U.S. Navy SEALs [Greatest Hits]" region: "NTSC-U" @@ -11967,9 +11132,6 @@ SCUS-97511: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97512: name: "Gran Turismo 3 - A-Spec [Greatest Hits]" region: "NTSC-U" @@ -11978,8 +11140,6 @@ SCUS-97512: - "SCUS-97102" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97513: name: "Ratchet & Clank 2 - Going Commando [Greatest Hits]" @@ -11987,8 +11147,6 @@ SCUS-97513: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 memcardFilters: - "SCUS-97513" @@ -11998,23 +11156,15 @@ SCUS-97514: region: "NTSC-U" speedHacks: mtvu: 0 # Increases FPS drastically. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97515: name: "Hot Shots Golf FORE! [Greatest Hits]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97516: name: "Jak 3 [Greatest Hits]" region: "NTSC-U" gameFixes: - InstantDMAHack # Fixes holes in face geometry. gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -12032,8 +11182,6 @@ SCUS-97518: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -12054,8 +11202,6 @@ SCUS-97520: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97523: name: "EyeToy - Operation Spy!" region: "NTSC-U" @@ -12135,8 +11281,6 @@ SCUS-97548: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCUS-97553: @@ -12151,8 +11295,6 @@ SCUS-97555: name: "Jak and Daxter Complete Trilogy [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. SCUS-97556: @@ -12168,12 +11310,10 @@ SCUS-97558: gsHWFixes: recommendedBlendingLevel: 4 # Fixes object glow. roundSprite: 1 # Fix lines in the sky. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow definition. cpuSpriteRenderBW: 4 # Fixes shadow rendering. cpuSpriteRenderLevel: 2 # Needed for above. - bilinearUpscale: 1 # Smoothes out shadow textures. + bilinearUpscale: 1 # Smooths out shadow textures. SCUS-97560: name: "SOCOM - U.S. Navy SEALs - Combined Assault [Demo]" region: "NTSC-U" @@ -12189,8 +11329,6 @@ SCUS-97563: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97564: @@ -12220,17 +11358,12 @@ SCUS-97574: gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. SCUS-97579: name: "ATV Offroad Fury 4 [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97580: name: "SingStar Pop" region: "NTSC-U" @@ -12287,9 +11420,6 @@ SCUS-97610: compat: 5 roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 SCUS-97611: name: "SingStar Amped" region: "NTSC-U" @@ -12303,8 +11433,6 @@ SCUS-97615: gsHWFixes: recommendedBlendingLevel: 4 # Fixes vendor and other bloom. autoFlush: 2 # Fixes missing bloom and shadow definition. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97616: name: "SingStar 80's" region: "NTSC-U" @@ -12317,9 +11445,6 @@ SCUS-97619: region: "NTSC-U" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 SCUS-97620: name: "Syphon Filter - Dark Mirror [Demo]" region: "NTSC-U" @@ -12356,8 +11481,6 @@ SCUS-97623: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned bloom. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97625: name: "NBA 09 - The Inside" region: "NTSC-U" @@ -12419,8 +11542,6 @@ SCUS-97657: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves crowd textures. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for mipmapping to function correctly. SCUS-97660: name: "SingStar Latino" @@ -12518,8 +11639,6 @@ SLAJ-25031: name: "Kunoichi - Shinobu" region: "NTSC-C-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLAJ-25033: name: "Puyo Puyo Fever" @@ -12572,8 +11691,6 @@ SLAJ-25047: region: "NTSC-C-J" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25048: name: "Sengoku Musou Moushouden" region: "NTSC-Unk" @@ -12586,8 +11703,6 @@ SLAJ-25051: region: "NTSC-C" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25052: name: "The Urbz - Sims in the City" name-sort: "Urbz, The - Sims in the City" @@ -12603,8 +11718,6 @@ SLAJ-25053: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -12630,15 +11743,9 @@ SLAJ-25060: SLAJ-25063: name: "Shin Sangoku Musou 4" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25064: name: "MVP Baseball 2005" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25066: name: "Burnout Revenge - Battle Racing Ignited" region: "NTSC-Unk" @@ -12648,8 +11755,6 @@ SLAJ-25066: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -12673,8 +11778,6 @@ SLAJ-25072: name-sort: "Matrix, The - Path of Neo" region: "NTSC-Unk" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLAJ-25073: @@ -12684,8 +11787,6 @@ SLAJ-25073: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25075: name: "Need for Speed - Most Wanted [Black Edition]" region: "NTSC-Unk" @@ -12694,8 +11795,6 @@ SLAJ-25075: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLAJ-25075" - "SLPM-66232" @@ -12734,8 +11833,6 @@ SLAJ-25078: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" SLAJ-25079: @@ -12746,16 +11843,11 @@ SLAJ-25080: name-sort: "Godfather, The" region: "NTSC-Unk" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLAJ-25081: name: "FIFA World Cup - Germany 2006" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25084: name: "Sengoku Musou 2 - Empires" region: "NTSC-Unk" @@ -12770,8 +11862,6 @@ SLAJ-25088: region: "NTSC-Unk" gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLAJ-25091: name: "Need for Speed - Carbon [Collector's Edition]" region: "NTSC-J" @@ -12782,9 +11872,6 @@ SLAJ-25091: SLAJ-25092: name: "Shin Sangoku Musou 4 [PlayStation 2 the Best]" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25093: name: "Sangoku Musou [PlayStation 2 the Best]" region: "NTSC-Unk" @@ -12797,8 +11884,6 @@ SLAJ-25094: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -12809,8 +11894,6 @@ SLAJ-25095: gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. mergeSprite: 1 # Removes occasional vertical lines. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25096: name: "Musou Orochi" region: "NTSC-Unk" @@ -12854,8 +11937,6 @@ SLED-50117: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLED-50286: name: "Red Faction [Demo]" region: "PAL-E" @@ -12890,8 +11971,6 @@ SLED-50489: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLED-50587: name: "Top Gun - Combat Zones [Demo]" region: "PAL-E" @@ -12900,8 +11979,6 @@ SLED-50617: region: "PAL-E" gsHWFixes: autoFlush: 1 # Fixes missing blur layer on sky. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLED-50762: name: "Maximo [Demo]" region: "PAL-E" @@ -12926,8 +12003,6 @@ SLED-51012: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLED-51047: name: "Red Faction II" region: "PAL-Unk" @@ -12960,8 +12035,6 @@ SLED-51211: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLED-51212: @@ -12983,8 +12056,6 @@ SLED-51281: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLED-51338: name: "Tom Clancy's Ghost Recon" region: "PAL-Unk" @@ -13000,8 +12071,6 @@ SLED-51364: region: "PAL-E" gsHWFixes: recommendedBlendingLevel: 2 # Fixes dither patterns. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLED-51380: name: "Zone of the Enders - The 2nd Runner [Demo]" region: "PAL-E" @@ -13016,17 +12085,11 @@ SLED-51645: SLED-51651: name: "Starsky & Hutch" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures. - trilinearFiltering: 1 SLED-51676: name: "Warhammer 40,000 - Fire Warrior [Demo]" region: "PAL" gameFixes: - XGKickHack # Fixes corrupted graphics. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLED-51807: name: "Summer Heat Beach Volleyball" region: "PAL-Unk" @@ -13048,8 +12111,6 @@ SLED-51902: halfPixelOffset: 3 # Fixes double image. gpuTargetCLUT: 1 # Fixes sun penetrating buildings. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SLED-51921: name: "Final Fantasy X-2 [Demo]" region: "PAL-Unk" @@ -13109,15 +12170,11 @@ SLED-52325: region: "PAL-E" gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLED-52326: name: "007 - Everything or Nothing [Demo]" region: "PAL-E" gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLED-52375: name: "Fight Night 2004 [Demo]" region: "PAL-E" @@ -13189,8 +12246,6 @@ SLED-52597: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -13211,8 +12266,6 @@ SLED-52852: gsHWFixes: halfPixelOffset: 1 # Reduces ghosting. roundSprite: 1 # Reduces ghosting even more. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLED-52873: name: "Pro Evolution Soccer 4" region: "PAL-Unk" @@ -13249,8 +12302,6 @@ SLED-52979: region: "PAL-E" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLED-53066: name: "TimeSplitters - Future Perfect" @@ -13321,8 +12372,6 @@ SLED-53442: PCRTCOverscan: 1 # Fixes offscreen image. nativePaletteDraw: 1 # Fixes the look of screen effects. halfPixelOffset: 2 # Corrects the alignment of screen effects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLED-53445: name: "The Incredible Hulk - Ultimate Destruction [Demo]" name-sort: "Incredible Hulk, The - Ultimate Destruction [Demo]" @@ -13332,8 +12381,6 @@ SLED-53445: gsHWFixes: nativePaletteDraw: 1 # Fixes lines in certain effects when upscaled. halfPixelOffset: 2 # Fixes offset bloom. - mipmap: 2 # Mipmap + trilinear, fixes textures. - trilinearFiltering: 1 SLED-53512: name: "Burnout Revenge [Demo]" region: "PAL-E" @@ -13344,8 +12391,6 @@ SLED-53512: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -13357,8 +12402,6 @@ SLED-53537: recommendedBlendingLevel: 4 # Improves car color. autoFlush: 1 # Softens bloom on objects and cars. halfPixelOffset: 4 # Fixes misaligned bloom on objects and cars. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLED-53543: name: "Tiger Woods PGA Tour 06" region: "PAL-Unk" @@ -13373,8 +12416,6 @@ SLED-53625: region: "PAL-E" gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLED-53627: name: "The Suffering - Ties that Bind" region: "PAL-Unk" @@ -13387,8 +12428,6 @@ SLED-53637: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -13401,8 +12440,6 @@ SLED-53650: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLED-53664: name: "FIFA 06 - Demo Pre-Release Version" region: "PAL-Unk" @@ -13414,8 +12451,6 @@ SLED-53673: gsHWFixes: textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center upscaling line during explosions. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 4 # Fixes lighting. SLED-53681: name: "007 - From Russia with Love & Need for Speed Most Wanted & SSX On Tour [Demo]" @@ -13445,8 +12480,6 @@ SLED-53731: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLED-53732: @@ -13463,15 +12496,11 @@ SLED-53770: region: "PAL-E" gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLED-53845: name: "The Matrix - Path of Neo [Demo]" name-sort: "Matrix, The - Path of Neo [Demo]" region: "PAL-E" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLED-53888: @@ -13486,8 +12515,6 @@ SLED-53937: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" SLED-53951: @@ -13513,8 +12540,6 @@ SLED-53954: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLED-53977: name: "Dragon Quest - The Journey of the Cursed King" region: "PAL-E" @@ -13539,8 +12564,6 @@ SLED-54022: name: "Lara Croft Tomb Raider - Legend [Demo]" region: "PAL-E" gsHWFixes: - mipmap: 2 # Fixes distant characters and models. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. @@ -13565,8 +12588,6 @@ SLED-54315: region: "PAL-M5" gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLED-54327: name: "FIFA '07" region: "PAL-Unk" @@ -13580,8 +12601,6 @@ SLED-54401: name: "Destroy All Humans 2 [Demo]" region: "PAL-E" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -13664,9 +12683,6 @@ SLES-50021: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50022: name: "NBA Live 2001" region: "PAL-E" @@ -13704,8 +12720,6 @@ SLES-50031: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Fixes character models. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-50032: name: "Theme Park World" region: "PAL-M3" @@ -13786,8 +12800,6 @@ SLES-50050: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Fixes terrain color rendering. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SLES-50051: name: "Eternal Ring" region: "PAL-E" @@ -13799,9 +12811,6 @@ SLES-50052: name: "Pool Master" region: "PAL-M3" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50053: name: "Aqua Aqua - Wetrix 2" region: "PAL-M5" @@ -13816,9 +12825,6 @@ SLES-50055: name: "Smuggler's Run" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50056: name: "Surfing H3O" region: "PAL-M3" @@ -13838,9 +12844,6 @@ SLES-50061: name: "Smuggler's Run" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50062: name: "Orphen - Scion of Sorcery" region: "PAL-E" @@ -13872,8 +12875,6 @@ SLES-50073: gsHWFixes: textureInsideRT: 1 roundSprite: 1 # Fixes font misalignment when upscaling. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50074: name: "Unreal Tournament" region: "PAL-M5" @@ -13901,8 +12902,6 @@ SLES-50079: eeClampMode: 2 # Fixes Abnormal AI behavior. gsHWFixes: textureInsideRT: 1 # Fixes texture corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50080: name: "NBA Hoopz" region: "PAL-M3" @@ -13945,15 +12944,9 @@ SLES-50115: SLES-50118: name: "Tiger Woods PGA Tour 2001" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50119: name: "Tiger Woods PGA Tour 2001" region: "PAL-A" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50120: name: "Rumble Racing" region: "PAL-M3" @@ -13998,9 +12991,6 @@ SLES-50134: name: "Oni" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 22E85E68: content: |- @@ -14063,9 +13053,6 @@ SLES-50176: name: "Oni" region: "PAL-F" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: F77639F1: content: |- @@ -14077,9 +13064,6 @@ SLES-50177: name: "Oni" region: "PAL-G" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 32629F36: content: |- @@ -14090,9 +13074,6 @@ SLES-50177: SLES-50178: name: "Oni" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 172B6971: content: |- @@ -14103,9 +13084,6 @@ SLES-50178: SLES-50179: name: "Oni" region: "PAL-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 20F419E9: content: |- @@ -14198,8 +13176,6 @@ SLES-50211: compat: 5 gsHWFixes: recommendedBlendingLevel: 5 # Corrects lighting to match software. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50212: name: "Paris-Dakar Rally" region: "PAL-E" @@ -14223,15 +13199,9 @@ SLES-50215: compat: 5 gameFixes: - EETimingHack # Fixes credits screen. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and building textures to match sw renderer. - trilinearFiltering: 1 SLES-50217: name: "Dave Mirra Freestyle BMX 2" region: "PAL-E-S" - gsHWFixes: - mipmap: 2 # Fixes noisy bumpy textures. - trilinearFiltering: 1 # Smoothes out mipmapping SLES-50218: name: "All-Star Baseball 2002" region: "PAL-E" @@ -14473,8 +13443,6 @@ SLES-50288: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50296: name: "Gift" region: "PAL-F" @@ -14555,8 +13523,6 @@ SLES-50356: - VUSyncHack # Fixes flickering and missing textures. gsHWFixes: textureInsideRT: 1 # Fixes graphical corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50358: name: "Devil May Cry" region: "PAL-M5" @@ -14618,8 +13584,6 @@ SLES-50383: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50384: name: "Metal Gear Solid 2 - Sons of Liberty" region: "PAL-I" @@ -14627,8 +13591,6 @@ SLES-50384: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50385: name: "Metal Gear Solid 2 - Sons of Liberty" region: "PAL-S" @@ -14636,8 +13598,6 @@ SLES-50385: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50386: name: "Crash Bandicoot - The Wrath of Cortex" region: "PAL-M6" @@ -14662,9 +13622,6 @@ SLES-50396: SLES-50397: name: "Prisoner of War" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50398: name: "UEFA Champions League" region: "PAL-M5" @@ -14694,9 +13651,6 @@ SLES-50422: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50423: name: "F1 2001" region: "PAL-M4" @@ -14768,8 +13722,6 @@ SLES-50445: compat: 5 gsHWFixes: autoFlush: 1 # Fixes missing blur layer on sky. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLES-50446: name: "Shadow Man - 2econd Coming" region: "PAL-M4" @@ -14891,35 +13843,20 @@ SLES-50504: name: "Half-Life" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50505: name: "Half-Life" region: "PAL-G" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50507: name: "Half-Life" region: "PAL-F" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50508: name: "Half-Life" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50509: name: "Half-Life" region: "PAL-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50510: name: "The Mummy Returns" name-sort: "Mummy Returns, The" @@ -14975,8 +13912,6 @@ SLES-50545: eeRoundMode: 0 # Fixes riders vanish into the floor. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50546: name: "LMA Manager 2002" region: "PAL-E" @@ -15035,9 +13970,6 @@ SLES-50570: SLES-50572: name: "Robot Wars - Arenas of Destruction" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50575: name: "Dark Summit" region: "PAL-M3" @@ -15098,8 +14030,6 @@ SLES-50592: region: "PAL-M5" gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending and also needs Full Blending to fix the lighting. SLES-50606: name: "State of Emergency" region: "PAL-M4" @@ -15141,9 +14071,6 @@ SLES-50632: SLES-50636: name: "Centre Court - Hard Hitter" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Improves ground texture rendering. - trilinearFiltering: 1 SLES-50637: name: "Pro Rally 2002" region: "PAL-M5" @@ -15162,8 +14089,6 @@ SLES-50640: - VUSyncHack # Fixes flickering and missing textures. gsHWFixes: textureInsideRT: 1 # Fixes graphical corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50641: name: "Dynasty Warriors 3" region: "PAL-M3" @@ -15333,8 +14258,6 @@ SLES-50725: gsHWFixes: preloadFrameData: 1 # Fixes fog and make lights on cars work again. autoFlush: 2 # Fixes sun luminosity and penetration of objects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random graphical corruption. SLES-50726: @@ -15359,17 +14282,11 @@ SLES-50728: region: "PAL-M3" gameFixes: - VUSyncHack # Fixes the inverted legs. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50729: name: "Tiger Woods USA Tour 2002" region: "PAL-A" gameFixes: - VUSyncHack # Fixes the inverted legs. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50730: name: "VIP" region: "PAL-M5" @@ -15383,8 +14300,6 @@ SLES-50731: vuClampMode: 2 # White textures. gsHWFixes: halfPixelOffset: 2 # Fixes depth line and blur. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50735: name: "Jade Cocoon 2" region: "PAL-E" @@ -15409,15 +14324,9 @@ SLES-50753: SLES-50754: name: "The Simpsons Skateboarding" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50755: name: "The Simpsons Skateboarding" region: "PAL-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50757: name: "Atlantis III" region: "PAL-I-S" @@ -15456,17 +14365,11 @@ SLES-50771: compat: 5 roundModes: eeRoundMode: 0 # Fixes pathing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50772: name: "Blood Omen 2 - The Legacy of Kain Series" region: "PAL-M3" roundModes: eeRoundMode: 0 # Fixes pathing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50773: name: "Disney's Donald Duck - Phantomias - Platyrhynchos Kineticus" region: "PAL-M5" @@ -15528,42 +14431,24 @@ SLES-50795: SLES-50796: name: "2002 FIFA World Cup" region: "PAL-E-SW" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50797: name: "Coupe du Monde FIFA 2002" region: "PAL-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50798: name: "FIFA Fussball Weltmeisterschaft 2002" region: "PAL-G" compat: 5 gameFixes: - EETimingHack - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50799: name: "Mondiali FIFA 2002" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50800: name: "Mundial FIFA 2002" region: "PAL-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50801: name: "FIFA World Cup 2002" region: "PAL-GR" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50802: name: "Knockout Kings 2002" region: "PAL-G" @@ -15575,36 +14460,26 @@ SLES-50804: region: "PAL-E" gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50805: name: "Deus Ex" region: "PAL-G" gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50806: name: "Deus Ex" region: "PAL-F" gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50807: name: "Deus Ex" region: "PAL-I" gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50808: name: "Deus Ex" region: "PAL-S" gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50809: name: "Next Generation Tennis" region: "PAL-M6" @@ -15613,8 +14488,6 @@ SLES-50812: region: "PAL-E" gsHWFixes: autoFlush: 1 # Fixes lens flares. - mipmap: 2 # Fixes texture flickering during movement. - trilinearFiltering: 1 gpuTargetCLUT: 1 # Fixes lens flares going through objects. bilinearUpscale: 2 # Smooths out sun glare textures. SLES-50813: @@ -15622,8 +14495,6 @@ SLES-50813: region: "PAL-F" gsHWFixes: autoFlush: 1 # Fixes lens flares. - mipmap: 2 # Fixes texture flickering during movement. - trilinearFiltering: 1 gpuTargetCLUT: 1 # Fixes lens flares going through objects. bilinearUpscale: 2 # Smooths out sun glare textures. SLES-50814: @@ -15631,8 +14502,6 @@ SLES-50814: region: "PAL-G" gsHWFixes: autoFlush: 1 # Fixes lens flares. - mipmap: 2 # Fixes texture flickering during movement. - trilinearFiltering: 1 gpuTargetCLUT: 1 # Fixes lens flares going through objects. bilinearUpscale: 2 # Smooths out sun glare textures. compat: 5 @@ -15641,9 +14510,6 @@ SLES-50815: region: "PAL-G" roundModes: eeRoundMode: 0 # Fixes pathing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50816: name: "DTM Race Driver" region: "PAL-M3" @@ -15781,9 +14647,6 @@ SLES-50841: name: "Largo Winch - Empire Under Threat" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50842: name: "Downforce" region: "PAL-M5" @@ -15819,8 +14682,6 @@ SLES-50850: region: "PAL-M5" gsHWFixes: recommendedBlendingLevel: 2 # Fixes dither patterns. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50852: name: "Sven-Goran Eriksson's World Challenge" region: "PAL-E" @@ -15877,8 +14738,6 @@ SLES-50876: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. roundSprite: 1 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. @@ -15926,8 +14785,6 @@ SLES-50897: gsHWFixes: halfPixelOffset: 2 # Gets rid of fog line. roundSprite: 1 # Fixes lines in FMVs. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50898: name: "X-Men - The Next Dimension" region: "PAL-E" @@ -15973,8 +14830,6 @@ SLES-50920: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 401F4726: content: |- @@ -16032,9 +14887,6 @@ SLES-50953: region: "PAL-E" gameFixes: - VUSyncHack # Fixes graphics. - gsHWFixes: - mipmap: 2 # Fixes ground graphics. - trilinearFiltering: 1 # Fixes ground graphics. SLES-50954: name: "Tokyo Road Race" region: "PAL-E" @@ -16048,9 +14900,6 @@ SLES-50958: region: "PAL-M4" gameFixes: - XGKickHack # Fixes corrupted graphics. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50963: name: "Riding Spirits" region: "PAL-M5" @@ -16062,8 +14911,6 @@ SLES-50965: region: "PAL-S" gsHWFixes: autoFlush: 1 # Fixes lens flares. - mipmap: 2 # Fixes texture flickering during movement. - trilinearFiltering: 1 gpuTargetCLUT: 1 # Fixes lens flares going through objects. bilinearUpscale: 2 # Smooths out sun glare textures. SLES-50972: @@ -16126,9 +14973,6 @@ SLES-50995: SLES-50997: name: "Rally Fusion - Race of Champions" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50998: name: "Xtreme Express - World Grand Prix" region: "PAL-E" @@ -16187,16 +15031,11 @@ SLES-51042: region: "PAL-E" roundModes: eeDivRoundMode: 3 # Fixes random game crashing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves grass rendering to match software. - trilinearFiltering: 1 SLES-51043: name: "Spyro - Enter the Dragonfly" region: "PAL-M6" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Fixes gem reflections. SLES-51044: name: "Burnout 2 - Point of Impact" @@ -16207,8 +15046,6 @@ SLES-51044: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLES-51045: @@ -16220,16 +15057,10 @@ SLES-51046: SLES-51053: name: "Tom & Jerry's War of the Wiskers" region: "PAL-M6" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, cleans up texture detail. - trilinearFiltering: 1 SLES-51054: name: "Midnight Club 2" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and tree textures to match software. - trilinearFiltering: 1 patches: ACB1989A: content: |- @@ -16253,9 +15084,6 @@ SLES-51056: SLES-51057: name: "Hard Hitter 2" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Improves ground texture rendering. - trilinearFiltering: 1 SLES-51058: name: "Maken Shao - Demon Sword" region: "PAL-E" @@ -16275,8 +15103,6 @@ SLES-51063: region: "PAL-E" gsHWFixes: halfPixelOffset: 2 # Fixes the fog line. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 SLES-51064: name: "Gladius" region: "PAL-M3" @@ -16352,9 +15178,6 @@ SLES-51093: name: "Largo Winch - Empire Under Threat" region: "PAL-M4" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51094: name: "Club Football - FC Internazionale" region: "PAL-M3" @@ -16410,8 +15233,6 @@ SLES-51117: alignSprite: 1 # Fixes vertical lines. autoFlush: 2 # Fixes the sun flare. halfPixelOffset: 2 # Fixes the sun flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51118: name: "Wizardry - Tales of the Forsaken Land" region: "PAL-E" @@ -16443,25 +15264,16 @@ SLES-51130: compat: 5 roundModes: vu1RoundMode: 0 # Crashes without. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51131: name: "Tony Hawk's Pro Skater 4" region: "PAL-F" roundModes: vu1RoundMode: 0 # Crashes without. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51132: name: "Tony Hawk's Pro Skater 4" region: "PAL-G" roundModes: vu1RoundMode: 0 # Crashes without. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51133: name: "Red Faction II" region: "PAL-M3" @@ -16474,8 +15286,6 @@ SLES-51134: eeClampMode: 3 # Fixes hangs in certain locations like building under construction. gsHWFixes: recommendedBlendingLevel: 2 # Fixes color saturation. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51141: name: "Summoner 2" region: "PAL-E" @@ -16491,9 +15301,6 @@ SLES-51144: name: "Shox - Rally Reinvented" region: "PAL-M7" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-51145: name: "Monopoly Party" region: "PAL-M5" @@ -16519,9 +15326,6 @@ SLES-51154: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51156: name: "Silent Hill 2 - Director's Cut" region: "PAL-M5" @@ -16576,8 +15380,6 @@ SLES-51192: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51193: @@ -16587,8 +15389,6 @@ SLES-51193: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51194: @@ -16598,8 +15398,6 @@ SLES-51194: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51195: @@ -16609,8 +15407,6 @@ SLES-51195: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51196: @@ -16620,8 +15416,6 @@ SLES-51196: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51197: @@ -16669,8 +15463,6 @@ SLES-51209: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51214: name: "Harry Potter og Hemmelighedernes Kammer" region: "PAL-D" @@ -16678,8 +15470,6 @@ SLES-51214: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51215: @@ -16689,8 +15479,6 @@ SLES-51215: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51216: @@ -16700,8 +15488,6 @@ SLES-51216: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51217: @@ -16711,8 +15497,6 @@ SLES-51217: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51218: @@ -16722,8 +15506,6 @@ SLES-51218: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51219: @@ -16733,8 +15515,6 @@ SLES-51219: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51220: @@ -16759,8 +15539,6 @@ SLES-51227: compat: 5 gsHWFixes: autoFlush: 2 # Fixes lava effect. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 patches: default: content: |- @@ -16786,9 +15564,6 @@ SLES-51232: compat: 5 gameFixes: - XGKickHack # Fixes black models on certain games in World Tour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51233: name: "Dragon Ball Z - Budokai" region: "PAL-M4" @@ -16820,15 +15595,9 @@ SLES-51250: name: "Shox - Rally Reinvented" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-51251: name: "Shox - Rally Reinvented" region: "PAL-A" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-51252: name: "The Lord of the Rings - The Two Towers" name-sort: "Lord of the Rings, The - The Two Towers" @@ -16837,8 +15606,6 @@ SLES-51252: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLES-51253: @@ -16847,8 +15614,6 @@ SLES-51253: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLES-51254: @@ -16857,8 +15622,6 @@ SLES-51254: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLES-51255: @@ -16867,8 +15630,6 @@ SLES-51255: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLES-51256: @@ -16878,8 +15639,6 @@ SLES-51256: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLES-51257: @@ -16923,9 +15682,6 @@ SLES-51272: vuClampMode: 3 # Fixes water rendering. gameFixes: - XGKickHack # Fixes SPS while ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-51273: name: "Wakeboarding Unleashed" region: "PAL-F" @@ -16933,18 +15689,12 @@ SLES-51273: vuClampMode: 3 # Fixes water rendering. gameFixes: - XGKickHack # Fixes SPS while ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-51275: name: "Summoner 2" region: "PAL-I" SLES-51282: name: "Tiger Woods PGA Tour 2003" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51283: name: "WWE SmackDown! Shut Your Mouth" region: "PAL-E" @@ -16961,16 +15711,12 @@ SLES-51286: gsHWFixes: halfPixelOffset: 2 # Fixes upscaling lines. autoFlush: 2 # Fixes sun penetration. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51287: name: "X-Men 2 - La Vengeance de Wolverine" region: "PAL-F" gsHWFixes: halfPixelOffset: 2 # Fixes upscaling lines. autoFlush: 2 # Fixes sun penetration. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51289: name: "Gunfighter 2 - Legend of Jesse James" region: "PAL-M5" @@ -17019,8 +15765,6 @@ SLES-51301: gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51302: name: "Bomberman Kart" region: "PAL-M3" @@ -17111,16 +15855,10 @@ SLES-51347: name: "Die Hard - Vendetta" region: "PAL-M4" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51348: name: "Die Hard - Vendetta" region: "PAL-E-G" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51349: name: "Evolution Skateboarding" region: "PAL-M3" @@ -17133,8 +15871,6 @@ SLES-51354: compat: 5 gsHWFixes: autoFlush: 2 # Fixes glows. Also needed for recursive mipmap rendering. - mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse. - trilinearFiltering: 1 # Using mipmaps, so may as well. textureInsideRT: 1 # Fixes rainbow lighting for some areas. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLES-51355: @@ -17143,8 +15879,6 @@ SLES-51355: compat: 5 gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_BigMuthaTruckers" SLES-51356: name: "Road Trip Adventure" @@ -17163,23 +15897,14 @@ SLES-51360: name: "The Simpsons Skateboarding" name-sort: "Simpsons Skateboarding, The" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51361: name: "The Simpsons Skateboarding" name-sort: "Simpsons Skateboarding, The" region: "PAL-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51362: name: "The Simpsons Skateboarding" name-sort: "Simpsons Skateboarding, The" region: "PAL-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51363: name: "Music 3000" region: "PAL-M5" @@ -17227,9 +15952,6 @@ SLES-51381: SLES-51382: name: "Shrek Super Party" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-51383: name: "Beach King Stunt Racer" region: "PAL-M4" @@ -17282,8 +16004,6 @@ SLES-51399: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51400: name: "Tenchu - Wrath of Heaven" region: "PAL-S" @@ -17391,9 +16111,6 @@ SLES-51461: SLES-51462: name: "Shrek Super Party" region: "PAL-M4" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-51466: name: "Tom Clancy's Splinter Cell" region: "PAL-M5" @@ -17476,15 +16193,10 @@ SLES-51507: region: "PAL-M5" gsHWFixes: readTCOnClose: 1 # Fixes render to target getting lost on state/switch. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51508: name: "The Hulk" name-sort: "Hulk, The" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51509: name: "World of Outlaws - Sprint Cars" region: "PAL-E" @@ -17535,8 +16247,6 @@ SLES-51548: gsHWFixes: halfPixelOffset: 2 # Fixes upscaling lines. autoFlush: 2 # Fixes sun penetration. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51553: name: "Chaos Legion" region: "PAL-M5" @@ -17626,15 +16336,9 @@ SLES-51617: name: "Starsky & Hutch" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures. - trilinearFiltering: 1 SLES-51618: name: "Starsky & Hutch" region: "PAL-I-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures. - trilinearFiltering: 1 SLES-51619: name: "Clock Tower 3" region: "PAL-M5" @@ -17696,15 +16400,11 @@ SLES-51653: region: "PAL-M4" gsHWFixes: recommendedBlendingLevel: 3 # Improves lighting. - mipmap: 2 # Mipmap + trilinear, improves ground and wall textures to match sw renderer. - trilinearFiltering: 1 SLES-51654: name: "Mace Griffin - Bounty Hunter" region: "PAL-G" gsHWFixes: recommendedBlendingLevel: 3 # Improves lighting. - mipmap: 2 # Mipmap + trilinear, improves ground and wall textures to match sw renderer. - trilinearFiltering: 1 SLES-51658: name: "Piglet's Big Game" region: "PAL-G" @@ -17761,15 +16461,11 @@ SLES-51680: region: "PAL-M3" gsHWFixes: autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51681: name: "Splashdown 2 - Rides Gone Wild" region: "PAL-M3" gsHWFixes: autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51682: name: "Headhunter - Redemption" region: "PAL-E" @@ -17818,8 +16514,6 @@ SLES-51697: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51698: name: "Mobile Light Force 2" region: "PAL-M5" @@ -17837,8 +16531,6 @@ SLES-51705: region: "PAL-M5" gsHWFixes: autoFlush: 1 # Fixes missing sun. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51707: name: "Secret Weapons Over Normandy" region: "PAL-E" @@ -17924,8 +16616,6 @@ SLES-51750: compat: 5 gsHWFixes: halfPixelOffset: 1 # Helps blur. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-51753: name: "True Crime - Streets of L.A." region: "PAL-E" @@ -17934,8 +16624,6 @@ SLES-51753: halfPixelOffset: 3 # Fixes double image. gpuTargetCLUT: 1 # Fixes sun penetrating buildings. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SLES-51754: name: "True Crime - Streets of L.A." region: "PAL-M5" @@ -17945,15 +16633,11 @@ SLES-51754: halfPixelOffset: 3 # Fixes double image. gpuTargetCLUT: 1 # Fixes sun penetrating buildings. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SLES-51755: name: "Disney/Pixar Finding Nemo" region: "PAL-E" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51756: name: "Batman - Rise of Sin Tzu" region: "PAL-M5" @@ -17978,9 +16662,6 @@ SLES-51761: name: "The Italian Job - L.A. Heist" name-sort: "Italian Job, The - L.A. Heist" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-51765: name: "Volleyball Xciting" region: "PAL-E" @@ -18001,16 +16682,10 @@ SLES-51778: SLES-51782: name: "Fire Warrior" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51783: name: "Starsky & Hutch" region: "PAL-F-G" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures. - trilinearFiltering: 1 SLES-51785: name: "Cool Shot" region: "PAL-E" @@ -18030,9 +16705,6 @@ SLES-51797: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51798: name: "NHL 2004" region: "PAL-M5" @@ -18051,9 +16723,6 @@ SLES-51800: region: "PAL-M5" gameFixes: - GIFFIFOHack # Fixes random graphical corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-51806: name: "Evil Dead - A Fistful of Boomstick" region: "PAL-E" @@ -18066,9 +16735,6 @@ SLES-51813: SLES-51814: name: "ATV Offroad Fury 2" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51815: name: "Final Fantasy X-2" region: "PAL-E" @@ -18124,8 +16790,6 @@ SLES-51820: autoFlush: 2 # Fixes bloom misalignment. halfPixelOffset: 2 # Fixes bloom misalignment. textureInsideRT: 1 # Fixes sky bloom. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51821: name: "Alias" region: "PAL-M5" @@ -18148,8 +16812,6 @@ SLES-51824: region: "PAL-M5" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves road and tree textures to match software. - trilinearFiltering: 1 SLES-51825: name: "Pop Idol" region: "PAL-E" @@ -18200,9 +16862,6 @@ SLES-51843: SLES-51845: name: "Barbie Horse Adventures - Wild Horse Rescue" region: "PAL-M6" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51846: name: "Deutschland sucht den Superstar" region: "PAL-G" @@ -18214,8 +16873,6 @@ SLES-51848: vu1RoundMode: 0 # Crashes without. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. - mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. - trilinearFiltering: 1 SLES-51850: name: "Basketball Xciting" region: "PAL-E" @@ -18226,8 +16883,6 @@ SLES-51851: vu1RoundMode: 0 # Crashes without. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. - mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. - trilinearFiltering: 1 SLES-51852: name: "Tony Hawk's Underground" region: "PAL-G" @@ -18236,8 +16891,6 @@ SLES-51852: vu1RoundMode: 0 # Crashes without. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. - mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. - trilinearFiltering: 1 SLES-51853: name: "Tony Hawk's Underground" region: "PAL-F" @@ -18245,8 +16898,6 @@ SLES-51853: vu1RoundMode: 0 # Crashes without. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. - mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. - trilinearFiltering: 1 SLES-51854: name: "Tony Hawk's Underground" region: "PAL-S" @@ -18254,17 +16905,12 @@ SLES-51854: vu1RoundMode: 0 # Crashes without. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. - mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. - trilinearFiltering: 1 SLES-51855: name: "Tank Elite" region: "PAL-E" SLES-51856: name: "Monster Attack" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Improves distant textures. - trilinearFiltering: 1 # Smooths high frequency textures on distant ground. SLES-51859: name: "Billiards Xciting" region: "PAL-E" @@ -18306,23 +16952,17 @@ SLES-51870: region: "PAL-FI-S" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51871: name: "Disney/Pixar Findet Nemo" region: "PAL-F-G" compat: 5 gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51872: name: "Disney/Pixar Finding Nemo" region: "PAL-SC" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51873: name: "Medal of Honor - Rising Sun" region: "PAL-M5" @@ -18343,9 +16983,6 @@ SLES-51877: SLES-51879: name: "Hot Wheels World Race" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-51881: name: "Mercedes Bens World Racing" region: "PAL-F-G" @@ -18366,9 +17003,6 @@ SLES-51887: region: "PAL-E" clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51888: name: "RTL Ski Jumping 2004" region: "PAL-E-G" @@ -18386,8 +17020,6 @@ SLES-51896: region: "PAL-E" gsHWFixes: recommendedBlendingLevel: 2 # Improves lighting, maximum blending is needed for full accuracy. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51897: name: "The Simpsons - Hit & Run" name-sort: "Simpsons, The - Hit & Run" @@ -18397,8 +17029,6 @@ SLES-51897: eeDivRoundMode: 1 # Lens flare appears even when behind objects. gsHWFixes: autoFlush: 2 # Fixes missing lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51903: name: "AFL Live 2004 - Aussie Rules Football" region: "PAL-E" @@ -18410,8 +17040,6 @@ SLES-51907: region: "PAL-I" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51908: name: "Van Helsing" region: "PAL-M5" @@ -18476,8 +17104,6 @@ SLES-51925: region: "PAL-A" gsHWFixes: autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51926: name: "Outlaw Golf" region: "PAL-M3" @@ -18545,8 +17171,6 @@ SLES-51956: gsHWFixes: recommendedBlendingLevel: 3 # Fixes heat blur layer. halfPixelOffset: 2 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-51957: name: "Terminator 3 - Rise of the Machines" region: "PAL-F" @@ -18564,8 +17188,6 @@ SLES-51960: region: "PAL-P" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51961: name: "Prince of Persia - The Sands of Time" # Pre-order Demo region: "PAL-E" @@ -18603,16 +17225,10 @@ SLES-51967: SLES-51968: name: "SpongeBob SquarePants - Battle for Bikini Bottom" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-51970: name: "Spongebob Schwammkopf - Schlacht um Bikini Bottom" region: "PAL-G" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-51972: name: "NBA Jam 2004" region: "PAL-M3" @@ -18669,9 +17285,6 @@ SLES-51997: compat: 5 clampModes: eeClampMode: 3 # For grey screen ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-51998: name: "Kao the Kangaroo - Round 2" region: "PAL-M5" @@ -18687,17 +17300,12 @@ SLES-52002: region: "PAL-M6" speedHacks: eeCycleRate: 2 # Fixes hang on opening memory card screen. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-52005: name: "007 - Everything or Nothing" region: "PAL-M5" compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLES-52008: name: "NBA Live 2004" region: "PAL-M5" @@ -18757,8 +17365,6 @@ SLES-52034: name-sort: "Cat in the Hat, The" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 1 # Fixes sun occlusion. SLES-52036: name: "WWE SmackDown! - Here Comes the Pain!" @@ -18791,8 +17397,6 @@ SLES-52044: - XGKickHack # Fixes texture flicker. gsHWFixes: recommendedBlendingLevel: 4 # Fixes road brightness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-52045: name: "GT-R 400" region: "PAL-E" @@ -18807,8 +17411,6 @@ SLES-52046: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLES-52047: name: "The Sims - Bustin' Out" name-sort: "Sims, The - Bustin' Out" @@ -18816,16 +17418,12 @@ SLES-52047: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes vertical lines, font and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52048: name: "The Sims - Bustin' Out" name-sort: "Sims, The - Bustin' Out" region: "PAL-M5" gsHWFixes: halfPixelOffset: 1 # Fixes vertical lines, font and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52055: name: "Harry Potter and the Philosopher's Stone" region: "PAL-M11" @@ -18868,9 +17466,6 @@ SLES-52097: compat: 5 clampModes: eeClampMode: 3 # For grey screen ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-52100: name: "NRL Rugby League" region: "PAL-E" @@ -18941,8 +17536,6 @@ SLES-52132: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52133: @@ -18951,8 +17544,6 @@ SLES-52133: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52134: @@ -18962,8 +17553,6 @@ SLES-52134: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52135: @@ -18972,8 +17561,6 @@ SLES-52135: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52136: @@ -18982,8 +17569,6 @@ SLES-52136: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52143: @@ -19000,8 +17585,6 @@ SLES-52149: compat: 5 gsHWFixes: preloadFrameData: 1 # Fixes missing loading screens. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52150: name: "Legacy of Kain - Defiance" region: "PAL-M5" @@ -19021,8 +17604,6 @@ SLES-52153: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. roundSprite: 1 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. @@ -19087,8 +17668,6 @@ SLES-52202: compat: 5 gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52203: name: "Armored Core 3 - Silent Line" region: "PAL-E" @@ -19119,8 +17698,6 @@ SLES-52219: mtvu: 0 gsHWFixes: halfPixelOffset: 3 # Reduces ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52230: name: "Muppets Party Cruise" region: "PAL-E-F" @@ -19133,8 +17710,6 @@ SLES-52237: region: "PAL-M5" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLES-52237" - "SLES-52467" @@ -19145,8 +17720,6 @@ SLES-52238: region: "PAL-M5" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLES-52240: name: "International Pool Championship" @@ -19190,9 +17763,6 @@ SLES-52258: SLES-52259: name: "Outlaw Volleyball" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52265: name: "Energy Airforce - Aim Strike!" region: "PAL-E" @@ -19220,8 +17790,6 @@ SLES-52276: recommendedBlendingLevel: 4 # Improves car color. autoFlush: 1 # Softens bloom on objects and cars. halfPixelOffset: 4 # Fixes misaligned bloom on objects and cars. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-52277: name: "Riding Spirits 2" region: "PAL-M5" @@ -19298,8 +17866,6 @@ SLES-52283: autoFlush: 2 # Fixes environment lights visible through player model. halfPixelOffset: 4 # Fixes depth line and misaligned bloom. minimumBlendingLevel: 3 # Fixes incorrect bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-52284: name: "Deadly Skies III" region: "PAL-M5" @@ -19379,9 +17945,6 @@ SLES-52322: SLES-52323: name: "Richard Burns Rally" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52325: name: "Champions of Norrath - Realms of EverQuest" region: "PAL-M3" @@ -19478,8 +18041,6 @@ SLES-52372: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. - mipmap: 2 # Building textures align more closely with SW mode. - trilinearFiltering: 1 SLES-52373: name: "Champions of Norrath" region: "PAL-E-S" @@ -19500,36 +18061,26 @@ SLES-52379: compat: 5 gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLES-52380: name: "Shrek 2" region: "PAL-F" gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLES-52381: name: "Shrek 2" region: "PAL-G" gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLES-52382: name: "Shrek 2" region: "PAL-S" gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLES-52383: name: "Shrek 2" region: "PAL-I" gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLES-52384: name: "Project Zero 2 - Crimson Butterfly" region: "PAL-M5" @@ -19661,14 +18212,9 @@ SLES-52447: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. - mipmap: 2 # Building textures align more closely with SW mode. - trilinearFiltering: 1 SLES-52448: name: "Knights of the Temple" region: "PAL-M4" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52449: name: "Kidz Sports Basketball" region: "PAL-E" @@ -19687,8 +18233,6 @@ SLES-52457: region: "PAL-SW" gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLES-52458: name: "Disgaea - Hour of Darkness" region: "PAL-E" @@ -19738,15 +18282,9 @@ SLES-52478: name: "Red Dead Revolver" region: "PAL-M5" compat: 4 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52479: name: "Samurai Jack - The Shadow of Aku" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52480: name: "Yu-Gi-Oh! - The Duelists of the Roses" region: "PAL-M4" @@ -19789,8 +18327,6 @@ SLES-52493: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. - mipmap: 2 # Building textures align more closely with SW mode. - trilinearFiltering: 1 SLES-52495: name: "Bujingai - Swordmaster" region: "PAL-M5" @@ -19812,9 +18348,6 @@ SLES-52509: region: "PAL-M4" clampModes: vuClampMode: 2 # Fix black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52510: name: "Neo Contra" region: "PAL-M3" @@ -19932,22 +18465,16 @@ SLES-52545: region: "PAL-M3" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels. SLES-52546: name: "Star Wars - Battlefront" region: "PAL-F" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels. SLES-52547: name: "Star Wars - Battlefront" region: "PAL-G" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels. SLES-52551: name: "Samurai Warriors" @@ -20024,8 +18551,6 @@ SLES-52568: gsHWFixes: halfPixelOffset: 2 # Fixes depth lines. PCRTCOverscan: 1 # Fixes offscreen image. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52569: name: "Spyro - A Hero's Tail" region: "PAL-M6" @@ -20038,8 +18563,6 @@ SLES-52570: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52571: name: "Pacific Air Warriors 2 - Dogfight" region: "PAL-E" @@ -20052,9 +18575,6 @@ SLES-52573: region: "PAL-M5" roundModes: eeRoundMode: 2 # Fixes abnormal character behaviour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52576: name: "Yu-Gi-Oh! Capsule Monster Coliseum" region: "PAL-M5" @@ -20066,9 +18586,6 @@ SLES-52581: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52584: name: "Burnout 3 - Takedown" region: "PAL-M4" @@ -20079,8 +18596,6 @@ SLES-52584: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -20094,8 +18609,6 @@ SLES-52585: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -20109,24 +18622,18 @@ SLES-52588: region: "PAL-E" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLES-52589: name: "Mercenaries - Playground of Destruction" region: "PAL-F" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLES-52590: name: "Mercenaries - Playground of Destruction" region: "PAL-G" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLES-52591: name: "Dynasty Warriors 4 - Empires" @@ -20173,8 +18680,6 @@ SLES-52605: region: "PAL-Unk" gsHWFixes: halfPixelOffset: 2 # Fixes bottom left and right corner garbage. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52616: name: "Video Poker & Blackjack" region: "PAL-M5" @@ -20192,8 +18697,6 @@ SLES-52621: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. SLES-52622: @@ -20203,8 +18706,6 @@ SLES-52622: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. SLES-52624: @@ -20223,8 +18724,6 @@ SLES-52630: region: "PAL-M5" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 1 # Fixes missing lights. SLES-52631: name: "Digimon Rumble Arena 2" @@ -20243,30 +18742,22 @@ SLES-52636: halfPixelOffset: 1 # Fixes 4 split lines in stage intros. autoFlush: 1 # Fixes incorrect colors. alignSprite: 1 # Fixes vertical lines such as in FMVs. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52637: name: "TOCA Racer Driver 2" region: "PAL-M5" gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52638: name: "DTM Race Driver 2" region: "PAL-M5" compat: 5 gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52639: name: "V8 Supercars 2" region: "PAL-M5" gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52640: name: "Dance-UK XL" region: "PAL-UK" @@ -20407,8 +18898,6 @@ SLES-52669: gsHWFixes: halfPixelOffset: 1 # Reduces ghosting. roundSprite: 1 # Reduces ghosting even more. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52670: name: "Second Sight" region: "PAL-M5" @@ -20424,9 +18913,6 @@ SLES-52674: region: "PAL-M5" clampModes: vu1ClampMode: 3 # Fixes 3D rendering. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-52675: name: "Hugo Cannon Cruise" region: "PAL-Unk" @@ -20449,8 +18935,6 @@ SLES-52685: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes bottom left and right corner garbage. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52686: name: "Backyard Wrestling 2 - There Goes the Neighborhood" region: "PAL-E" @@ -20479,9 +18963,7 @@ SLES-52700: gsHWFixes: cpuSpriteRenderBW: 1 # Fixes shadow rendering. cpuSpriteRenderLevel: 1 # Needed for above. - bilinearUpscale: 1 # Smoothes out shadow textures. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 + bilinearUpscale: 1 # Smooths out shadow textures. SLES-52701: name: "Future Tactics - The Uprising" region: "PAL-M5" @@ -20597,9 +19079,6 @@ SLES-52731: SLES-52733: name: "Driven to Destruction" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52734: name: "Worms Forts - Under Siege" region: "PAL-M5" @@ -20646,23 +19125,17 @@ SLES-52753: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52754: name: "FlatOut" region: "PAL-G" gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52755: name: "Blood Will Tell - Tezuka Osamu's Dororo" region: "PAL-M5" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52760: name: "Pro Evolution Soccer 4" region: "PAL-M4" @@ -20677,9 +19150,6 @@ SLES-52766: name: "Godzilla - Save The Earth" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52767: name: "Hugo - Cannon Cruise" region: "PAL-M4" @@ -20715,8 +19185,6 @@ SLES-52782: region: "PAL-E" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves shimmering of terrain, matches SW. - trilinearFiltering: 1 patches: 0BC05D02: content: |- @@ -20728,8 +19196,6 @@ SLES-52783: region: "PAL-F-S-I" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves shimmering of terrain, matches SW. - trilinearFiltering: 1 patches: 30AE5279: content: |- @@ -20741,8 +19207,6 @@ SLES-52784: region: "PAL-G" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves shimmering of terrain, matches SW. - trilinearFiltering: 1 patches: 0BC05D02: content: |- @@ -20764,36 +19228,26 @@ SLES-52801: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52802: name: "Seigneur des anneaux, Le - Le Tiers Âge" region: "PAL-F" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52803: name: "Herr der Ringe, Der - Das dritte Zeitalter" region: "PAL-G" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52804: name: "Signore degli Anelli, Il - La Terza Era" region: "PAL-I" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52805: name: "Señor de Los Anillos, El - La Tercera Edad" region: "PAL-S" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52807: name: "Lemony Snicket's A Series of Unfortunate Events" region: "PAL-E" @@ -20830,8 +19284,6 @@ SLES-52812: region: "PAL-E" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52813: @@ -20840,8 +19292,6 @@ SLES-52813: region: "PAL-NL-F" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52814: @@ -20849,16 +19299,12 @@ SLES-52814: name-sort: "Incredibles, The" region: "PAL-I" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52815: name: "Disney/Pixar Die Unglaublichen" region: "PAL-G" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52816: @@ -20866,8 +19312,6 @@ SLES-52816: name-sort: "Disney/Pixar Increíbles, Los" region: "PAL-S" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52820: @@ -20875,16 +19319,12 @@ SLES-52820: name-sort: "Disney/Pixar Incredibles, The" region: "PAL-SC" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52821: name: "Disney/Pixar The Incredibles - Os Super-Heróis" region: "PAL-P" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52822: @@ -20959,8 +19399,6 @@ SLES-52859: region: "PAL-E" gsHWFixes: autoFlush: 1 # Fixes the post processing positioning. - mipmap: 2 - trilinearFiltering: 1 textureInsideRT: 1 # Fixes post processing. SLES-52861: name: "King Arthur" @@ -21044,8 +19482,6 @@ SLES-52895: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52896: @@ -21053,8 +19489,6 @@ SLES-52896: region: "PAL-F-G" gsHWFixes: recommendedBlendingLevel: 3 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52897: @@ -21062,8 +19496,6 @@ SLES-52897: region: "PAL-I" gsHWFixes: recommendedBlendingLevel: 3 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52898: @@ -21183,8 +19615,6 @@ SLES-52942: name: "Midnight Club 3 - DUB Edition" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves car and road textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MidnightClub3" patches: EBE1972D: @@ -21199,9 +19629,6 @@ SLES-52942: SLES-52943: name: "ESPN NFL 2K5" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 patches: 7D5403E1: content: |- @@ -21285,8 +19712,6 @@ SLES-52968: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLES-52973: @@ -21326,8 +19751,6 @@ SLES-52985: region: "PAL-G" gsHWFixes: recommendedBlendingLevel: 3 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52986: @@ -21335,8 +19758,6 @@ SLES-52986: region: "PAL-S" gsHWFixes: recommendedBlendingLevel: 3 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52988: @@ -21400,8 +19821,6 @@ SLES-53008: region: "PAL-I-S" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLES-53009: name: "Dance Factory" @@ -21409,40 +19828,22 @@ SLES-53009: SLES-53011: name: "Gallop Racer 2" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53012: name: "Tenchu - Fatal Shadows" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53013: name: "Tenchu - Fatal Shadows" region: "PAL-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53014: name: "Tenchu - Fatal Shadows" region: "PAL-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53015: name: "Tenchu - Fatal Shadows" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53016: name: "Tenchu - Fatal Shadows" region: "PAL-S" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53017: name: "Teenage Mutant Ninja Turtles 2 - Battle Nexus" region: "PAL-M5" @@ -21457,8 +19858,6 @@ SLES-53020: mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_GiTS" patches: BF6F101F: @@ -21527,8 +19926,6 @@ SLES-53028: vuClampMode: 0 # Fixes bump mapping issues. gsHWFixes: textureInsideRT: 1 # Fixes post processing. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLES-53029: name: "Hitman - Blood Money" @@ -21537,8 +19934,6 @@ SLES-53029: vuClampMode: 0 # Fixes bump mapping issues. gsHWFixes: textureInsideRT: 1 # Fixes post processing. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLES-53030: name: "Hitman - Blood Money" @@ -21547,8 +19942,6 @@ SLES-53030: vuClampMode: 0 # Fixes bump mapping issues. gsHWFixes: textureInsideRT: 1 # Fixes post processing. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLES-53031: name: "Hitman - Blood Money" @@ -21557,8 +19950,6 @@ SLES-53031: vuClampMode: 0 # Fixes bump mapping issues. gsHWFixes: textureInsideRT: 1 # Fixes post processing. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLES-53032: name: "Hitman - Blood Money" @@ -21567,16 +19958,11 @@ SLES-53032: vuClampMode: 0 # Fixes bump mapping issues. gsHWFixes: textureInsideRT: 1 # Fixes post processing. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLES-53035: name: "Masters of the Universe - He-Man - Defender of Greyskull" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53036: name: "Tak 2 - The Staff of Dreams" region: "PAL-M3" @@ -21589,8 +19975,6 @@ SLES-53037: eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. gsHWFixes: recommendedBlendingLevel: 4 # Fixes text and foliage color. - mipmap: 2 # Mipmap + trilinear, improves stage textures to match sw renderer. - trilinearFiltering: 1 SLES-53038: name: "Devil May Cry 3 - Dante's Awakening" region: "PAL-M5" @@ -21638,9 +20022,6 @@ SLES-53046: region: "PAL-M5" clampModes: vu1ClampMode: 3 # Fixes smoke particles. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53047: name: "The Punisher" name-sort: "Punisher, The" @@ -21658,8 +20039,6 @@ SLES-53052: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned bloom. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53058: name: "Ricky Ponting International Cricket" region: "PAL-E" @@ -21710,8 +20089,6 @@ SLES-53075: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53076: name: "Triggerman" region: "PAL-M5" @@ -21740,8 +20117,6 @@ SLES-53087: gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. roundSprite: 1 # Fixes misaligned map. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 skipDrawStart: 1 # Removes large black box around player car till we properly emulate it. skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it. SLES-53088: @@ -21750,8 +20125,6 @@ SLES-53088: gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. roundSprite: 1 # Fixes misaligned map. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 skipDrawStart: 1 # Removes large black box around player car till we properly emulate it. skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it. SLES-53089: @@ -21760,8 +20133,6 @@ SLES-53089: gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. roundSprite: 1 # Fixes misaligned map. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 skipDrawStart: 1 # Removes large black box around player car till we properly emulate it. skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it. SLES-53090: @@ -21797,8 +20168,6 @@ SLES-53098: region: "PAL-M5" gsHWFixes: autoFlush: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - XGKickHack # Fixes stretched/spikey textures. SLES-53099: @@ -21851,8 +20220,6 @@ SLES-53124: region: "PAL-M4" gsHWFixes: autoFlush: 1 # Fixes the post processing positioning. - mipmap: 2 - trilinearFiltering: 1 textureInsideRT: 1 # Fixes post processing. SLES-53125: name: "Enthusia - Professional Racing" @@ -21883,9 +20250,6 @@ SLES-53131: SLES-53138: name: "Outlaw Volleyball Remixed" region: "PAL-M4" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53139: name: "Alien Hominid" region: "PAL-M6" @@ -22004,8 +20368,6 @@ SLES-53192: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53193: name: "Puzzle Party" region: "PAL-E" @@ -22014,9 +20376,6 @@ SLES-53194: region: "PAL-M7" clampModes: vuClampMode: 3 # Fixes bad coordinate spam. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53195: name: "The Punisher" name-sort: "Punisher, The" @@ -22027,8 +20386,6 @@ SLES-53196: name: "Destroy All Humans!" region: "PAL-M4" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -22038,8 +20395,6 @@ SLES-53197: name: "Destroy All Humans!" region: "PAL-G" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -22091,8 +20446,6 @@ SLES-53225: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53226: name: "DreamWorks Madagascar" region: "PAL-F-G" @@ -22102,8 +20455,6 @@ SLES-53226: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53227: name: "DreamWorks Madagascar" region: "PAL-M3" @@ -22112,8 +20463,6 @@ SLES-53227: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53231: name: "Le Avventure di Lupin III - Il Tesoro del Re Stregone" region: "PAL-I" @@ -22147,8 +20496,6 @@ SLES-53242: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53246: name: "DreamWorks Madagascar" region: "PAL-S" @@ -22157,8 +20504,6 @@ SLES-53246: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53280: name: "7 Sins" region: "PAL-M3" @@ -22203,8 +20548,6 @@ SLES-53300: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53301: name: "Bomberman Hardball" region: "PAL-E" @@ -22265,8 +20608,6 @@ SLES-53332: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53333: name: "Medal of Honor - Les Faucons de Guerre" region: "PAL-F" @@ -22275,8 +20616,6 @@ SLES-53333: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53334: name: "Medal of Honor - European Assault" region: "PAL-G" @@ -22285,8 +20624,6 @@ SLES-53334: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53335: name: "Medal of Honor - European Assault" region: "PAL-I" @@ -22295,8 +20632,6 @@ SLES-53335: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53336: name: "Medal of Honor - European Assault" region: "PAL-S" @@ -22305,29 +20640,18 @@ SLES-53336: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53338: name: "Victorious Boxers 2 - Fighting Spirit" region: "PAL-M3" SLES-53339: name: "Dynasty Warriors 5" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53340: name: "Dynasty Warriors 5" region: "PAL-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53341: name: "Dynasty Warriors 5" region: "PAL-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 compat: 5 SLES-53342: name: "EA Sports Cricket 2005" @@ -22399,9 +20723,6 @@ SLES-53363: compat: 5 roundModes: eeRoundMode: 0 # Fixes commands not being visible. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLES-53364: name: "7 Sins" region: "PAL-G" @@ -22434,8 +20755,6 @@ SLES-53373: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53374: name: "X-Men Legends II - Rise of Apocalypse" region: "PAL-M3" @@ -22461,8 +20780,6 @@ SLES-53386: compat: 5 gsHWFixes: halfPixelOffset: 4 # Fixes offset bloom. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53387: name: "Batman Begins" region: "PAL-M7" @@ -22480,8 +20797,6 @@ SLES-53390: vu1ClampMode: 0 # Fixes Spider-Man's eye texture colour. gsHWFixes: cpuSpriteRenderBW: 2 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow alignment along with HPO Special (Normal looks better but causes top left glitches). halfPixelOffset: 2 SLES-53391: @@ -22491,8 +20806,6 @@ SLES-53391: vu1ClampMode: 0 # Fixes Spider-Man's eye texture colour. gsHWFixes: cpuSpriteRenderBW: 2 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow alignment along with HPO Special (Normal looks better but causes top left glitches). halfPixelOffset: 2 SLES-53393: @@ -22504,8 +20817,6 @@ SLES-53393: gsHWFixes: autoFlush: 1 # Fixes missing post processing. halfPixelOffset: 1 # Aligns post processing. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53396: name: "Spartan - Total Warrior" region: "PAL-M3" @@ -22514,8 +20825,6 @@ SLES-53396: gsHWFixes: autoFlush: 1 # Fixes missing post processing. halfPixelOffset: 1 # Aligns post processing. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53398: name: "Zombie Zone" region: "PAL-E" @@ -22533,9 +20842,6 @@ SLES-53402: name: "Taxi Rider" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Fixes road markings. - trilinearFiltering: 1 # Smooths the texture transitions. roundModes: eeRoundMode: 2 # Positive rounding fixes distant white models. vu1RoundMode: 2 # Positive rounding fixes close white models. @@ -22587,8 +20893,6 @@ SLES-53415: gsHWFixes: roundSprite: 1 # Fixes lines in sprites. cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-53416: name: "Call of Duty 2 - Big Red One" region: "PAL-M3" @@ -22597,8 +20901,6 @@ SLES-53416: gsHWFixes: roundSprite: 1 # Fixes lines in sprites. cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-53417: name: "Call of Duty 2 - Big Red One" region: "PAL-G" @@ -22607,8 +20909,6 @@ SLES-53417: gsHWFixes: roundSprite: 1 # Fixes lines in sprites. cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-53418: name: "Tak - The Great JuJu Challenge" region: "PAL-A" @@ -22618,8 +20918,6 @@ SLES-53419: region: "PAL-M5" gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53420: name: "Winnie the Pooh's Rumbly Tumbly Adventure" region: "PAL-PL" @@ -22637,8 +20935,6 @@ SLES-53430: gsHWFixes: nativePaletteDraw: 1 # Fixes lines in certain effects when upscaled. halfPixelOffset: 2 # Fixes offset bloom. - mipmap: 2 # Mipmap + trilinear, fixes textures. - trilinearFiltering: 1 SLES-53433: name: "NHL '06" region: "PAL-M6" @@ -22665,8 +20961,6 @@ SLES-53439: PCRTCOverscan: 1 # Fixes offscreen image. nativePaletteDraw: 1 # Fixes the look of screen effects. halfPixelOffset: 2 # Corrects the alignment of screen effects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53441: name: "Heroes of the Pacific" region: "PAL-M5" @@ -22674,9 +20968,6 @@ SLES-53443: name: "The Warriors" name-sort: "Warriors, The" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-53444: name: "Panzer Elite Action - Fields of Glory" region: "PAL-M5" @@ -22714,8 +21005,6 @@ SLES-53462: name-sort: "Matrix, The - Path of Neo" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLES-53463: @@ -22746,8 +21035,6 @@ SLES-53473: region: "PAL-M3" gsHWFixes: recommendedBlendingLevel: 3 # Fixes building shade and shadows. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-53474: @@ -22756,8 +21043,6 @@ SLES-53474: region: "PAL-M3" gsHWFixes: recommendedBlendingLevel: 3 # Fixes building shade and shadows. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-53480: @@ -22802,45 +21087,24 @@ SLES-53494: name: "Spongebob SquarePants - Lights, Camera, PANTS!" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53495: name: "Nickelodeon Bob L'éponge - Silence on Tourne!" region: "PAL-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53496: name: "Nickelodeon SpongeBob - Ciak si Gira!" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53497: name: "Nickelodeon SpongeBob Schwammkopf - Film ab!" region: "PAL-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53498: name: "Nickelodeon Bob Esponja - ¡Luces, Cámara, Esponja!" region: "PAL-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53499: name: "Nickelodeon SpongeBob SquarePants - Licht uit, Camera aan!" region: "PAL-NL" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53500: name: "Nickelodeon Svampbob Fyrkant - Tystnad, Tagning, Tvättsvamp!" region: "PAL-SW" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53501: name: "Star Wars - Battlefront II" region: "PAL-M3" @@ -22848,24 +21112,18 @@ SLES-53501: gsHWFixes: halfPixelOffset: 1 # Fixes bloom misalignment. autoFlush: 1 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53502: name: "Star Wars - Battlefront II" region: "PAL-F" gsHWFixes: halfPixelOffset: 1 # Fixes bloom misalignment. autoFlush: 1 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53503: name: "Star Wars - Battlefront II" region: "PAL-G" gsHWFixes: halfPixelOffset: 1 # Fixes bloom misalignment. autoFlush: 1 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53504: name: "Agent Hugo" region: "PAL-M11" @@ -22882,8 +21140,6 @@ SLES-53506: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -22904,8 +21160,6 @@ SLES-53507: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -22928,9 +21182,6 @@ SLES-53510: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53518: name: "Castle Shikigami II" region: "PAL-E" @@ -22944,8 +21195,6 @@ SLES-53523: vu1RoundMode: 0 # Fixes textures and crashes. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken light and shadow rendering. - mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes misaligned bloom and character shadows. autoFlush: 1 # Fixes missing bloom intensity and alignment. SLES-53524: @@ -22960,8 +21209,6 @@ SLES-53526: region: "PAL-E-F" gsHWFixes: autoFlush: 2 # Fixes debris and blending on lower part of screen during monster transformation. - mipmap: 2 - trilinearFiltering: 1 memcardFilters: - "SLES-53526" - "SLES-53527" @@ -22976,8 +21223,6 @@ SLES-53527: region: "PAL-E-I-S" gsHWFixes: autoFlush: 2 # Fixes debris and blending on lower part of screen during monster transformation. - mipmap: 2 - trilinearFiltering: 1 memcardFilters: - "SLES-53526" - "SLES-53527" @@ -22992,8 +21237,6 @@ SLES-53528: region: "PAL-G" gsHWFixes: autoFlush: 2 # Fixes debris and blending on lower part of screen during monster transformation. - mipmap: 2 - trilinearFiltering: 1 memcardFilters: - "SLES-53526" - "SLES-53527" @@ -23035,8 +21278,6 @@ SLES-53534: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. autoFlush: 1 # Improves post-processing rendering. @@ -23048,8 +21289,6 @@ SLES-53535: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. autoFlush: 1 # Improves post-processing rendering. @@ -23115,17 +21354,12 @@ SLES-53541: region: "PAL-M4" clampModes: vuClampMode: 3 # Fix black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53542: name: "Shadow the Hedgehog" region: "PAL-M5" gsHWFixes: recommendedBlendingLevel: 4 # Improves smoke rendering. halfPixelOffset: 2 # Fixes misaligned lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53544: name: "Pro Evolution Soccer 5" region: "PAL-M4" @@ -23153,15 +21387,11 @@ SLES-53551: region: "PAL-E" gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53552: name: "SSX On Tour" region: "PAL-M8" gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53553: name: "007 - From Russia with Love" region: "PAL-M7" @@ -23170,8 +21400,6 @@ SLES-53553: gsHWFixes: textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center upscaling line during explosions. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 4 # Fixes lighting. SLES-53556: name: "Driver - Parallel Lines" @@ -23183,8 +21411,6 @@ SLES-53556: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLES-53557: name: "Need for Speed - Most Wanted" region: "PAL-E" @@ -23194,8 +21420,6 @@ SLES-53557: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: # Reads Underground 2 save for extra money. - "SLES-53557" - "SLES-53558" @@ -23210,8 +21434,6 @@ SLES-53558: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLES-53557" - "SLES-53558" @@ -23226,8 +21448,6 @@ SLES-53559: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLES-53557" - "SLES-53558" @@ -23238,9 +21458,6 @@ SLES-53560: name: "Sonic Riders" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves track and building textures to match sw renderer. - trilinearFiltering: 1 SLES-53561: name: "Canis Canem Edit" region: "PAL-M5" @@ -23250,15 +21467,11 @@ SLES-53561: recommendedBlendingLevel: 2 # Fixes door transitions. halfPixelOffset: 4 # Reduces ghosting. roundSprite: 2 # Reduces ghosting. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-53563: name: "Nickelodeon SpongeBob SquarePants and Friends Unite!" region: "PAL-M6" gsHWFixes: autoFlush: 2 # Fixes glows. Also needed for recursive mipmap rendering. - mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse. - trilinearFiltering: 1 # Using mipmaps, so may as well. textureInsideRT: 1 # Fixes rainbow lighting for some areas. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLES-53564: @@ -23266,8 +21479,6 @@ SLES-53564: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes blood vision bloom - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53566: name: "London Taxi - Rush Hour" region: "PAL-E" @@ -23289,33 +21500,18 @@ SLES-53572: SLES-53574: name: "Bratz - Rock Angelz" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53575: name: "Bratz - Rock Angelz" region: "PAL-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53576: name: "Bratz - Rock Angelz" region: "PAL-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53577: name: "Bratz - Rock Angelz" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53578: name: "Bratz - Rock Angelz" region: "PAL-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53579: name: "One Piece - Grand Battle" region: "PAL-E" @@ -23392,8 +21588,6 @@ SLES-53616: preloadFrameData: 1 # Fixes numberplates and ensures above targets are valid. roundSprite: 1 # Fixes lines in some post-effects. gpuTargetCLUT: 1 # Fixes light occlusion. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53617: name: "True Crime - New York City" region: "PAL-G" @@ -23406,8 +21600,6 @@ SLES-53617: preloadFrameData: 1 # Fixes numberplates and ensures above targets are valid. roundSprite: 1 # Fixes lines in some post-effects. gpuTargetCLUT: 1 # Fixes light occlusion. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53618: name: "True Crime - New York City" region: "PAL-S" @@ -23420,22 +21612,15 @@ SLES-53618: preloadFrameData: 1 # Fixes numberplates and ensures above targets are valid. roundSprite: 1 # Fixes lines in some post-effects. gpuTargetCLUT: 1 # Fixes light occlusion. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53621: name: "Wallace & Gromit - The Curse of the Were-Rabbit" region: "PAL-M5" compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misalignment/bloom when upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53623: name: "SpongeBob SquarePants - Battle for Bikini Bottom" region: "PAL-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-53624: name: "Disney/Pixar Cars" region: "PAL-E" @@ -23443,16 +21628,12 @@ SLES-53624: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53626: name: "The Suffering - Ties that Bind" name-sort: "Suffering, The - Ties that Bind" region: "PAL-E-G" gsHWFixes: autoFlush: 2 # Fixes debris and blending on lower part of screen during monster transformation. - mipmap: 2 - trilinearFiltering: 1 memcardFilters: - "SLES-53526" - "SLES-53527" @@ -23472,8 +21653,6 @@ SLES-53634: region: "PAL-A" gsHWFixes: autoFlush: 2 # Fixes glows. Also needed for recursive mipmap rendering. - mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse. - trilinearFiltering: 1 # Using mipmaps, so may as well. textureInsideRT: 1 # Fixes rainbow lighting for some areas. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLES-53635: @@ -23502,8 +21681,6 @@ SLES-53641: name: "Destroy All Humans!" region: "PAL-R" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -23526,8 +21703,6 @@ SLES-53647: vu1RoundMode: 0 # Fixes textures and crashes. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken light and shadow rendering. - mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes misaligned bloom and character shadows. autoFlush: 1 # Fixes missing bloom intensity and alignment. SLES-53651: @@ -23559,8 +21734,6 @@ SLES-53658: region: "PAL-R" gsHWFixes: recommendedBlendingLevel: 3 # Fixes building shade and shadows. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-53659: @@ -23590,8 +21763,6 @@ SLES-53672: vu1ClampMode: 0 # Fixes Fixes Spider-Man's eye texture colour. gsHWFixes: cpuSpriteRenderBW: 2 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow alignment along with HPO Special (Normal looks better but causes top left glitches). halfPixelOffset: 2 SLES-53676: @@ -23649,9 +21820,6 @@ SLES-53696: name: "Zathura" region: "PAL-M6" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-53697: name: "Dora the Explorer" region: "PAL-M3" @@ -23668,17 +21836,12 @@ SLES-53701: compat: 5 gameFixes: - XGKickHack # Fixes texture normals. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-53702: name: "Resident Evil 4" region: "PAL-M5" compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53703: name: "King Kong, Peter Jackson's - The Official Game of the Movie" region: "PAL-M10" @@ -23708,59 +21871,43 @@ SLES-53706: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53707: name: "Chroniken von Narnia, Die - Der König von Narnia" region: "PAL-G" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53708: name: "Cronache di Narnia, Le - Il Leone, La Strega e L'Armadio" region: "PAL-I" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53709: name: "The Chronicles of Narnia - The Lion Witch and The Wardrobe" name-sort: "Chronicles of Narnia, The - The Lion, The Witch and The Wardrobe" region: "PAL-NL-F" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53710: name: "Crónicas de Narnia, Las - El León, La Bruja y El Armario" region: "PAL-S" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53712: name: "The Chronicles of Narnia - The Lion Witch and The Wardrobe" name-sort: "Chronicles of Narnia, The - The Lion, The Witch and The Wardrobe" region: "PAL-SC" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53713: name: "Opowieści z Narnii - Lew Czarownica i Stara Szafa" region: "PAL-PL" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53715: name: "Хроники Нарнии - Лев Колдунья и Волшебный Шкаф" region: "PAL-R" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53716: name: "Without Warning" region: "PAL-M5" @@ -23768,8 +21915,6 @@ SLES-53717: name: "Midnight Club 3 - DUB Edition Remix" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves car and road textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MidnightClub3" patches: 208183AF: @@ -23788,8 +21933,6 @@ SLES-53718: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53722: name: "Call of Duty 2 - Big Red One [Collector's Edition]" region: "PAL-E" @@ -23798,8 +21941,6 @@ SLES-53722: gsHWFixes: roundSprite: 1 # Fixes lines in sprites. cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-53724: name: "World Series of Poker" region: "PAL-E" @@ -23829,8 +21970,6 @@ SLES-53729: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLES-53730: @@ -23841,8 +21980,6 @@ SLES-53730: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLES-53734: @@ -23850,56 +21987,33 @@ SLES-53734: region: "PAL-E" gsHWFixes: roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53736: name: "Billy the Wizard - Rocket Broomstick Racing" region: "PAL-E" SLES-53738: name: "Disney's Chicken Little" region: "PAL-NL-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53739: name: "Disney's Chicken Little" region: "PAL-F-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 compat: 5 SLES-53740: name: "Disney's Himmel und Huhn" region: "PAL-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53741: name: "Chicken Little - Цыплёнок Цыпа" region: "PAL-R" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53743: name: "Disney's Lilla Kycklingen" region: "PAL-SC" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53744: name: "Disney's Chicken Little" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53746: name: "Superman Returns" region: "PAL-E" gameFixes: - VUOverflowHack # Fixes SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53747: name: "Ed, Edd, 'n Eddy - The Misadventure" region: "PAL-E" @@ -23935,9 +22049,6 @@ SLES-53754: region: "PAL-M6" speedHacks: mtvu: 0 # Increases FPS drastically. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53755: name: "Castlevania - Curse of Darkness" region: "PAL-M5" @@ -23955,8 +22066,6 @@ SLES-53756: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53758: name: "Sniper Elite [Pre-Production]" region: "PAL-E" @@ -23964,15 +22073,11 @@ SLES-53758: autoFlush: 2 # Fixes bloom misalignment. halfPixelOffset: 2 # Fixes bloom misalignment. textureInsideRT: 1 # Fixes sky bloom. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53759: name: "The Matrix - Path of Neo" name-sort: "Matrix, The - Path of Neo" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLES-53760: @@ -23986,8 +22091,6 @@ SLES-53763: region: "PAL-M5" gsHWFixes: recommendedBlendingLevel: 4 # Fixes building and ground colours. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-53764: name: "Atelier Iris - Eternal Mana" region: "PAL-E" @@ -24078,8 +22181,6 @@ SLES-53799: region: "PAL-M4" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLES-53800: @@ -24124,8 +22225,6 @@ SLES-53819: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level. cpuSpriteRenderLevel: 2 # Needed for above. memcardFilters: @@ -24138,8 +22237,6 @@ SLES-53820: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. SLES-53821: name: "Radio Helicopter II" @@ -24158,15 +22255,9 @@ SLES-53826: name: "Tom Clancy's Splinter Cell - Double Agent" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53827: name: "Tom Clancy's Splinter Cell - Double Agent" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53828: name: "We Love Katamari" region: "PAL-M4" @@ -24230,8 +22321,6 @@ SLES-53857: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLES-53557" - "SLES-53558" @@ -24308,8 +22397,6 @@ SLES-53886: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" patches: @@ -24351,22 +22438,16 @@ SLES-53904: estimateTextureRegion: 1 # Improves performance and reduces hash cache size. gpuPaletteConversion: 2 # Improves performance and reduces hash cache size. autoFlush: 1 # Corrects shadows (Currently still broken even with this). - mipmap: 2 # Mipmap + trilinear, matches sw renderer. - trilinearFiltering: 1 SLES-53906: name: "50 Cent - Bulletproof" region: "PAL-F" gsHWFixes: roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53908: name: "Tomb Raider - Legend" region: "PAL-M8" compat: 5 gsHWFixes: - mipmap: 2 # Fixes distant characters and models. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. @@ -24457,9 +22538,6 @@ SLES-53959: region: "PAL-M5" gameFixes: - EETimingHack - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53961: name: "Rock'N'Roll Adventures" region: "PAL-E" @@ -24483,8 +22561,6 @@ SLES-53967: name-sort: "Godfather, The" region: "PAL-M6" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLES-53968: @@ -24503,16 +22579,12 @@ SLES-53970: name: "Padrino, Il" region: "PAL-I" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLES-53971: name: "Padrino, El" region: "PAL-S" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLES-53972: @@ -24590,8 +22662,6 @@ SLES-53994: region: "PAL-E" gsHWFixes: roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53995: name: "World Championship Poker 2 featuring Howard Lederer" region: "PAL-M5" @@ -24607,8 +22677,6 @@ SLES-53998: autoFlush: 1 # Reduces post-processing misalignment. halfPixelOffset: 2 # Fixes bloom misalignment still a bit misaligned. roundSprite: 1 # Fixes bloom misalignment still a bit misaligned + font artifacts. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53999: name: "The King of Fighters - Neo Wave" name-sort: "King of Fighters, The - Neo Wave" @@ -24633,48 +22701,36 @@ SLES-54004: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54006: name: "Disney/Pixar Cars" region: "PAL-F" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54007: name: "Disney/Pixar Cars" region: "PAL-S" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54010: name: "Disney/Pixar Cars" region: "PAL-I" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54011: name: "Disney/Pixar Cars" region: "PAL-SW" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54012: name: "Disney/Pixar Cars" region: "PAL-G" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54013: name: "World Snooker Championship 2007" region: "PAL-E" @@ -24684,8 +22740,6 @@ SLES-54015: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: B36778F5: content: |- @@ -24725,8 +22779,6 @@ SLES-54027: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLES-54030: name: "Black" region: "PAL-E" @@ -24737,8 +22789,6 @@ SLES-54030: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" patches: @@ -24764,27 +22814,15 @@ SLES-54061: name: "FIFA World Cup - Germany '06" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54062: name: "FIFA World Cup - Germany '06" region: "PAL-F-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54063: name: "FIFA World Cup 2006" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54064: name: "FIFA World Cup 2006" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54066: name: "X-Men - The Official Game" region: "PAL-M4" @@ -24802,9 +22840,6 @@ SLES-54080: SLES-54081: name: "FIFA World Cup 2006" region: "PAL-PL" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54083: name: "Pirates of the Caribbean - The Legend of Jack Sparrow" region: "PAL-E" @@ -24824,15 +22859,9 @@ SLES-54087: SLES-54089: name: "State of Emergency 2" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54092: name: "State of Emergency 2" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54093: name: "Guitar Hero" region: "PAL-M5" @@ -24920,9 +22949,6 @@ SLES-54125: SLES-54126: name: "Family Guy - The Video Game" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves grass and building textures to match sw renderer. - trilinearFiltering: 1 SLES-54130: name: "Spy Hunter - Nowhere to Run" region: "PAL-M5" @@ -24941,21 +22967,15 @@ SLES-54135: compat: 5 gsHWFixes: halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54136: name: "Grand Theft Auto - Liberty City Stories" region: "PAL-E-G" gsHWFixes: halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54137: name: "Just Cause" region: "PAL-M3" gsHWFixes: - mipmap: 2 # Helps clean up water - trilinearFiltering: 1 # Helps clean up water recommendedBlendingLevel: 3 # High blending accuracy fixes notoriously broken water. halfPixelOffset: 1 # Fixes ghosting. SLES-54138: @@ -24983,8 +23003,6 @@ SLES-54147: eeClampMode: 2 # Fixes occasional SPS on moving around, jumping and falling. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: D9920B66: content: |- @@ -24997,8 +23015,6 @@ SLES-54150: region: "PAL-M6" gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54151: name: "Let's Make a Soccer Team!" region: "PAL-M5" @@ -25037,16 +23053,12 @@ SLES-54159: name: "Eragon" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Fixes post processing misalignment. recommendedBlendingLevel: 3 # Improves reflection quality. SLES-54160: name: "Eragon" region: "PAL-R" gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Fixes post processing misalignment. recommendedBlendingLevel: 3 # Improves reflection quality. SLES-54161: @@ -25144,8 +23156,6 @@ SLES-54182: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-54183: name: "Scarface - The World is Yours" region: "PAL-G" @@ -25155,8 +23165,6 @@ SLES-54183: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-54184: name: "Scarface - The World is Yours" region: "PAL-R" @@ -25166,16 +23174,12 @@ SLES-54184: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-54185: name: "Dirge of Cerberus - Final Fantasy VII" region: "PAL-M5" compat: 5 gsHWFixes: autoFlush: 1 # Fixes lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54186: name: "Devil May Cry 3 - Dante's Awakening [Special Edition]" region: "PAL-M5" @@ -25206,8 +23210,6 @@ SLES-54200: name: "Just Cause" region: "PAL-F-G" gsHWFixes: - mipmap: 2 # Helps clean up water - trilinearFiltering: 1 # Helps clean up water recommendedBlendingLevel: 3 # High blending accuracy fixes notoriously broken water. halfPixelOffset: 1 # Fixes ghosting. SLES-54203: @@ -25270,8 +23272,6 @@ SLES-54221: region: "PAL-M6" gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: # Allows import of characters from Lego Star Wars 1. - "SLES-54221" - "SLES-53194" @@ -25281,9 +23281,6 @@ SLES-54222: SLES-54223: name: "NASCAR '07" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54224: name: "Australian Idol Sing" region: "PAL-A" @@ -25296,16 +23293,12 @@ SLES-54230: compat: 5 gsHWFixes: recommendedBlendingLevel: 4 # Fixes dark stage rendering. - mipmap: 2 # Mipmap + trilinear, improves stadium crowd to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 4 # Fixes garbage menus. SLES-54231: name: "Ricky Ponting International Cricket 2007" region: "PAL-A" gsHWFixes: recommendedBlendingLevel: 4 # Fixes dark stage rendering. - mipmap: 2 # Mipmap + trilinear, improves stadium crowd to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 4 # Fixes garbage menus. SLES-54232: name: "Kingdom Hearts II" @@ -25379,9 +23372,6 @@ SLES-54248: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54250: name: "NBA Live '07" region: "PAL-F" @@ -25405,9 +23395,6 @@ SLES-54253: region: "PAL-E" clampModes: vuClampMode: 2 # Fix black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54254: name: "Evolution GT" region: "PAL-PL" @@ -25428,8 +23415,6 @@ SLES-54271: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-54305: name: "Demon Chaos" region: "PAL-M5" @@ -25443,9 +23428,6 @@ SLES-54305: SLES-54306: name: "Cartoon Network Racing" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flickering and improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54307: name: "Rayman - Raving Rabbids" region: "PAL-M6" @@ -25576,40 +23558,26 @@ SLES-54347: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54348: name: "Superman Returns" region: "PAL-F" gameFixes: - VUOverflowHack # Fixes SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54349: name: "Superman Returns" region: "PAL-I" gameFixes: - VUOverflowHack # Fixes SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54350: name: "Superman Returns" region: "PAL-G" gameFixes: - VUOverflowHack # Fixes SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54351: name: "Superman Returns" region: "PAL-S" gameFixes: - VUOverflowHack # Fixes SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54354: name: "Final Fantasy XII" region: "PAL-E" @@ -25683,8 +23651,6 @@ SLES-54376: region: "PAL-E" gsHWFixes: halfPixelOffset: 2 # Fix text and post blur. - mipmap: 2 # Base mip level isn't always used. - trilinearFiltering: 1 autoFlush: 2 # Needed for recursive mipmap rendering. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLES-54377: @@ -25692,8 +23658,6 @@ SLES-54377: region: "PAL-G" gsHWFixes: halfPixelOffset: 2 # Fix text and post blur. - mipmap: 2 # Base mip level isn't always used. - trilinearFiltering: 1 autoFlush: 2 # Needed for recursive mipmap rendering. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLES-54378: @@ -25701,8 +23665,6 @@ SLES-54378: region: "PAL-M4" gsHWFixes: halfPixelOffset: 2 # Fix text and post blur. - mipmap: 2 # Base mip level isn't always used. - trilinearFiltering: 1 autoFlush: 2 # Needed for recursive mipmap rendering. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLES-54379: @@ -25727,8 +23689,6 @@ SLES-54384: name: "Destroy All Humans 2 - Make War not Love" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -25755,8 +23715,6 @@ SLES-54389: vu1RoundMode: 0 # Fixes invalid VU size spam and likely SPS. gsHWFixes: autoFlush: 1 # Fixes black line down the side of the screen and player shadow. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-54390: name: "Tony Hawk's Project 8" region: "PAL-M4" @@ -25765,17 +23723,12 @@ SLES-54390: vu1RoundMode: 0 # Fixes invalid VU size spam and likely SPS. gsHWFixes: autoFlush: 1 # Fixes black line down the side of the screen and player shadow. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-54393: name: "Pippa Funnell - Take the Reins" region: "PAL-M3" SLES-54394: name: "Family Guy - The Video Game" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves grass and building textures to match sw renderer. - trilinearFiltering: 1 SLES-54395: name: "NeoGeo Battle Coliseum" region: "PAL-E" @@ -25921,8 +23874,6 @@ SLES-54455: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54456: name: "Beverly Hills Cop" region: "PAL-M11" @@ -26028,8 +23979,6 @@ SLES-54483: recommendedBlendingLevel: 4 # Fixes car reflections. mergeSprite: 1 # Fixes bluriness. halfPixelOffset: 4 # Fixes bluriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54485: name: "Cinderella" region: "PAL-M3" @@ -26084,21 +24033,12 @@ SLES-54510: SLES-54511: name: "UEFA Champions League 2006-2007" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54512: name: "UEFA Champions League 2006-2007" region: "PAL-F-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54513: name: "UEFA Champions League 2006-2007" region: "PAL-I-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54516: name: "Thrillville" region: "PAL-F-G" @@ -26106,8 +24046,6 @@ SLES-54516: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54517: name: "Thrillville" region: "PAL-M3" @@ -26115,8 +24053,6 @@ SLES-54517: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54518: name: "Clumsy Shumsy" region: "PAL-E" @@ -26130,16 +24066,12 @@ SLES-54521: name: "Nickelodeon SpongeBob and Friends - Battle for Volcano Island" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Better characters and environment. - trilinearFiltering: 1 # Using mipmaps, so may as well. autoFlush: 2 # Fixes texture corruptions. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLES-54522: name: "Nickelodeon SpongeBob and Friends - Battle for Volcano Island" region: "PAL-A" gsHWFixes: - mipmap: 2 # Better characters and environment. - trilinearFiltering: 1 # Using mipmaps, so may as well. autoFlush: 2 # Fixes texture corruptions. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLES-54527: @@ -26157,8 +24089,6 @@ SLES-54534: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-54536: name: "Big Idea's VeggieTales - LarryBoy and the Bad Apple" region: "PAL-I" @@ -26204,8 +24134,6 @@ SLES-54549: roundModes: eeDivRoundMode: 1 # Fixes black fade effects and some overlays texts in the menus. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 deinterlace: 9 # Fixes disorderly interlacing lines. SLES-54550: name: "White Van Racer" @@ -26294,8 +24222,6 @@ SLES-54584: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fixes bad geometry. SLES-54586: @@ -26309,9 +24235,6 @@ SLES-54587: SLES-54588: name: "Brunswick Pro Bowling" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves alley textures to match sw renderer. - trilinearFiltering: 1 SLES-54589: name: "Global Defence Force Tactics" region: "PAL-E" @@ -26343,8 +24266,6 @@ SLES-54607: gsHWFixes: halfPixelOffset: 4 # Aligns bloom as best it can be. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-54608: name: "Barbie in The 12 Dancing Princesses" region: "PAL-M4" @@ -26402,8 +24323,6 @@ SLES-54627: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -26428,8 +24347,6 @@ SLES-54632: gsHWFixes: halfPixelOffset: 4 # Aligns bloom as best it can be. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-54633: name: "Premier Manager 08" region: "PAL-M4" @@ -26596,8 +24513,6 @@ SLES-54681: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -26608,8 +24523,6 @@ SLES-54683: gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. mergeSprite: 1 # Removes occasional vertical lines. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-54684: name: "Peter Pan" region: "PAL-M3" @@ -26815,21 +24728,12 @@ SLES-54755: name: "Transformers - The Game" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out texture transitions. SLES-54756: name: "Transformers - The Game" region: "PAL-F-S" - gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out texture transitions. SLES-54757: name: "Transformers - The Game" region: "PAL-G-I" - gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out texture transitions. SLES-54767: name: "Sniper Assault" region: "PAL-E" @@ -26909,8 +24813,6 @@ SLES-54788: region: "PAL-E" gsHWFixes: textureInsideRT: 1 # Fixes shadows. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54789: name: "Beta Bloc" region: "PAL-E" @@ -26944,8 +24846,6 @@ SLES-54806: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54807: name: "Thrillville - Off the Rails" region: "PAL-F" @@ -26953,31 +24853,20 @@ SLES-54807: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54809: name: "Charlotte's Web" region: "PAL-A" SLES-54810: name: "Rugby 08" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54811: name: "Rugby 08" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54812: name: "Madden NFL 08" region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54813: name: "NASCAR 08" region: "PAL-A-E" @@ -27111,9 +25000,6 @@ SLES-54867: region: "PAL-E-F" clampModes: vuClampMode: 2 # Fix black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54870: name: "FIFA '08" region: "PAL-E" @@ -27197,8 +25083,6 @@ SLES-54887: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54888: name: "Pro Biker 2" region: "PAL-E" @@ -27238,9 +25122,6 @@ SLES-54897: SLES-54898: name: "Metropolismania 2" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54899: name: "EyeToy - Bob the Builder" region: "PAL-M5" @@ -27258,8 +25139,6 @@ SLES-54903: region: "PAL-M13" gsHWFixes: halfPixelOffset: 4 # Removes horizontal and vertical lines on the ground, trees and the sky. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54904: name: "The Simpsons Game" name-sort: "Simpsons Game, The" @@ -27268,8 +25147,6 @@ SLES-54904: gsHWFixes: halfPixelOffset: 2 # Corrects misaligned cel shading. roundSprite: 1 # Further corrects misaligned cel shading. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54905: name: "The Simpsons Game" name-sort: "Simpsons Game, The" @@ -27278,8 +25155,6 @@ SLES-54905: gsHWFixes: halfPixelOffset: 2 # Corrects misaligned cel shading. roundSprite: 1 # Further corrects misaligned cel shading. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54906: name: "The Simpsons Game" name-sort: "Simpsons Game, The" @@ -27287,8 +25162,6 @@ SLES-54906: gsHWFixes: halfPixelOffset: 2 # Corrects misaligned cel shading. roundSprite: 1 # Further corrects misaligned cel shading. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54913: name: "Pro Evolution Soccer 2008" region: "PAL-E-S" @@ -27380,8 +25253,6 @@ SLES-54946: - VUSyncHack # Fixes SPS. gsHWFixes: halfPixelOffset: 1 # Fixes post bloom alignment. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54947: name: "Dogz" region: "PAL-M6" @@ -27449,8 +25320,6 @@ SLES-54962: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54963: name: "Tony Hawk's Proving Ground" region: "PAL-E" @@ -27485,8 +25354,6 @@ SLES-54974: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54975: name: "George Of The Jungle" region: "PAL-E" @@ -27563,41 +25430,26 @@ SLES-54997: compat: 5 gameFixes: - EETimingHack # Flickery textures. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54998: name: "Mercenaries 2 - L'enfer des Favelas" region: "PAL-F" gameFixes: - EETimingHack # Flickery textures. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54999: name: "Mercenaries 2 - Inferno di Fuoco" region: "PAL-I" gameFixes: - EETimingHack # Flickery textures. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55000: name: "Mercenaries 2 - World in Flames" region: "PAL-G" gameFixes: - EETimingHack # Flickery textures. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55001: name: "Mercenaries 2 - World in Flames" region: "PAL-S" gameFixes: - EETimingHack # Flickery textures. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55002: name: "Need for Speed - ProStreet" region: "PAL-E" @@ -27629,8 +25481,6 @@ SLES-55007: compat: 4 gsHWFixes: recommendedBlendingLevel: 3 # Fixes skin colour. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55008: name: "Riding Star 3" region: "PAL-M4" @@ -27641,8 +25491,6 @@ SLES-55010: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55011: name: "Thrillville - Fuera de Control" region: "PAL-S" @@ -27650,8 +25498,6 @@ SLES-55011: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55012: name: "The Golden Compass" name-sort: "Golden Compass, The" @@ -27676,8 +25522,6 @@ SLES-55016: region: "PAL-M6" gsHWFixes: halfPixelOffset: 4 # Fixes bloom on sunlight. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55017: name: "Yu-Gi-Oh! GX - Tag Force Evolution" region: "PAL-M5" @@ -27695,16 +25539,12 @@ SLES-55019: gsHWFixes: recommendedBlendingLevel: 4 # Fixes vendor and other bloom. autoFlush: 2 # Fixes missing bloom and shadow definition. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55020: name: "Die Simpsons - Das Spiel" region: "PAL-G" gsHWFixes: halfPixelOffset: 2 # Corrects misaligned cel shading. roundSprite: 1 # Further corrects misaligned cel shading. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55021: name: "Pro Evolution Soccer 2008" region: "PAL-F-G" @@ -27723,55 +25563,41 @@ SLES-55025: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55026: name: "Disney/Pixar Cars - Mater-National Championship" region: "PAL-F-DU" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55027: name: "Disney/Pixar Cars - Hook International" region: "PAL-G" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55028: name: "Disney/Pixar Cars - La Coppa Internazionale di Carl Attrezzi" region: "PAL-I" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55029: name: "Disney/Pixar Cars - La Copa Internacional de Mate" region: "PAL-S" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55030: name: "Disney/Pixar Cars - Mater-National Championship" region: "PAL-SC" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55031: name: "DreamWorks Kung Fu Panda" region: "PAL-F" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55032: name: "Off Road" region: "PAL-M5" @@ -27857,8 +25683,6 @@ SLES-55075: gsHWFixes: halfPixelOffset: 2 # Fixes bloom alignment. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55076: name: "Saint & Sinner" region: "PAL-E" @@ -27897,9 +25721,6 @@ SLES-55102: name: "The History Channel - Battle for the Pacific" name-sort: "History Channel, The - Battle for the Pacific" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55103: name: "Cabela's Big Game Hunter 2008" region: "PAL-E" @@ -28135,8 +25956,6 @@ SLES-55191: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55192: name: "Steam Express" region: "PAL-M5" @@ -28203,8 +26022,6 @@ SLES-55200: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55201: name: "Riding Star" region: "PAL-M4" @@ -28238,8 +26055,6 @@ SLES-55209: gsHWFixes: recommendedBlendingLevel: 4 # Needed to render the board and lights correctly. halfPixelOffset: 4 # Aligns the 1/4th of the game that does upscale because the game is silly. - mipmap: 2 # Mipmap + trilinear, improves the game's stupid rendering but it's still awful. - trilinearFiltering: 1 SLES-55214: name: "Disney Hannah Montana - Spotlight World Tour" region: "PAL-M4" @@ -28259,15 +26074,9 @@ SLES-55218: region: "PAL-E" clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55219: name: "Hasbro Family Game Night" region: "PAL-M4" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes textures on battleships model. - trilinearFiltering: 1 SLES-55220: name: "Summer Athletics" region: "PAL-M5" @@ -28294,22 +26103,16 @@ SLES-55234: region: "PAL-SW" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55235: name: "DreamWorks Kung Fu Panda" region: "PAL-I" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55236: name: "DreamWorks Kung Fu Panda" region: "PAL-G-S" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55237: name: "Naruto - Ultimate Ninja 3" region: "PAL-M5" @@ -28323,15 +26126,9 @@ SLES-55238: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55239: name: "Hasbro Family Game Night" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes textures on battleships model. - trilinearFiltering: 1 SLES-55240: name: "Pipe Mania" region: "PAL-M5" @@ -28441,15 +26238,9 @@ SLES-55266: SLES-55271: name: "Spongebob SquarePants Featuring Nicktoons - Globs of Doom" region: "PAL-E-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes graphical errors video. - trilinearFiltering: 1 SLES-55272: name: "Spongebob SquarePants Featuring Nicktoons - Globs of Doom" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes graphical errors video. - trilinearFiltering: 1 SLES-55274: name: "Diabolik - The Original Sin" region: "PAL-M6" @@ -28467,8 +26258,6 @@ SLES-55278: gsHWFixes: recommendedBlendingLevel: 4 # Needed to render the board and lights correctly. halfPixelOffset: 4 # Aligns the 1/4th of the game that does upscale because the game is silly. - mipmap: 2 # Mipmap + trilinear, improves the game's stupid rendering but it's still awful. - trilinearFiltering: 1 SLES-55280: name: "King of Fighters '98 - Ultimate Match" region: "PAL-E" @@ -28509,9 +26298,6 @@ SLES-55329: SLES-55330: name: "Secret Service" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55331: name: "Cabela's Dangerous Adventures" region: "PAL-E" @@ -28554,15 +26340,9 @@ SLES-55340: SLES-55341: name: "Hasbro Family Game Night" region: "PAL-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes textures on battleships model. - trilinearFiltering: 1 SLES-55342: name: "Hasbro Family Game Night" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes textures on battleships model. - trilinearFiltering: 1 SLES-55343: name: "Tube Mania" region: "PAL-F" @@ -28589,8 +26369,6 @@ SLES-55349: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLES-55350: name: "Need for Speed - Undercover" @@ -28598,8 +26376,6 @@ SLES-55350: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLES-55351: name: "Need for Speed - Undercover" @@ -28607,8 +26383,6 @@ SLES-55351: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLES-55352: name: "Need for Speed - Undercover" @@ -28617,8 +26391,6 @@ SLES-55352: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLES-55353: name: "Need for Speed - Undercover" @@ -28626,15 +26398,10 @@ SLES-55353: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLES-55354: name: "Shin Megami Tensei - Persona 3 FES" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 memcardFilters: - "SLES-55354" - "SLES-55018" @@ -28757,9 +26524,6 @@ SLES-55398: SLES-55402: name: "Nickelodeon SpongeBob SquarePants featuring Nicktoons - Globs of Doom" region: "PAL-A" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes graphical errors video. - trilinearFiltering: 1 SLES-55404: name: "Nickelodeon The Naked Brothers Band - The Video Game" region: "PAL-E" @@ -28820,8 +26584,6 @@ SLES-55442: gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes missing blur layer. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55443: name: "Mana Khemia - Alchemists of Al-Revis" region: "PAL-E" @@ -28884,9 +26646,6 @@ SLES-55465: SLES-55467: name: "Trivial Pursuit" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-55468: name: "Nickelodeon Dora the Explorer - Dora Saves the Snow Princess" region: "PAL-E" @@ -28970,8 +26729,6 @@ SLES-55496: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned bloom. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55499: name: "Disney G-Force" region: "PAL-M4" @@ -28997,8 +26754,6 @@ SLES-55511: gsHWFixes: halfPixelOffset: 4 # Aligns bloom as best it can be. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-55512: name: "Sengoku Anthology" region: "PAL-M5" @@ -29010,17 +26765,12 @@ SLES-55516: SLES-55517: name: "Trivial Pursuit" region: "PAL-SC" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-55518: name: "Guitar Hero - Van Halen" region: "PAL-A" gsHWFixes: preloadFrameData: 1 # Fixes icons. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. SLES-55520: @@ -29058,9 +26808,6 @@ SLES-55528: region: "PAL-A" clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55529: name: "Germany's Next Topmodel" region: "PAL-G" @@ -29218,8 +26965,6 @@ SLES-55610: region: "PAL-SC" gsHWFixes: halfPixelOffset: 1 # Reduces the ghosting effect. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55622: name: "Disney/Pixar Toy Story 3" region: "PAL-M6" @@ -29277,9 +27022,6 @@ SLES-55648: name: "WWE All-Stars" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ring textures to match sw renderer. - trilinearFiltering: 1 SLES-55652: name: "FIFA 12" region: "PAL-M4" @@ -29367,8 +27109,6 @@ SLES-82009: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-82010: name: "Metal Gear Solid 2, Document of" region: "PAL-E" @@ -29395,8 +27135,6 @@ SLES-82013: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurry characters. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82018: name: "Cy Girls [Ice Disc]" @@ -29423,8 +27161,6 @@ SLES-82024: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurry characters. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82026: name: "Metal Gear Solid 3 - Snake Eater" @@ -29435,8 +27171,6 @@ SLES-82026: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurry characters. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82028: name: "Star Ocean 3 - Till the End of Time [Disc 1 of 2]" @@ -29487,8 +27221,6 @@ SLES-82032: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurry characters. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82036: name: "Armored Core - Nexus [Disc 1]" @@ -29496,8 +27228,6 @@ SLES-82036: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLES-82036" - "SLES-82037" @@ -29507,8 +27237,6 @@ SLES-82037: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLES-82036" - "SLES-82037" @@ -29536,8 +27264,6 @@ SLES-82042: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82043: name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]" @@ -29549,8 +27275,6 @@ SLES-82043: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82042" @@ -29564,8 +27288,6 @@ SLES-82044: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82045: name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]" @@ -29577,8 +27299,6 @@ SLES-82045: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82044" @@ -29592,8 +27312,6 @@ SLES-82046: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82047: name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]" @@ -29605,8 +27323,6 @@ SLES-82047: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82046" @@ -29620,8 +27336,6 @@ SLES-82048: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82049: name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]" @@ -29633,8 +27347,6 @@ SLES-82049: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82048" @@ -29648,8 +27360,6 @@ SLES-82050: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82042" @@ -29663,8 +27373,6 @@ SLES-82051: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82044" @@ -29678,8 +27386,6 @@ SLES-82052: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82046" @@ -29693,8 +27399,6 @@ SLES-82053: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82048" @@ -29742,9 +27446,6 @@ SLKA-15011: SLKA-15013: name: "Grand Slam 2003 Tennis" # Hard Hitter 2 region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Improves ground texture rendering. - trilinearFiltering: 1 SLKA-15015: name: "Ichigeki Sacchuu!! HoiHoi-San" region: "NTSC-K" @@ -29967,8 +27668,6 @@ SLKA-25039: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLKA-25041: @@ -30034,8 +27733,6 @@ SLKA-25056: region: "NTSC-K" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25057: name: "All-Star Baseball 2004 featuring Derek Jeter" region: "NTSC-K" @@ -30095,16 +27792,11 @@ SLKA-25073: region: "NTSC-K" gsHWFixes: autoFlush: 2 # Fixes lava effect. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25076: name: "Jin Yeosin Jeonsaeng III - Nocturne" region: "NTSC-K" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLKA-25077: name: "Culdcept II - Expansion" region: "NTSC-K" @@ -30121,8 +27813,6 @@ SLKA-25080: region: "NTSC-K" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25081: name: "SD Gundam G Generation Neo" region: "NTSC-K" @@ -30162,9 +27852,6 @@ SLKA-25088: SLKA-25090: name: "Starsky & Hutch" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures. - trilinearFiltering: 1 SLKA-25091: name: "Bansug Yeongung vs. 3D" region: "NTSC-K" @@ -30192,17 +27879,11 @@ SLKA-25095: region: "NTSC-K" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25097: name: "Tiger Woods PGA Tour 2004" region: "NTSC-K" clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25098: name: "The Lord of the Rings - The Return of the King" name-sort: "Lord of the Rings, The - The Return of the King" @@ -30280,8 +27961,6 @@ SLKA-25118: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25120: name: "Prince of Persia - The Sands of Time" region: "NTSC-K" @@ -30311,8 +27990,6 @@ SLKA-25129: region: "NTSC-K" gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLKA-25130: name: "Bloody Roar 4" region: "NTSC-K" @@ -30334,8 +28011,6 @@ SLKA-25135: region: "NTSC-K" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLKA-25136: name: "Need for Speed - Underground" @@ -30351,8 +28026,6 @@ SLKA-25137: region: "NTSC-K" gsHWFixes: halfPixelOffset: 1 # Fixes vertical lines, font and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25138: name: ".hack//악성변이 Vol.2" name-sort: ".hack Mutation Part 2" @@ -30439,9 +28112,6 @@ SLKA-25160: region: "NTSC-K" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLKA-25161: name: "Aqua Kids" region: "NTSC-K" @@ -30516,8 +28186,6 @@ SLKA-25180: region: "NTSC-K" gsHWFixes: preloadFrameData: 1 # Fixes missing loading screens. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25181: name: "Energy Airforce Aim Strike" region: "NTSC-K" @@ -30567,8 +28235,6 @@ SLKA-25196: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. roundSprite: 1 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. @@ -30579,9 +28245,6 @@ SLKA-25198: name: "Tenchu Kurenai" region: "NTSC-K" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25199: name: "Geomho 3" # Kengo 3 region: "NTSC-K" @@ -30593,16 +28256,12 @@ SLKA-25200: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25201: name: "Armored Core - Nexus [Disc 1]" region: "NTSC-K" gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLKA-25201" - "SLKA-25202" @@ -30612,8 +28271,6 @@ SLKA-25202: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLKA-25201" - "SLKA-25202" @@ -30635,8 +28292,6 @@ SLKA-25206: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -30703,8 +28358,6 @@ SLKA-25218: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLKA-25219: @@ -30743,15 +28396,11 @@ SLKA-25225: compat: 5 gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25226: name: "Disney/Pixar The Incredibles" name-sort: "Disney/Pixar Incredibles, The" region: "NTSC-K" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLKA-25227: @@ -30786,8 +28435,6 @@ SLKA-25237: region: "NTSC-K" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25240: name: "WWE SmackDown! Shut Your Mouth" region: "NTSC-K" @@ -30807,8 +28454,6 @@ SLKA-25243: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25244: name: "WWE SmackDown! vs. Raw" region: "NTSC-K" @@ -30841,8 +28486,6 @@ SLKA-25251: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurriness. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLKA-25252: name: "Forgotten Realms - Demon Stone" @@ -30852,8 +28495,6 @@ SLKA-25252: gsHWFixes: halfPixelOffset: 1 # Reduces ghosting. roundSprite: 1 # Reduces ghosting even more. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25254: name: "Digimon Rumble Arena 2" region: "NTSC-K" @@ -30913,8 +28554,6 @@ SLKA-25270: halfPixelOffset: 1 # Fixes misaligned blur. cpuSpriteRenderBW: 1 # Fixes broken shadow caused by HPO 1. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25271: name: "Harry Potter and the Order of the Phoenix" region: "NTSC-K" @@ -30944,9 +28583,6 @@ SLKA-25277: SLKA-25278: name: "MVP Baseball 2005" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25279: name: "Hello Kitty - Rescue Mission" region: "NTSC-K" @@ -30990,9 +28626,6 @@ SLKA-25288: SLKA-25289: name: "Jin Samguk Mussang 4" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25290: name: "Super Monkey Ball Deluxe" region: "NTSC-K" @@ -31000,8 +28633,6 @@ SLKA-25290: eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. gsHWFixes: recommendedBlendingLevel: 4 # Fixes text and foliage color. - mipmap: 2 # Mipmap + trilinear, improves stage textures to match sw renderer. - trilinearFiltering: 1 SLKA-25291: name: "Chains of Power" region: "NTSC-K" @@ -31048,8 +28679,6 @@ SLKA-25303: name-sort: "Matrix, The - Path of Neo" region: "NTSC-K" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLKA-25304: @@ -31061,8 +28690,6 @@ SLKA-25304: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -31126,9 +28753,6 @@ SLKA-25318: SLKA-25319: name: "보글보글 스폰지밥 - 레디, 액션!" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25320: name: "Ikusa Gami" region: "NTSC-K" @@ -31149,8 +28773,6 @@ SLKA-25322: recommendedBlendingLevel: 4 # Improves car color. autoFlush: 1 # Softens bloom on objects and cars. halfPixelOffset: 4 # Fixes misaligned bloom on objects and cars. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLKA-25323: name: "FIFA '06" region: "NTSC-K" @@ -31161,8 +28783,6 @@ SLKA-25325: region: "NTSC-K" gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25327: name: "Harry Potter and the Goblet of Fire" region: "NTSC-K" @@ -31213,16 +28833,12 @@ SLKA-25334: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25335: name: "Shadow the Hedgehog" region: "NTSC-K" gsHWFixes: recommendedBlendingLevel: 4 # Improves smoke rendering. halfPixelOffset: 2 # Fixes misaligned lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25337: name: "Peter Jackson's King Kong - The Official Game of the Movie" region: "NTSC-K" @@ -31235,8 +28851,6 @@ SLKA-25338: name-sort: "Godfather, The" region: "NTSC-K" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLKA-25339: @@ -31255,8 +28869,6 @@ SLKA-25341: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLKA-25342: name: "Ryu ga Gotoku" region: "NTSC-K" @@ -31269,21 +28881,14 @@ SLKA-25343: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25344: name: "Tom Clancy's Ghost Recon - Advanced Warfighter" region: "NTSC-K" gsHWFixes: recommendedBlendingLevel: 4 # Fixes building and ground colours. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLKA-25345: name: "Disney's Chicken Little" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25346: name: "Prince of Persia - The Two Thrones" region: "NTSC-K" @@ -31310,8 +28915,6 @@ SLKA-25353: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLKA-25354: name: "Metal Gear Solid 3 - Subsistence [Limited Edition] [Disc 2 of 3]" @@ -31324,8 +28927,6 @@ SLKA-25354: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLKA-25353" @@ -31340,17 +28941,12 @@ SLKA-25355: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLKA-25353" SLKA-25358: name: "Sonic Riders" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves track and building textures to match sw renderer. - trilinearFiltering: 1 SLKA-25359: name: "Winning Eleven 9 - Liveware Edition" region: "NTSC-K" @@ -31390,9 +28986,6 @@ SLKA-25367: region: "NTSC-K" gameFixes: - VUOverflowHack # Fixes SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25368: name: "Full Spectrum Warrior - Ten Hammers" region: "NTSC-K" @@ -31410,8 +29003,6 @@ SLKA-25372: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" SLKA-25373: @@ -31430,9 +29021,6 @@ SLKA-25374: SLKA-25375: name: "Transformers - The Game" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out texture transitions. SLKA-25377: name: "OutRun 2006 - Coast 2 Coast" region: "NTSC-K" @@ -31440,8 +29028,6 @@ SLKA-25377: autoFlush: 1 # Reduces post-processing misalignment. halfPixelOffset: 2 # Fixes bloom misalignment still a bit misaligned. roundSprite: 1 # Fixes bloom misalignment still a bit misaligned + font artifacts. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25378: name: "FIFA World Cup Germany 2006" region: "NTSC-K" @@ -31460,8 +29046,6 @@ SLKA-25382: region: "NTSC-K" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25384: name: "Blazing Souls" region: "NTSC-K" @@ -31522,8 +29106,6 @@ SLKA-25399: region: "NTSC-K" gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25401: name: "FlatOut 2" region: "NTSC-K" @@ -31570,8 +29152,6 @@ SLKA-25410: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25411: name: "Need for Speed - ProStreet" region: "NTSC-K" @@ -31591,8 +29171,6 @@ SLKA-25414: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25417: name: "Jin Samguk Mussang 4 - Empires" region: "NTSC-K" @@ -31680,8 +29258,6 @@ SLKA-25446: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLKA-25447: name: "FIFA '09" @@ -31769,8 +29345,6 @@ SLKA-25472: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurriness. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLKA-25475: name: "FIFA 11" @@ -31807,8 +29381,6 @@ SLKA-35001: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-35003: name: "Sakura Taisen - Atsuki Chishioni" region: "NTSC-K" @@ -31829,8 +29401,6 @@ SLKA-90502: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-90503: name: "Need for Speed - Underground" region: "NTSC-K" @@ -31858,8 +29428,6 @@ SLPM-55003: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-55004: name: "Burnout Revenge (EASY 1980)" region: "NTSC-J" @@ -31869,8 +29437,6 @@ SLPM-55004: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -31978,8 +29544,6 @@ SLPM-55034: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLPM-55035: @@ -31994,8 +29558,6 @@ SLPM-55036: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -32008,15 +29570,11 @@ SLPM-55037: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-55038: name: "Grand Theft Auto - Liberty City Stories [Best Price]" region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-55039: name: "Soukoku no Kusabi - Hiiro no Kakera 3 [Limited Edition]" region: "NTSC-J" @@ -32038,8 +29596,6 @@ SLPM-55046: gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. roundSprite: 1 # Fixes misaligned map. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 skipDrawStart: 1 # Removes large black box around player car till we properly emulate it. skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it. SLPM-55047: @@ -32139,8 +29695,6 @@ SLPM-55076: gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. mergeSprite: 1 # Removes occasional vertical lines. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPM-55077: name: SSX3 [EASY 1980] name-sort: SSX3 [EASY 1980] @@ -32150,8 +29704,6 @@ SLPM-55077: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-55079: name: "Scarlet - Nichijou no Kyoukaisen" region: "NTSC-J" @@ -32323,15 +29875,10 @@ SLPM-55127: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLPM-55128: name: "Rugby 08" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-55130: name: "Pro Yakyuu Spirits 5 - Kanzenban" region: "NTSC-J" @@ -32378,8 +29925,6 @@ SLPM-55141: name: "Destroy All Humans! [THQ Collection]" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -32674,8 +30219,6 @@ SLPM-55236: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-55237: name: "Metal Gear & Metal Gear 2 - Solid Snake" @@ -32705,8 +30248,6 @@ SLPM-55244: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLPM-55245: name: ひまわり -Pebble in the Sky- @@ -32927,8 +30468,6 @@ SLPM-60119: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Fixes character models. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLPM-60120: name: "Greatest Striker" region: "NTSC-J" @@ -33024,8 +30563,6 @@ SLPM-60149: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering and edge of screen issues in 16:9 mode. - trilinearFiltering: 1 roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. mergeSprite: 1 # Fixes vertical lines. @@ -33082,8 +30619,6 @@ SLPM-60174: gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-60175: name: "Wangan Midnight [Trial]" region: "NTSC-J" @@ -33104,9 +30639,6 @@ SLPM-60180: region: "NTSC-J" roundModes: eeDivRoundMode: 3 # Fixes random game crashing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves grass rendering to match software. - trilinearFiltering: 1 SLPM-60181: name: "Street Golfer" region: "NTSC-J" @@ -33151,8 +30683,6 @@ SLPM-60198: region: "NTSC-J" gsHWFixes: roundSprite: 2 # Fixes lines at the edges of the HUD. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 SLPM-60199: name: "Dengeki PS2 PlayStation D58" region: "NTSC-J" @@ -33277,8 +30807,6 @@ SLPM-60246: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -33291,8 +30819,6 @@ SLPM-60248: region: "NTSC-J" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-60250: name: "Need for Speed - Underground 2 [Trial]" region: "NTSC-J" @@ -33333,8 +30859,6 @@ SLPM-60257: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -33399,8 +30923,6 @@ SLPM-60272: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SLPM-60273: name: "Zettai Zetsumei Toshi 2 - Itetsuita Kioku-tachi [Trial B]" @@ -33528,8 +31050,6 @@ SLPM-61030: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 2 # Fixes text box opacity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-61031: name: "Dengeki PS2 PlayStation D52" region: "NTSC-J" @@ -33613,8 +31133,6 @@ SLPM-61059: name: "Kunoichi" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLPM-61060: name: "Busin 0 - Wizardry Alternative Neo" @@ -33686,8 +31204,6 @@ SLPM-61090: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-61091: name: "Berserk - Millennium Falcon-hen - Seima Senki no Shou" region: "NTSC-J" @@ -33703,8 +31219,6 @@ SLPM-61092: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. roundSprite: 1 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. @@ -33805,8 +31319,6 @@ SLPM-61118: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. SLPM-61119: name: "Armored Core - Last Raven [Trial]" @@ -33814,8 +31326,6 @@ SLPM-61119: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. SLPM-61120: name: "Drag-on Dragoon 2 - Fuuin no Aka, Haitoku no Kuro [Trial Version]" @@ -33857,8 +31367,6 @@ SLPM-61127: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-61129: name: "Famitsu PS2 Special Disc - Capcom Game Collection" region: "NTSC-J" @@ -33909,8 +31417,6 @@ SLPM-61137: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-61138: name: "Akumajou Dracula - Yami no Juin" region: "NTSC-J" @@ -33942,8 +31448,6 @@ SLPM-61147: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-61148: name: "Growlanser V - Generations [Trial]" region: "NTSC-J" @@ -33971,8 +31475,6 @@ SLPM-61155: name: "Lara Croft Tomb Raider - Legend [Trial]" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes distant characters and models. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. @@ -34003,8 +31505,6 @@ SLPM-61161: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SLPM-61162: name: "Dragon Ball Z - Sparking! Meteor" region: "NTSC-J" @@ -34099,9 +31599,6 @@ SLPM-62016: SLPM-62019: name: "Winning Post 4 Maximum" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-62020: name: "G1 Jockey 2" region: "NTSC-J" @@ -34212,8 +31709,6 @@ SLPM-62043: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-62044: name: RCリベンジPro name-sort: RCりべんじPro @@ -34467,9 +31962,6 @@ SLPM-62102: region: "NTSC-J" gameFixes: - EETimingHack # Fixes credits screen. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and building textures to match sw renderer. - trilinearFiltering: 1 SLPM-62103: name: "EX Okuman Chouja Game - The Money Battle" region: "NTSC-J" @@ -34563,9 +32055,6 @@ SLPM-62123: name-sort: ういにんぐぽすと5 name-en: "Winning Post 5" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-62124: name: READY 2 RUMBLE BOXING ROUND 2 name-sort: READY 2 RUMBLE BOXING ROUND 2 @@ -34578,8 +32067,6 @@ SLPM-62125: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 5 # Corrects lighting to match software. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-62126: name: "Hyper Sports 2002 Winter" region: "NTSC-J" @@ -34754,9 +32241,6 @@ SLPM-62168: region: "NTSC-J" roundModes: eeDivRoundMode: 3 # Fixes random game crashing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves grass rendering to match software. - trilinearFiltering: 1 SLPM-62169: name: 実況ワールドサッカー2002 name-sort: じっきょうわーるどさっかー2002 @@ -34828,9 +32312,6 @@ SLPM-62186: SLPM-62188: name: "Crazy Bump's - Kattobi Car Battle!" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-62190: name: ハイヒートメジャーリーグベースボール 2003 name-sort: はいひーとめじゃーりーぐべーすぼーる 2003 @@ -34925,8 +32406,6 @@ SLPM-62209: name-en: "Gigantic Drive" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes DOF effect. SLPM-62211: name: 18WHEELER @@ -35051,9 +32530,6 @@ SLPM-62236: compat: 5 gameFixes: - XGKickHack # Fixes black models on certain games in World Tour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-62237: name: 学園都市ヴァラノワール(限定版) name-sort: がくえんとし ゔぁらのわーる [げんていばん] @@ -35079,17 +32555,12 @@ SLPM-62241: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. SLPM-62242: name: 撞球 ビリヤードマスター2 name-sort: どうきゅう びりやーどますたー2 name-en: "Doukyu Billiards [LowPrice Version]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-62244: name: チョロQHG3 name-sort: ちょろQHG3 @@ -35157,8 +32628,6 @@ SLPM-62256: gsHWFixes: halfPixelOffset: 2 # Gets rid of fog line. roundSprite: 1 # Fixes lines in FMVs. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-62257: name: RALLY CHAMPIONSHIP name-sort: RALLY CHAMPIONSHIP @@ -35201,9 +32670,6 @@ SLPM-62265: region: "NTSC-J" gameFixes: - XGKickHack # Fixes black models on certain games in World Tour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-62266: name: 桃太郎電鉄11 ブラックボンビー出現の巻 name-sort: ももたろうでんてつ11 ぶらっくぼんびーしゅつげんのまき @@ -35557,9 +33023,6 @@ SLPM-62344: name-sort: しんぷる2000しりーずVol.31 THEちきゅうぼうえいぐん name-en: "Simple 2000 Series Vol. 31 - The Chikyuu Boueigun" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Improves distant textures. - trilinearFiltering: 1 # Smooths high frequency textures on distant ground. SLPM-62345: name: SIMPLE2000シリーズVol.32 THE戦車 name-sort: しんぷる2000しりーずVol.32 THEせんしゃ @@ -35570,8 +33033,6 @@ SLPM-62346: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes glows. Also needed for recursive mipmap rendering. - mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse. - trilinearFiltering: 1 # Using mipmaps, so may as well. textureInsideRT: 1 # Fixes rainbow lighting for some areas. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLPM-62348: @@ -35713,8 +33174,6 @@ SLPM-62378: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_BigMuthaTruckers" SLPM-62379: name: カラオケレボリューション (J-POPベストVol.2) @@ -35792,9 +33251,6 @@ SLPM-62394: region: "NTSC-J" gameFixes: - XGKickHack # Fixes black models on certain games in World Tour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-62395: name: SIMPLE2000シリーズVol.37 THEシューティング 〜ダブル紫炎龍〜 name-sort: しんぷる2000しりーずVol.37 THEしゅーてぃんぐ だぶるしえんりゅう @@ -35873,9 +33329,6 @@ SLPM-62411: region: "NTSC-J" gameFixes: - GIFFIFOHack # Fixes random graphical corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPM-62412: name: SIMPLE2000シリーズVol.41 THEバレーボール name-sort: しんぷる2000しりーずVol.41 THEばれーぼーる @@ -36053,9 +33506,6 @@ SLPM-62449: name-sort: とむとじぇりー ひげひげだいせんそう name-en: "Tom & Jerry - War of the Whiskers" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, cleans up texture detail. - trilinearFiltering: 1 SLPM-62450: name: カラオケレボリューション 〜アニメソングコレクション〜 name-sort: からおけれぼりゅーしょん あにめそんぐこれくしょん @@ -36232,9 +33682,6 @@ SLPM-62483: name-en: "Simple 2000 Series Vol. 48 - The Taxi - Untenshu ha Kimi da" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes road markings. - trilinearFiltering: 1 # Smooths the texture transitions. - roundModes: eeRoundMode: 2 # Positive rounding fixes distant white models. vu1RoundMode: 2 # Positive rounding fixes close white models. SLPM-62484: @@ -36391,8 +33838,6 @@ SLPM-62512: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes glows. Also needed for recursive mipmap rendering. - mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse. - trilinearFiltering: 1 # Using mipmaps, so may as well. textureInsideRT: 1 # Fixes rainbow lighting for some areas. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLPM-62513: @@ -36404,8 +33849,6 @@ SLPM-62513: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. SLPM-62514: name: EA BEST HITS シムピープル 〜お茶の間劇場〜 @@ -36430,9 +33873,6 @@ SLPM-62517: name-sort: ういにんぐぽすと5 [KOEI The Best] name-en: "Winning Post 5 [Koei The Best]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-62518: name: 提督の決断IV [KOEI The Best] name-sort: ていとくのけつだん4 [KOEI The Best] @@ -37748,9 +35188,6 @@ SLPM-64523: SLPM-64524: name: "Rally Shox" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLPM-64525: name: "Guilty Gear X Plus 'By Your Side'" region: "NTSC-K" @@ -37767,8 +35204,6 @@ SLPM-64528: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. SLPM-64532: name: "Digital Holmes" @@ -38269,8 +35704,6 @@ SLPM-65077: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLPM-65078" - "SLPM-65077" @@ -38283,8 +35716,6 @@ SLPM-65078: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLPM-65078" - "SLPM-65077" @@ -38411,8 +35842,6 @@ SLPM-65104: eeRoundMode: 0 # Fixes riders vanish into the floor. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65105: name: 新コンバットチョロQ name-sort: しんこんばっとちょろQ @@ -38585,8 +36014,6 @@ SLPM-65140: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 2 # Fixes text box opacity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65141: name: 続せがれいじり 変珍たませがれ name-sort: ぞくせがれいじり へんちんたませがれ @@ -38809,8 +36236,6 @@ SLPM-65191: gsHWFixes: preloadFrameData: 1 # Fixes fog and make lights on cars work again. autoFlush: 2 # Fixes sun luminosity and penetration of objects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random graphical corruption. SLPM-65192: @@ -38885,8 +36310,6 @@ SLPM-65205: region: "NTSC-J" gsHWFixes: autoFlush: 1 # Fixes lens flares. - mipmap: 2 # Fixes texture flickering during movement. - trilinearFiltering: 1 gpuTargetCLUT: 1 # Fixes lens flares going through objects. bilinearUpscale: 2 # Smooths out sun glare textures. SLPM-65206: @@ -38969,8 +36392,6 @@ SLPM-65212: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fixes white shiny weapons. SLPM-65213: @@ -39102,8 +36523,6 @@ SLPM-65234: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_BigMuthaTruckers" SLPM-65235: name: ニュールーマニア ポロリ青春 @@ -39143,9 +36562,6 @@ SLPM-65241: region: "NTSC-J" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLPM-65242: name: 真・女神転生 III-NOCTURNE name-sort: しんめがみてんせい3-NOCTURNE @@ -39153,9 +36569,6 @@ SLPM-65242: region: "NTSC-J" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLPM-65243: name: 電車でGO!プロフェッショナル2 name-sort: でんしゃでごーぷろふぇっしょなる2 @@ -39255,9 +36668,6 @@ SLPM-65259: region: "NTSC-J" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLPM-65260: name: 凱歌の号砲 name-sort: がいかのごうほう @@ -40061,8 +37471,6 @@ SLPM-65410: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65411: name: 鬼武者 無頼伝 name-sort: おにむしゃ ぶらいでん @@ -40077,9 +37485,6 @@ SLPM-65412: name-sort: かいじゅうだいげきせん War of the Monsters name-en: "War of the Monsters" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPM-65413: name: 鬼武者3 name-sort: おにむしゃ3 @@ -40125,9 +37530,6 @@ SLPM-65419: region: "NTSC-J" roundModes: vu1RoundMode: 0 # Crashes without. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65420: name: ダビつく3 ダービー馬をつくろう! name-sort: だびつく3 だーびーばをつくろう! @@ -40279,8 +37681,6 @@ SLPM-65446: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLPM-65447: name: Kunoichi-忍- name-sort: Kunoichi @@ -40288,8 +37688,6 @@ SLPM-65447: region: "NTSC-J" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLPM-65448: name: カンブリアンQTS 〜化石になっても〜 @@ -40305,8 +37703,6 @@ SLPM-65449: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65450: name: 探偵学園Q 〜奇翁館の殺意〜 [初回生産分] name-sort: たんていがくえんQ 〜きおきなかんのさつい〜 [しょかいせいさんぶん] @@ -40378,9 +37774,6 @@ SLPM-65462: compat: 5 roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLPM-65463: name: ROCKY name-sort: ROCKY @@ -40470,8 +37863,6 @@ SLPM-65479: region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Fixes vertical lines, font and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65480: name: michigan(ミシガン) name-sort: みしがん @@ -40715,8 +38106,6 @@ SLPM-65526: region: "NTSC-J" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65527: name: FIFAトータルフットボール name-sort: FIFAとーたるふっとぼーる @@ -40754,9 +38143,6 @@ SLPM-65534: region: "NTSC-J" speedHacks: eeCycleRate: 2 # Fixes hang on opening memory card screen. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLPM-65535: name: おしえて! ぽぽたん name-sort: おしえて! ぽぽたん @@ -40787,8 +38173,6 @@ SLPM-65539: gsHWFixes: preloadFrameData: 1 # Fixes fog and make lights on cars work again. autoFlush: 2 # Fixes sun luminosity and penetration of objects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random graphical corruption. SLPM-65540: @@ -41408,8 +38792,6 @@ SLPM-65655: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65657: name: ワールドサッカーウイニングイレブン8 name-sort: わーるどさっかーういにんぐいれぶん8 @@ -41429,8 +38811,6 @@ SLPM-65662: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. - mipmap: 2 # Building textures align more closely with SW mode. - trilinearFiltering: 1 SLPM-65663: name: ツヴァイ!! name-sort: つゔぁい!! @@ -41563,8 +38943,6 @@ SLPM-65687: name-en: "Star Wars - Battlefront" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels. SLPM-65688: name: ベルセルク 千年帝国の鷹篇 聖魔戦記の章 通常版 @@ -41643,8 +39021,6 @@ SLPM-65697: region: "NTSC-J" gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLPM-65698: name: LoveSongs♪ADV 双葉理保14歳〜夏〜 name-sort: LoveSongs あどべんちゃー ふたばりほ14さい なつ @@ -41669,9 +39045,6 @@ SLPM-65701: region: "NTSC-J" clampModes: vu1ClampMode: 3 # Fixes sporadic white triangle SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLPM-65702: name: コーエー定番シリーズ 三國志戦記 name-sort: さんごくしせんき [こーえーていばんしりーず] @@ -41743,8 +39116,6 @@ SLPM-65719: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -41781,8 +39152,6 @@ SLPM-65725: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLPM-65726: name: EA BEST HITS スター・ウォーズ ジャンゴ・フェット name-sort: すたーうぉーず じゃんご ふぇっと [EA BEST HITS] @@ -41814,8 +39183,6 @@ SLPM-65729: halfPixelOffset: 3 # Fixes double image. gpuTargetCLUT: 1 # Fixes sun penetrating buildings. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SLPM-65730: name: ロックマンX8 name-sort: ろっくまんえっくす8 @@ -41874,8 +39241,6 @@ SLPM-65739: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65740: name: Jリーグ ウイニングイレブン8 〜Asia Championship〜 name-sort: Jりーぐ ういにんぐいれぶん8 〜Asia Championship〜 @@ -41891,8 +39256,6 @@ SLPM-65741: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. roundSprite: 1 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. @@ -41929,9 +39292,6 @@ SLPM-65746: region: "NTSC-J" gameFixes: - EETimingHack # Fixes broken rendering. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65747: name: 鋼の錬金術師2 赤きエリクシルの悪魔 name-sort: はがねのれんきんじゅつし2 あかきえりくしるのあくま @@ -41980,8 +39340,6 @@ SLPM-65754: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65755: name: サムライウエスタン 活劇侍道 name-sort: さむらいうえすたん かつげきさむらいどう @@ -42014,8 +39372,6 @@ SLPM-65759: name-en: "Mr. Incredible" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLPM-65760: @@ -42165,8 +39521,6 @@ SLPM-65789: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurriness. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-65790: name: METAL GEAR SOLID 3 SNAKE EATER @@ -42179,8 +39533,6 @@ SLPM-65790: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurriness. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-65791: name: S.L.A.I -STEEL LANCER ARENA INTERNATIONAL- @@ -42198,8 +39550,6 @@ SLPM-65793: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65794: name: カプコン ファイティング ジャム name-sort: かぷこん ふぁいてぃんぐ じゃむ @@ -42238,9 +39588,6 @@ SLPM-65798: region: "NTSC-J" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65799: name: NEW人生ゲーム name-sort: NEWじんせいげーむ @@ -42268,8 +39615,6 @@ SLPM-65801: - XGKickHack # Fixes bad geometry. gsHWFixes: halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65802: name: EA BEST HITS DEF JAM VENDETTA name-sort: DEF JAM VENDETTA [EA BEST HITS] @@ -42290,9 +39635,6 @@ SLPM-65805: name-sort: ごじらかいじゅうだいらんとう 〜ちきゅうさいしゅうけっせん〜 name-en: "Gojira Monster Fighter" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65806: name: VM JAPAN(ブイエムジャパン) name-sort: ぶいえむじゃぱん @@ -42339,8 +39681,6 @@ SLPM-65815: region: "NTSC-J" gsHWFixes: preloadFrameData: 1 # Fixes missing loading screens. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65816: name: 真・爆走デコトラ伝説 〜天下統一頂上決戦〜 name-sort: しん・ばくそうでことらでんせつ てんかとういつちょうじょうけっせん @@ -42458,8 +39798,6 @@ SLPM-65837: autoFlush: 2 # Fixes environment lights visible through player model. halfPixelOffset: 4 # Fixes depth line and misaligned bloom. minimumBlendingLevel: 3 # Fixes incorrect bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLPM-65838: name: 半熟銀河弁当 半熟英雄4 〜7人の半熟英雄〜 [限定版] name-sort: はんじゅくぎんがべんとう はんじゅくひーろー4 7にんのはんじゅくひーろー [げんていばん] @@ -42520,8 +39858,6 @@ SLPM-65846: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65847: name: 空色の風琴 〜Remix〜 初回限定版 name-sort: そらいろのおるがん Remix しょかいげんていばん @@ -42548,9 +39884,6 @@ SLPM-65854: name-sort: れっど・でっど・りぼるばー name-en: "Red Dead Revolver" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65855: name: GIRLSブラボー Romance15’s DXパック name-sort: GIRLSぶらぼー Romance15’s DXぱっく @@ -42756,9 +40089,6 @@ SLPM-65890: name-sort: しんさんごくむそう4 name-en: "Shin Sangoku Musou 4" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65891: name: 三國志X name-sort: さんごくし10 @@ -42857,8 +40187,6 @@ SLPM-65909: eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. gsHWFixes: recommendedBlendingLevel: 4 # Fixes text and foliage color. - mipmap: 2 # Mipmap + trilinear, improves stage textures to match sw renderer. - trilinearFiltering: 1 SLPM-65910: name: カフェ・リンドバーグ -summer season-(Sweet Box 版) name-sort: かふぇ りんどばーぐ summer season [Sweet Box ばん] @@ -42968,8 +40296,6 @@ SLPM-65927: gsHWFixes: halfPixelOffset: 1 # Reduces ghosting. roundSprite: 1 # Reduces ghosting even more. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65928: name: SuperLite 2000 バラエティ メモオフみっくす name-sort: すーぱーらいと2000 ばらえてぃ めもおふみっくす @@ -43042,8 +40368,6 @@ SLPM-65942: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLPM-65943: name: Angel’s Feather −黒の残影− @@ -43138,8 +40462,6 @@ SLPM-65958: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -43350,8 +40672,6 @@ SLPM-65995: gsHWFixes: roundSprite: 1 # Fix lines in the sky. halfPixelOffset: 2 # Fixes double image. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65996: name: 破滅のマルス 限定版 name-sort: はめつのまるす [げんていばん] @@ -43498,8 +40818,6 @@ SLPM-66019: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66020: name: サイオプス サイキック・オペレーション name-sort: さいおぷす さいきっく・おぺれーしょん @@ -43631,16 +40949,11 @@ SLPM-66043: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66044: name: MVPベースボール2005 name-sort: MVPべーすぼーる2005 name-en: "MVP Baseball 2005" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66045: name: My Merry May with be name-sort: My Merry May with be @@ -43721,8 +41034,6 @@ SLPM-66059: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned bloom. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66060: name: 亡国のイージス2035 〜ウォーシップガンナー〜 name-sort: ぼうこくのいーじす2035 うぉーしっぷがんなー @@ -43766,9 +41077,6 @@ SLPM-66068: name-sort: りちゃーど・ばーんず らりー name-en: "Richard Burns Rally" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66069: name: 式神の城 七夜月幻想曲 name-sort: しきがみのしろ ななよづきげんそうきょく @@ -43848,8 +41156,6 @@ SLPM-66079: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66080: name: GENERATION OF CHAOSIII 〜時の封印〜 [IFコレクション] name-sort: じぇねれーしょんおぶかおす 3 ときのふういん [あいであふぁくとりーこれくしょん] @@ -43911,8 +41217,6 @@ SLPM-66090: PCRTCOverscan: 1 # Fixes offscreen image. nativePaletteDraw: 1 # Fixes the look of screen effects. halfPixelOffset: 2 # Corrects the alignment of screen effects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66091: name: 忍道 戒 name-sort: しのびどう いましめ @@ -43961,8 +41265,6 @@ SLPM-66098: halfPixelOffset: 3 # Fixes double image. gpuTargetCLUT: 1 # Fixes sun penetrating buildings. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SLPM-66099: name: "Harukanaru Toki no Naka de 3 - Izayoiki [Premium Box-Triple Pack]" region: "NTSC-J" @@ -44030,8 +41332,6 @@ SLPM-66108: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -44098,8 +41398,6 @@ SLPM-66117: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-66118: name: METAL GEAR SOLID 3 SUBSISTENCE [ヘッドセット同梱版] [ディスク2/3] @@ -44113,8 +41411,6 @@ SLPM-66118: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-66119: name: METAL GEAR SOLID 3 SUBSISTENCE [ヘッドセット同梱版] [ディスク2/3] @@ -44128,8 +41424,6 @@ SLPM-66119: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-66121: name: "Spider-Man 2 [Taito Best]" @@ -44139,8 +41433,6 @@ SLPM-66121: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. - mipmap: 2 # Building textures align more closely with SW mode. - trilinearFiltering: 1 SLPM-66122: name: キングダム ハーツ [アルティメットヒッツ] name-sort: きんぐだむ はーつ [あるてぃめっとひっつ] @@ -44202,8 +41494,6 @@ SLPM-66131: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66132: name: GLADIATOR ROAD TO FREEDOM REMIX name-sort: GLADIATOR ROAD TO FREEDOM REMIX @@ -44307,8 +41597,6 @@ SLPM-66148: name-en: "Star Wars - Battlefront [EA Best Hits]" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels. SLPM-66149: name: しろがねの鳥籠 限定版 @@ -44411,8 +41699,6 @@ SLPM-66166: gsHWFixes: recommendedBlendingLevel: 4 # Improves smoke rendering. halfPixelOffset: 2 # Fixes misaligned lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66167: name: "God of War" region: "NTSC-J" @@ -44477,8 +41763,6 @@ SLPM-66177: name-en: "Matrix, The - Path of Neo" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLPM-66178: @@ -44514,8 +41798,6 @@ SLPM-66183: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66184: name: 戦神 -いくさがみ- name-sort: いくさがみ @@ -44566,8 +41848,6 @@ SLPM-66189: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66190: name: スター・ウォーズ バトルフロントII name-sort: すたーうぉーず ばとるふろんとII @@ -44576,8 +41856,6 @@ SLPM-66190: gsHWFixes: halfPixelOffset: 1 # Fixes bloom misalignment. autoFlush: 1 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66191: name: タイガー・ウッズ PGA TOUR 06 name-sort: たいがー・うっず PGA TOUR 06 @@ -44585,9 +41863,6 @@ SLPM-66191: region: "NTSC-J" clampModes: vuClampMode: 3 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66192: name: IZUMO2 猛き剣の閃記 name-sort: いずも2 たけきつるぎのせんき @@ -44621,9 +41896,6 @@ SLPM-66197: name-sort: ごじらかいじゅうだいらんとう ちきゅうさいしゅうけっせん name-en: "Godzilla Kaijuu Dairansen - Chikyuu Saishuu Kessen [Atari Hot Series]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66201: name: フレンズ 〜青春の輝き〜 ベスト版 name-sort: ふれんず 〜せいしゅんのかがやき〜 べすとばん @@ -44646,9 +41918,6 @@ SLPM-66204: region: "NTSC-J" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66205: name: FRONT MISSION 5 〜Scars of the War〜 name-sort: FRONT MISSION 5 〜Scars of the War〜 @@ -44667,8 +41936,6 @@ SLPM-66206: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLPM-66207: @@ -44678,8 +41945,6 @@ SLPM-66207: region: "NTSC-J" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66208: name: サクラ大戦V EPISODE 0 〜荒野のサムライ娘〜 SEGA THE BEST name-sort: さくらたいせんV EPISODE 0 〜こうやのさむらいむすめ〜 SEGA THE BEST @@ -44712,8 +41977,6 @@ SLPM-66212: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66213: name: バイオハザード4 name-sort: ばいおはざーど4 @@ -44724,8 +41987,6 @@ SLPM-66213: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66214: name: WHITE CLARITY 〜And The tears became you.〜 [初回限定版] name-sort: ほわいと くらりてぃー 〜And The tears became you.〜 しょかいげんていばん @@ -44763,8 +42024,6 @@ SLPM-66220: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLPM-66117" @@ -44780,8 +42039,6 @@ SLPM-66221: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLPM-66117" @@ -44797,8 +42054,6 @@ SLPM-66222: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLPM-66117" @@ -44814,8 +42069,6 @@ SLPM-66223: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLPM-66117" @@ -44831,8 +42084,6 @@ SLPM-66224: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLPM-66117" @@ -44876,8 +42127,6 @@ SLPM-66232: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLAJ-25075" - "SLPM-66232" @@ -44976,8 +42225,6 @@ SLPM-66248: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Fixes building shade and shadows. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLPM-66249: @@ -45116,8 +42363,6 @@ SLPM-66271: compat: 5 gsHWFixes: autoFlush: 1 # Fixes lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66272: name: I/O name-sort: あいおー @@ -45196,9 +42441,6 @@ SLPM-66281: name-sort: そにっくらいだーず name-en: "Sonic Riders" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves track and building textures to match sw renderer. - trilinearFiltering: 1 SLPM-66282: name: SuperLite 2000 Memories Off AfterRain Vol.2 〜想演〜 name-sort: すーぱーらいと2000 Memories Off AfterRain Vol.2 〜そうえん〜 @@ -45428,8 +42670,6 @@ SLPM-66322: gsHWFixes: textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center upscaling line during explosions. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 4 # Fixes lighting. SLPM-66323: name: φなる・あぷろーち [プリンセスソフトコレクション] @@ -45462,8 +42702,6 @@ SLPM-66327: region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Fixes misalignment/bloom when upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66328: name: Call of Duty 2 Big Red One name-sort: Call of Duty 2 Big Red One @@ -45474,8 +42712,6 @@ SLPM-66328: gsHWFixes: roundSprite: 1 # Fixes lines in sprites. cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLPM-66329: name: 魔法先生ネギま! 課外授業 乙女のドキドキ・ビーチサイド name-sort: まほうせんせいねぎま! かがいじゅぎょう おとめのどきどき びーちさいど @@ -45625,8 +42861,6 @@ SLPM-66354: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" patches: @@ -45789,9 +43023,6 @@ SLPM-66386: name-sort: 2006 FIFA わーるどかっぷ どいつたいかい name-en: "FIFA World Cup - Germany 2006" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66387: name: Spike the Best 真・爆走デコトラ伝説 〜天下統一頂上決戦〜 name-sort: しん・ばくそうでことらでんせつてんかとういつちょうじょうけっせん [Spike The Best] @@ -45890,8 +43121,6 @@ SLPM-66404: vu1ClampMode: 0 # Fixes Spider-Man's eye texture colour. gsHWFixes: cpuSpriteRenderBW: 2 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow alignment along with HPO Special (Normal looks better but causes top left glitches). halfPixelOffset: 2 SLPM-66405: @@ -46022,17 +43251,12 @@ SLPM-66429: region: "NTSC-J" clampModes: vu1ClampMode: 3 # Fixes smoke particles. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66430: name: デストロイ オール ヒューマンズ! name-sort: ですとろい おーる ひゅーまんず! name-en: "Destroy All Humans!" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -46130,8 +43354,6 @@ SLPM-66444: gsHWFixes: autoFlush: 1 # Fixes missing post processing. halfPixelOffset: 1 # Aligns post processing. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66445: name: ペルソナ3 name-sort: ぺるそな3 @@ -46262,8 +43484,6 @@ SLPM-66461: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 4 # Fixes building and ground colours. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPM-66462: name: カーズ name-sort: かーず @@ -46272,8 +43492,6 @@ SLPM-66462: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66463: name: EA BEST HITS デフジャム・ファイト・フォー・NY name-sort: でふじゃむ・ふぁいと・ふぉー・NY [EA BEST HITS] @@ -46291,8 +43509,6 @@ SLPM-66465: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLPM-66467: name: ゲーセンUSA ミッドウェイアーケードトレジャーズ @@ -46306,8 +43522,6 @@ SLPM-66468: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66469: name: 「ラブ★コン 〜パンチDEコント〜」限定版 name-sort: らぶこん ぱんちでこんと [げんていばん] @@ -46343,8 +43557,6 @@ SLPM-66473: preloadFrameData: 1 # Fixes numberplates and ensures above targets are valid. roundSprite: 1 # Fixes lines in some post-effects. gpuTargetCLUT: 1 # Fixes light occlusion. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66474: name: オーディンスフィア name-sort: おーでぃんすふぃあ @@ -46428,9 +43640,6 @@ SLPM-66485: name-sort: すてーと おぶ えまーじぇんしー りべんじ name-en: "State of Emergency - Revenge" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66486: name: てんたま-1st Sunny Sideー <2800コレクション> name-sort: てんたま-1st Sunny Sideー <2800これくしょん> @@ -46512,8 +43721,6 @@ SLPM-66498: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66499: name: 神様家族 応援願望 name-sort: かみさまかぞく おうえんがんぼう @@ -46550,8 +43757,6 @@ SLPM-66503: - DMABusyHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66504: name: 鬼武者2 MEGA HITS! name-sort: おにむしゃ2 MEGA HITS! @@ -46613,8 +43818,6 @@ SLPM-66514: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66515: name: EA BEST HITS スター・ウォーズ エピソード3 シスの復讐 name-sort: すたーうぉーず えぴそーど3 しすのふくしゅう [EA BEST HITS] @@ -46826,8 +44029,6 @@ SLPM-66558: name-en: "Tomb Raider - Legend" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes distant characters and models. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. @@ -46859,8 +44060,6 @@ SLPM-66562: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLAJ-25075" - "SLPM-66232" @@ -46907,8 +44106,6 @@ SLPM-66567: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLPM-66568: name: ユービーアイソフト ベスト ブラザー イン アームズ ロード トゥ ヒル サーティ name-sort: ぶらざー いん あーむず ろーど とぅ ひる さーてぃ [ゆーびーあいそふと べすと] @@ -46940,8 +44137,6 @@ SLPM-66572: region: "NTSC-J" gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLPM-66572" - "SLPS-20423" @@ -47107,9 +44302,6 @@ SLPM-66600: region: "NTSC-J" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66601: name: EA BEST HITS SSX on tour name-sort: SSX on tour [EA BEST HITS] @@ -47117,8 +44309,6 @@ SLPM-66601: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66602: name: 龍が如く 2 [ディスク1/2] name-sort: りゅうがごとく2 [でぃすく1/2] @@ -47203,8 +44393,6 @@ SLPM-66616: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLPM-66617: name: ニード・フォー・スピード カーボン name-sort: にーど ふぉー すぴーど かーぼん @@ -47283,8 +44471,6 @@ SLPM-66629: region: "NTSC-J" gsHWFixes: autoFlush: 1 # Fixes lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66630: name: メルヘヴン ARM FIGHT DREAM コナミ・ザ・ベスト name-sort: めるへゔん ARM FIGHT DREAM こなみ・ざ・べすと @@ -47378,8 +44564,6 @@ SLPM-66645: region: "NTSC-J" gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66646: name: シャイニング・フォース イクサ name-sort: しゃいにんぐ・ふぉーす いくさ @@ -47401,8 +44585,6 @@ SLPM-66651: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLPM-66652: @@ -47416,8 +44598,6 @@ SLPM-66652: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -47541,9 +44721,6 @@ SLPM-66672: name-sort: すぷりんたーせる にじゅうすぱい name-en: "Tom Clancy's Splinter Cell - Double Agent" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66673: name: プリンス・オブ・ペルシャ ケンシ ノ ココロ [ユービーアイソフトベスト] name-sort: ぷりんす おぶ ぺるしゃ けんし の こころ [ゆーびーあいそふとべすと] @@ -47558,9 +44735,6 @@ SLPM-66674: region: "NTSC-J" clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66675: name: KINGDOM HEARTS II FINAL MIX+ 通常版 name-sort: KINGDOM HEARTS II FINAL MIX+ @@ -47624,9 +44798,6 @@ SLPM-66681: compat: 5 roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLPM-66683: name: デビルサマナー 葛葉ライドウ 対 アバドン王 初回生産版 name-sort: でびるさまなー くずのはらいどう たい あばどんおう しょかいせいさんばん @@ -47670,9 +44841,6 @@ SLPM-66689: name-sort: ぺるそな3ふぇす [あぺんどでぃすくばん] name-en: "Persona 3 FES [Append Edition]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 memcardFilters: - "SLPM-66445" - "SLPM-66689" @@ -47682,9 +44850,6 @@ SLPM-66690: name-sort: ぺるそな3ふぇす name-en: "Persona 3 FES [Independent Starting Version]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 memcardFilters: - "SLPM-66445" - "SLPM-66689" @@ -47731,8 +44896,6 @@ SLPM-66697: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66698: name: 史上最強の弟子ケンイチ 激闘!ラグナレク八拳豪 name-sort: しじょうさいきょうのでしけんいち げきとう!らぐなれくはちけんごう @@ -47764,8 +44927,6 @@ SLPM-66703: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66704: name: ネギま!? どりーむたくてぃっく 夢見る乙女はプリンセス 舞姫版 name-sort: ねぎま!? どりーむたくてぃっく ゆめみるおとめはぷりんせす まいひめばん @@ -47799,8 +44960,6 @@ SLPM-66710: name-en: "Godfather, The" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLPM-66712: @@ -47917,8 +45076,6 @@ SLPM-66731: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" SLPM-66732: @@ -47981,8 +45138,6 @@ SLPM-66739: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -48067,8 +45222,6 @@ SLPM-66752: gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. mergeSprite: 1 # Removes occasional vertical lines. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPM-66753: name: 月面兎兵器ミーナ -ふたつのPROJECT M- [限定版] name-sort: げつめんとへいきみーな -ふたつのPROJECT M- [げんていばん] @@ -48299,8 +45452,6 @@ SLPM-66792: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66793: name: METAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 2 SONS OF LIBERTY [ディスク2/2] name-sort: METAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 2 SONS OF LIBERTY [でぃすく2/2] @@ -48310,8 +45461,6 @@ SLPM-66793: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66794: name: MERAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 3 SNAKE EATER name-sort: MERAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 3 SNAKE EATER @@ -48323,8 +45472,6 @@ SLPM-66794: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurriness. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-66795: name: "Metal Gear & Metal Gear 2 - Solid Snake" @@ -48394,8 +45541,6 @@ SLPM-66808: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 4 # Fixes building and ground colours. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPM-66809: name: 最終試験くじら−Alive− name-sort: さいしゅうしけんくじら-Alive- @@ -48520,9 +45665,6 @@ SLPM-66836: name-sort: EA SPORTS らぐびー08 name-en: "EA Sports Rugby '08" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66837: name: マッデン NFL 08 name-sort: まっでん NFL 08 @@ -48530,9 +45672,6 @@ SLPM-66837: region: "NTSC-J" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66838: name: ファンタスティックフォーチュン2☆☆☆(トリプルスター) BEST HIT セレクション name-sort: ふぁんたすてぃっくふぉーちゅん2とりぷるすたー BEST HIT せれくしょん @@ -48608,8 +45747,6 @@ SLPM-66851: region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66852: name: カプコン クラシックス コレクション Best Price name-sort: かぷこん くらしっくす これくしょん [Best Price] @@ -48622,8 +45759,6 @@ SLPM-66853: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 2 # Fixes text box opacity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66854: name: ストリートファイターゼロ ファイターズ ジェネレーション Best Price name-sort: すとりーとふぁいたーぜろ ふぁいたーず じぇねれーしょん Best Price @@ -48705,9 +45840,6 @@ SLPM-66868: name-sort: すぷりんたーせる にじゅうすぱい [ゆーびーあいそふとべすと] name-en: "Tom Clancy's Splinter Cell - Double Agent [Ubisoft the Best]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66869: name: EA BEST HITS ニード・フォー・スピード カーボン name-sort: にーど ふぉー すぴーど かーぼん [EA BEST HITS] @@ -48781,8 +45913,6 @@ SLPM-66881: gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. roundSprite: 1 # Fixes misaligned map. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 skipDrawStart: 1 # Removes large black box around player car till we properly emulate it. skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it. SLPM-66882: @@ -49205,8 +46335,6 @@ SLPM-66961: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" SLPM-66962: @@ -49220,8 +46348,6 @@ SLPM-66962: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -49248,8 +46374,6 @@ SLPM-66966: name-en: "Godfather, The [EA-SY! 1980]" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLPM-66967: @@ -49412,8 +46536,6 @@ SLPM-67002: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-67003: name: サクラ大戦 〜熱き血潮に〜 name-sort: さくらたいせん 〜あつきちしおに〜 @@ -49435,8 +46557,6 @@ SLPM-67005: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLPM-67006: @@ -49460,8 +46580,6 @@ SLPM-67008: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-67009: name: サクラ大戦V 〜さらば愛しき人よ〜 name-sort: さくらたいせんV 〜さらばいとしきひとよ〜 @@ -49506,8 +46624,6 @@ SLPM-67013: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SLPM-67014: name: "Sengoku Musou 2 - Moushouden" region: "NTSC-J" @@ -49526,8 +46642,6 @@ SLPM-67017: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SLPM-67502: name: "Devil May Cry" region: "NTSC-K" @@ -49547,8 +46661,6 @@ SLPM-67504: eeRoundMode: 0 # Fixes riders vanish into the floor. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-67505: name: "007 - Agent Under Fire" region: "NTSC-K" @@ -49582,9 +46694,6 @@ SLPM-67508: SLPM-67512: name: "2002 FIFA World Cup" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-67513: name: "Final Fantasy X International" region: "NTSC-K" @@ -49605,8 +46714,6 @@ SLPM-67515: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-67516: name: "Soul Reaver 2" region: "NTSC-K" @@ -49641,8 +46748,6 @@ SLPM-67524: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-67525: name: "Medal of Honor - Frontline" region: "NTSC-K" @@ -49659,8 +46764,6 @@ SLPM-67527: vuClampMode: 2 # White textures. gsHWFixes: halfPixelOffset: 2 # Fixes depth line and blur. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-67528: name: "Hajime no Ippo - Victorious Boxers [Championship Edition]" region: "NTSC-K" @@ -49730,8 +46833,6 @@ SLPM-67546: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLPM-67550: @@ -49750,8 +46851,6 @@ SLPM-68005: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. SLPM-68007: name: "Karaoke Revolution-you Mic Doukon Online Otameshi Disc" @@ -49772,8 +46871,6 @@ SLPM-68016: region: "NTSC-J" gsHWFixes: autoFlush: 1 # Fixes lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-68017: name: "Shin Onimusha - Dawn of Dreams [Saikyou Save Data]" region: "NTSC-J" @@ -49809,8 +46906,6 @@ SLPM-68503: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-68504: name: "Tokimeki Memorial 3 - Special Sound Track" region: "NTSC-J" @@ -49835,8 +46930,6 @@ SLPM-68516: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurriness. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-68519: name: "Enthusia Professional Racing - Subaru Impreza WRX STI" @@ -49855,8 +46948,6 @@ SLPM-68520: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. SLPM-68521: name: ".hack frägment [Senkou Release-ban]" @@ -49971,9 +47062,6 @@ SLPM-74205: region: "NTSC-J" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLPM-74206: name: 鬼武者 PlayStation 2 the Best name-sort: おにむしゃ PlayStation 2 the Best @@ -50089,8 +47177,6 @@ SLPM-74229: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-74230: name: Devil May Cry PlayStation 2 the Best name-sort: Devil May Cry PlayStation 2 the Best @@ -50139,9 +47225,6 @@ SLPM-74236: name-sort: しんさんごくむそう4 PlayStation 2 the Best name-en: "Shin Sangoku Musou 4 [PlayStation 2 the Best]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-74237: name: NEW人生ゲーム PlayStation 2 the Best name-sort: NEWじんせいげーむ PlayStation 2 the Best @@ -50195,8 +47278,6 @@ SLPM-74243: preloadFrameData: 1 # Fixes numberplates and ensures above targets are valid. roundSprite: 1 # Fixes lines in some post-effects. gpuTargetCLUT: 1 # Fixes light occlusion. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-74244: name: ファンタシー スター ユニバース PlayStation 2 the Best name-sort: ふぁんたしーすたーゆにばーす PlayStation 2 the Best @@ -50291,8 +47372,6 @@ SLPM-74255: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-74256: name: "Metal Gear Solid 2 - Sons of Liberty [PlayStation 2 the Best] [Disc 2 of 2]" region: "NTSC-J" @@ -50300,8 +47379,6 @@ SLPM-74256: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-74257: name: "Metal Gear Solid 3 - Subsistence (Disc 1) (Subsistence)" region: "NTSC-J" @@ -50328,8 +47405,6 @@ SLPM-74262: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-74263: name: "Nobunaga no Yabou - Tenka Sousei" region: "NTSC-J" @@ -50380,9 +47455,6 @@ SLPM-74277: name-en: "Persona 3 FES [PlayStation 2 the Best]" region: "NTSC-J" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 SLPM-74278: name: ペルソナ4 PlayStation 2 the Best name-sort: ぺるそな4 PlayStation 2 the Best @@ -50418,8 +47490,6 @@ SLPM-74288: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-74301: name: 龍が如く2 PlayStation 2 the Best name-sort: りゅうがごとく2 PlayStation 2 the Best @@ -50526,16 +47596,11 @@ SLPM-74901: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-83770: name: ペルソナ3フェス [アペンドディスク版] name-sort: ぺるそな3ふぇす [あぺんどでぃすくばん] name-en: "Persona 3 FES [Append Edition]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 SLPM-84075: name: "Anubis Zone of Enders Special Edition [Konami Dendou Selection]" region: "NTSC-J" @@ -50566,9 +47631,6 @@ SLPS-20002: name-en: "Doukyu Billiards" region: "NTSC-J" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20003: name: ストリートファイターEX3 name-sort: すとりーとふぁいたーEX3 @@ -50603,8 +47665,6 @@ SLPS-20007: gsHWFixes: textureInsideRT: 1 roundSprite: 1 # Fixes font misalignment when upscaling. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20008: name: "Morita Shougi" region: "NTSC-J" @@ -50690,8 +47750,6 @@ SLPS-20023: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Fixes character models. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLPS-20024: name: フレースヴェルグ name-sort: ふれーすゔぇるぐ @@ -50776,9 +47834,6 @@ SLPS-20040: name-sort: MotoGP name-en: "MotoGP" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and tree textures to match sw renderer. - trilinearFiltering: 1 SLPS-20041: name: 麻雀悟空 大聖 name-sort: まーじゃんごくう たいせい @@ -50897,9 +47952,6 @@ SLPS-20065: region: "NTSC-J" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20066: name: 天使のプレゼント マール王国物語 name-sort: てんしのぷれぜんと まーるおうこくものがたり @@ -50910,9 +47962,6 @@ SLPS-20067: name-sort: CRAZY BUMP’S かっとびかーばとる! name-en: "Crazy Bumps" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20068: name: MIDNIGHT CLUB〜STREET RACING〜 name-sort: MIDNIGHT CLUB〜STREET RACING〜 @@ -50971,9 +48020,6 @@ SLPS-20083: region: "NTSC-J" gameFixes: - VUSyncHack # Fixes graphics. - gsHWFixes: - mipmap: 2 # Fixes ground graphics. - trilinearFiltering: 1 # Fixes ground graphics. SLPS-20084: name: BASIC STUDIO パワフルゲーム工房 [ディスク1/2] name-sort: BASIC STUDIO ぱわふるげーむこうぼう [でぃすく1/2] @@ -51014,9 +48060,6 @@ SLPS-20092: name-sort: たいがー・うっず PGA TOUR 2001 name-en: "Tiger Woods PGA Tour 2001" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20093: name: "Super Mic-chan" region: "NTSC-J" @@ -51045,9 +48088,6 @@ SLPS-20098: name-sort: まじかるすぽーつ Hard Hitter name-en: "Magical Sports - Hard Hitter" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Improves ground texture rendering. - trilinearFiltering: 1 SLPS-20099: name: "Dream Audition 3" region: "NTSC-J" @@ -51121,9 +48161,6 @@ SLPS-20113: name-sort: たいむくらいしす2+がんこん2 name-en: "Time Crisis II [with Guncon 2]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-20114: name: "TVware Jouhou Kakumei Series - Katei no Igaku" region: "NTSC-J" @@ -51153,9 +48190,6 @@ SLPS-20122: name-sort: たいむくらいしす2 name-en: "Time Crisis II" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-20123: name: "Initial D - Takahashi Ryousuke no Typing Saisoku Riron" region: "NTSC-J" @@ -51328,9 +48362,6 @@ SLPS-20172: SLPS-20173: name: "Magical Sports - Hard Hitter 2" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Improves ground texture rendering. - trilinearFiltering: 1 SLPS-20174: name: "Typing Renai Hakusho - Boys Be... [with Keyboard]" region: "NTSC-J" @@ -51481,9 +48512,6 @@ SLPS-20216: region: "NTSC-J" gameFixes: - VUSyncHack # Fixes graphics. - gsHWFixes: - mipmap: 2 # Fixes ground graphics. - trilinearFiltering: 1 # Fixes ground graphics. SLPS-20217: name: "Hokka Hoka Sentou" region: "NTSC-J" @@ -51566,8 +48594,6 @@ SLPS-20234: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. SLPS-20237: name: "Saikyou Toudai Shougi 3" @@ -51607,9 +48633,6 @@ SLPS-20245: SLPS-20246: name: "Rally Shox" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLPS-20247: name: "Lotus Challenge" region: "NTSC-J" @@ -52356,9 +49379,6 @@ SLPS-20423: region: "NTSC-J" clampModes: vuClampMode: 3 # Fixes bad coordinate spam. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20424: name: 太鼓の達人 とびっきり!アニメスペシャル [「タタコン」同梱版] name-sort: たいこのたつじん とびっきり!あにめすぺしゃる [「たたこん」どうこんばん] @@ -52383,8 +49403,6 @@ SLPS-20426: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20427: name: "Pachi-Slot Club Collection - Pachi-Slot da yo Koumon-chama" region: "NTSC-J" @@ -52597,9 +49615,6 @@ SLPS-20469: name-en: "Matching Maker 2 - Zoku Boku no Machi-zukuri" region: "NTSC-J" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20470: name: SIMPLE2000シリーズ Vol.103 THE地球防衛軍タクティクス name-sort: しんぷる2000しりーず Vol.103 THEちきゅうぼうえいぐんたくてぃくす @@ -52706,8 +49721,6 @@ SLPS-20489: name-en: "Simple 2000 Series Vol. 114 - The Onna Okappichi Torimonochou - Oharu-chan GoGoGo!" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, cleans up texture detail. - trilinearFiltering: 1 getSkipCount: "GSC_Simple2000Vol114" SLPS-20490: name: パチスロ倶楽部コレクション アイムジャグラーEX〜ジャグラーセレクション〜 @@ -52835,8 +49848,6 @@ SLPS-25003: eeClampMode: 3 # Fixes hanging before going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Fixes terrain color rendering. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SLPS-25004: name: 建設重機喧嘩バトル ぶちギレ金剛!! name-sort: けんせつじゅうきけんかばとる ぶちぎれこんごう!! @@ -52863,8 +49874,6 @@ SLPS-25007: eeClampMode: 2 # Fixes Abnormal AI behavior. gsHWFixes: textureInsideRT: 1 # Fixes texture corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25008: name: 魔術士オーフェン name-sort: まじゅつしおーふぇん @@ -53104,8 +50113,6 @@ SLPS-25044: preloadFrameData: 1 # Fixes textures and flickering such as the wall and sky. roundSprite: 2 # Fixes black lines in character sprites. textureInsideRT: 1 # Fixes missing effects. - mipmap: 2 # Fixes shimmering noisy textures - trilinearFiltering: 1 # Fixes shimmering noisy textures SLPS-25045: name: リリーのアトリエ 〜ザールブルグの錬金術士3〜 name-sort: りりーのあとりえ ざーるぶるぐのれんきんじゅつし3 @@ -53156,8 +50163,6 @@ SLPS-25052: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering and edge of screen issues in 16:9 mode. - trilinearFiltering: 1 roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. mergeSprite: 1 # Fixes vertical lines. @@ -53190,8 +50195,6 @@ SLPS-25057: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 04C3765E: content: |- @@ -53307,8 +50310,6 @@ SLPS-25078: eeRoundMode: 0 # Fixes riders vanish into the floor. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25079: name: MADDEN NFL スーパーボウル 2002 name-sort: MADDEN NFL すーぱーぼうる 2002 @@ -53316,9 +50317,6 @@ SLPS-25079: region: "NTSC-J" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25080: name: 宇宙戦艦ヤマト イスカンダルへの追憶(初回生産限定版) name-sort: うちゅうせんかんやまと いすかんだるへのついおく [しょかいせいさんげんていばん] @@ -53367,8 +50365,6 @@ SLPS-25089: - VUSyncHack # Fixes flickering and missing textures. gsHWFixes: textureInsideRT: 1 # Fixes graphical corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25094: name: リーヴェルファンタジア 〜マリエルと妖精物語〜 name-sort: りーゔぇるふぁんたじあ まりえるとようせいものがたり @@ -53475,8 +50471,6 @@ SLPS-25112: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25113: name: 絶体絶命都市 name-sort: ぜったいぜつめいとし @@ -53486,8 +50480,6 @@ SLPS-25113: gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25114: name: 機甲武装Gブレイカー 第三次クラウディア大戦 name-sort: きこうぶそうGぶれいかー だいさんじくらうでぃあたいせん @@ -53508,9 +50500,6 @@ SLPS-25118: name-sort: 2002FIFAわーるどかっぷ name-en: "2002 FIFA World Cup" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25119: name: ガレリアンズ:アッシュ name-sort: がれりあんず あっしゅ @@ -53539,8 +50528,6 @@ SLPS-25121: region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCPS-55029" - "SCPS-55042" @@ -53644,9 +50631,6 @@ SLPS-25142: region: "NTSC-J" gameFixes: - VUSyncHack # Fixes the inverted legs. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25143: name: .hack//悪性変異 Vol.2 name-sort: どっとはっく あくせいへんい Vol.2 @@ -53730,9 +50714,6 @@ SLPS-25157: region: "NTSC-J" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25158: name: .hack//侵食汚染 Vol.3 name-sort: どっとはっく しんしょくおせん Vol.3 @@ -53842,8 +50823,6 @@ SLPS-25177: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 2 # Improves lighting, maximum blending is needed for full accuracy. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25178: name: アルゴスの戦士 name-sort: あるごすのせんし @@ -54002,8 +50981,6 @@ SLPS-25204: region: "NTSC-J" gsHWFixes: roundSprite: 2 # Fixes lines at the edges of the HUD. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 SLPS-25205: name: イース I・II エターナルストーリー [特別限定版] name-sort: いーす I・II えたーなるすとーりー [とくべつげんていばん] @@ -54210,8 +51187,6 @@ SLPS-25246: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes lava effect. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25247: name: R-TYPE FINAL name-sort: R-TYPE FINAL @@ -54366,9 +51341,6 @@ SLPS-25272: name-sort: HULK name-en: "Hulk, The" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25274: name: あいかぎ 〜ぬくもりとひだまりの中で〜 name-sort: あいかぎ ぬくもりとひだまりのなかで @@ -54543,8 +51515,6 @@ SLPS-25310: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25311: name: SPY FICTION name-sort: SPY FICTION @@ -54666,9 +51636,6 @@ SLPS-25333: name-sort: ぎゃろっぷれーさー らっきー7 name-en: "Gallop Racer Lucky 7" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25334: name: シャドウハーツ II [通常版] [ディスク1/2] name-sort: しゃどうはーつ II [でぃすく1/2] @@ -54709,8 +51676,6 @@ SLPS-25338: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -54726,8 +51691,6 @@ SLPS-25339: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -54804,8 +51767,6 @@ SLPS-25351: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLPS-25352: @@ -55025,9 +51986,6 @@ SLPS-25384: name-sort: てんちゅう くれない name-en: "Tenchu Kurenai" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25385: name: フレンズ 〜青春の輝き〜 name-sort: ふれんず せいしゅんのかがやき @@ -55155,8 +52113,6 @@ SLPS-25406: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLPS-25407: @@ -55172,8 +52128,6 @@ SLPS-25408: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level. cpuSpriteRenderLevel: 2 # Needed for above. memcardFilters: @@ -55238,8 +52192,6 @@ SLPS-25418: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -55278,8 +52230,6 @@ SLPS-25422: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -55489,8 +52439,6 @@ SLPS-25461: halfPixelOffset: 1 # Fixes misaligned blur. cpuSpriteRenderBW: 1 # Fixes broken shadow caused by HPO 1. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25462: name: アーマード・コア ラストレイヴン name-sort: あーまーどこあ らすとれいゔん @@ -55499,8 +52447,6 @@ SLPS-25462: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. memcardFilters: - "SLPS-25338" @@ -55608,9 +52554,6 @@ SLPS-25480: name-sort: じぱんぐ name-en: "ZIPANG" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25481: name: ガッツだ!!森の石松 name-sort: がっつだ もりのいしまつ @@ -55766,8 +52709,6 @@ SLPS-25510: gsHWFixes: alignSprite: 1 # Fixes vertical lines. halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SLPS-25511: name: 羅刹 -Alternative- @@ -56010,8 +52951,6 @@ SLPS-25557: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SLPS-25558: name: ネオジオ バトルコロシアム @@ -56044,8 +52983,6 @@ SLPS-25563: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLPS-25564: @@ -56165,9 +53102,6 @@ SLPS-25580: name-sort: ちきん りとる name-en: "Chicken Little" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25581: name: SIMPLE2000シリーズ Vol.92 THE 呪いのゲーム name-sort: しんぷる2000しりーず Vol.92 THE のろいのげーむ @@ -56405,8 +53339,6 @@ SLPS-25626: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25627: name: 機動戦士ガンダム クライマックスU.C. name-sort: きどうせんしがんだむ くらいまっくすU.C. @@ -56426,8 +53358,6 @@ SLPS-25629: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -56507,8 +53437,6 @@ SLPS-25640: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: # Allows import of Xenosaga II save data. - "SLPS-25640" - "SLPS-25368" @@ -56523,8 +53451,6 @@ SLPS-25641: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLPS-25640" - "SLPS-25368" @@ -56824,9 +53750,6 @@ SLPS-25686: name-sort: じょじょのきみょうなぼうけん ふぁんとむぶらっど name-en: "Jojo no Kimyou na Bouken - Phantom Blood" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25687: name: コロボットアドベンチャー name-sort: ころぼっとあどべんちゃー @@ -57079,8 +54002,6 @@ SLPS-25730: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. SLPS-25731: name: ARMORED CORE 2 (ARMORED CORE PREMIUM BOX同梱用) @@ -57654,9 +54575,6 @@ SLPS-25834: name-sort: とらんすふぉーまー THE GAME name-en: "Transformers - The Game" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out texture transitions. SLPS-25835: name: スーパーロボット大戦OG外伝 [限定版] name-sort: すーぱーろぼっとたいせんOGがいでん [げんていばん] @@ -57700,8 +54618,6 @@ SLPS-25840: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25841: name: テイルズ オブ デスティニー ディレクターズカット プレミアムBOX name-sort: ているず おぶ ですてぃにー でぃれくたーずかっと [ぷれみあむBOX] @@ -57891,8 +54807,6 @@ SLPS-25879: recommendedBlendingLevel: 2 # Fixes door transitions. halfPixelOffset: 4 # Reduces ghosting. roundSprite: 2 # Reduces ghosting. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPS-25880: name: "True Fortune" region: "NTSC-J" @@ -57928,8 +54842,6 @@ SLPS-25886: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25887: name: スーパーロボット大戦Z name-sort: すーぱーろぼっとたいせんZ @@ -57963,8 +54875,6 @@ SLPS-25889: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25890: name: ギターヒーロー3 レジェンドオブロック name-sort: ぎたーひーろー3 れじぇんどおぶろっく @@ -57975,8 +54885,6 @@ SLPS-25890: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25891: name: "Nogizaka Haruka no Himitsu - Cosplay, Hajimemashita" region: "NTSC-J" @@ -58122,8 +55030,6 @@ SLPS-25927: gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes missing blur layer. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25928: name: "Little Anchor" region: "NTSC-J" @@ -58195,8 +55101,6 @@ SLPS-25945: name: "Lara Croft Tomb Raider - Legend [Best of Spike]" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes distant characters and models. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. @@ -58219,8 +55123,6 @@ SLPS-25950: recommendedBlendingLevel: 2 # Fixes door transitions. halfPixelOffset: 4 # Reduces ghosting. roundSprite: 2 # Reduces ghosting. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPS-25953: name: "Daisenryaku VII - Exceed" region: "NTSC-J" @@ -58302,8 +55204,6 @@ SLPS-25986: gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes missing blur layer. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25987: name: "Amagami [EBKore+]" region: "NTSC-J" @@ -58378,8 +55278,6 @@ SLPS-29003: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLPS-29004: @@ -58391,8 +55289,6 @@ SLPS-29004: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLPS-29005: @@ -58452,9 +55348,6 @@ SLPS-73006: name-sort: たいむくらいしす2 PlayStation 2 the Best name-en: "Time Crisis II [PlayStation 2 the Best]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-73007: name: "Kamaitachi no Yoru 2 - Kangoku-jima no Warabe-uta - Special Eizou" region: "NTSC-J" @@ -58532,8 +55425,6 @@ SLPS-73202: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -58549,8 +55440,6 @@ SLPS-73203: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -58566,8 +55455,6 @@ SLPS-73204: gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-73205: name: エースコンバット04 シャッタードスカイ PlayStation 2 the Best name-sort: えーすこんばっと04 しゃったーどすかい PlayStation 2 the Best @@ -58577,8 +55464,6 @@ SLPS-73205: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering and edge of screen issues in 16:9 mode. - trilinearFiltering: 1 roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. mergeSprite: 1 # Fixes vertical lines. @@ -58673,8 +55558,6 @@ SLPS-73218: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -58712,8 +55595,6 @@ SLPS-73223: gsHWFixes: alignSprite: 1 # Fixes vertical lines. halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SLPS-73224: name: ゼノサーガ エピソードII[善悪の彼岸] PlayStation 2 the Best [ディスク1/2] @@ -58752,9 +55633,6 @@ SLPS-73226: name-sort: てんちゅう くれない PlayStation 2 the Best name-en: "Tenchu Kurenai [PlayStation 2 the Best]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-73227: name: Another Century’s Episode PlayStation 2 the Best name-sort: Another Century’s Episode PlayStation 2 the Best @@ -58936,8 +55814,6 @@ SLPS-73247: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. memcardFilters: - "SLPS-25338" @@ -58968,8 +55844,6 @@ SLPS-73250: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -59097,8 +55971,6 @@ SLPS-73403: eeClampMode: 2 # Fixes Abnormal AI behavior. gsHWFixes: textureInsideRT: 1 # Fixes texture corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-73404: name: 風のクロノア2〜世界が望んだ忘れもの〜PlayStation 2 the Best name-sort: かぜのくろのあ2 せかいがのぞんだわすれもの PlayStation 2 the Best @@ -59145,8 +56017,6 @@ SLPS-73410: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering and edge of screen issues in 16:9 mode. - trilinearFiltering: 1 roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. mergeSprite: 1 # Fixes vertical lines. @@ -59178,8 +56048,6 @@ SLPS-73415: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 2 # Improves lighting, maximum blending is needed for full accuracy. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-73416: name: スーパーロボット大戦IMPACT PlayStation 2 the Best name-sort: すーぱーろぼっとたいせんIMPACT PlayStation 2 the Best @@ -59195,8 +56063,6 @@ SLPS-73417: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-73418: name: シャドウハーツ PlayStation 2 the Best name-sort: しゃどうはーつ [PlayStation 2 the Best] @@ -59342,8 +56208,6 @@ SLUS-20014: eeClampMode: 2 # Fixes Abnormal AI behavior. gsHWFixes: textureInsideRT: 1 # Fixes texture corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20015: name: "Eternal Ring" region: "NTSC-U" @@ -59358,8 +56222,6 @@ SLUS-20016: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Fixes terrain color rendering. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SLUS-20017: name: "Maximo - Ghosts to Glory" region: "NTSC-U" @@ -59382,9 +56244,6 @@ SLUS-20024: compat: 5 roundModes: eeRoundMode: 0 # Fixes pathing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20028: name: "The Operative - No One Lives Forever" name-sort: "Operative, The - No One Lives Forever" @@ -59392,8 +56251,6 @@ SLUS-20028: compat: 5 gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending and also needs Full Blending to fix the lighting. SLUS-20029: name: "Top Gear Daredevil" region: "NTSC-U" @@ -59465,8 +56322,6 @@ SLUS-20047: compat: 5 gsHWFixes: recommendedBlendingLevel: 5 # Corrects lighting to match software. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20048: name: "Legion - The Legend of Excalibur" region: "NTSC-U" @@ -59497,9 +56352,6 @@ SLUS-20058: name: "MotoGP" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and tree textures to match sw renderer. - trilinearFiltering: 1 SLUS-20062: name: "Grand Theft Auto III" region: "NTSC-U" @@ -59515,9 +56367,6 @@ SLUS-20064: name: "Oni" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: FD9CD8FC: content: |- @@ -59529,16 +56378,10 @@ SLUS-20065: name: "Smuggler's Run" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20066: name: "Half-Life" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20069: name: "The Bouncer" name-sort: "Bouncer, The" @@ -59547,9 +56390,6 @@ SLUS-20069: SLUS-20070: name: "Q-Ball Billiards Master" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20071: name: "DOA 2 - Hardcore" region: "NTSC-U" @@ -59659,16 +56499,11 @@ SLUS-20093: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20094: name: "X Squad" region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 3 # Fixes character models. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20095: name: "SSX" region: "NTSC-U" @@ -59715,9 +56550,6 @@ SLUS-20104: name: "Tiger Woods PGA Tour 2001" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20105: name: "MDK 2 - Armageddon" region: "NTSC-U" @@ -59736,8 +56568,6 @@ SLUS-20111: compat: 5 gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20112: name: "Star Trek - Shattered Universe" region: "NTSC-U" @@ -59749,16 +56579,11 @@ SLUS-20113: gsHWFixes: textureInsideRT: 1 roundSprite: 1 # Fixes font misalignment when upscaling. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20114: name: "The Simpsons Skateboarding" name-sort: "Simpsons, The - Skateboarding" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20115: name: "Super Bust-A-Move" region: "NTSC-U" @@ -59831,8 +56656,6 @@ SLUS-20144: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20145: name: "Ring of Red" region: "NTSC-U" @@ -59859,8 +56682,6 @@ SLUS-20149: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves reflections on weapons and metalic surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 roundSprite: 1 # Fixes font artifacts. SLUS-20150: name: "Knockout Kings 2001" @@ -59887,8 +56708,6 @@ SLUS-20152: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering and edge of screen issues in 16:9 mode. - trilinearFiltering: 1 roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. mergeSprite: 1 # Fixes vertical lines. @@ -59927,9 +56746,6 @@ SLUS-20159: name: "Dave Mirra Freestyle BMX 2" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Fixes noisy bumpy textures. - trilinearFiltering: 1 # Smoothes out mipmapping SLUS-20160: name: "Winback - Covert Operations" region: "NTSC-U" @@ -60067,9 +56883,6 @@ SLUS-20197: roundModes: eeRoundMode: 2 # Fixes game board jittering. vu0RoundMode: 2 # Fixes Gauntlet Golf drawbridges not operating. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20198: name: "FireBlade" region: "NTSC-U" @@ -60084,9 +56897,6 @@ SLUS-20202: compat: 5 gameFixes: - EETimingHack # Fixes credits screen. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-20204: name: "Smuggler's Run 2 - Hostile Territory" region: "NTSC-U" @@ -60110,9 +56920,6 @@ SLUS-20209: name: "Midnight Club II" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and tree textures to match software. - trilinearFiltering: 1 patches: E5F2DF38: content: |- @@ -60193,9 +57000,6 @@ SLUS-20219: name: "Time Crisis II" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20220: name: "Dead to Rights" region: "NTSC-U" @@ -60312,9 +57116,6 @@ SLUS-20241: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20242: name: "Legends of Wrestling" region: "NTSC-U" @@ -60354,8 +57155,6 @@ SLUS-20250: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20251: name: "Harvest Moon - Save the Homeland" region: "NTSC-U" @@ -60392,9 +57191,6 @@ SLUS-20263: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20264: name: "F1 2001" region: "NTSC-U" @@ -60418,8 +57214,6 @@ SLUS-20267: compat: 5 gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLUS-20267" - "SLUS-20562" @@ -60535,8 +57329,6 @@ SLUS-20291: compat: 5 gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_BigMuthaTruckers" SLUS-20292: name: "Tsugunai - Atonement" @@ -60604,8 +57396,6 @@ SLUS-20307: compat: 5 gsHWFixes: autoFlush: 1 # Fixes missing blur layer on sky. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLUS-20308: name: "ESPN - NFL Prime Time 2002" region: "NTSC-U" @@ -60658,8 +57448,6 @@ SLUS-20315: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Fixes gem reflections. SLUS-20316: name: "WWF SmackDown! - Just Bring It!" @@ -60673,8 +57461,6 @@ SLUS-20318: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 36E02E91: content: |- @@ -60716,8 +57502,6 @@ SLUS-20326: eeRoundMode: 0 # Fixes riders vanish into the floor. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20327: name: "Aggressive Inline" region: "NTSC-U" @@ -60769,8 +57553,6 @@ SLUS-20336: compat: 5 gsHWFixes: autoFlush: 1 # Fixes lens flares. - mipmap: 2 # Fixes texture flickering during movement. - trilinearFiltering: 1 gpuTargetCLUT: 1 # Fixes lens flares going through objects. bilinearUpscale: 2 # Smooths out sun glare textures. SLUS-20337: @@ -60780,8 +57562,6 @@ SLUS-20337: gsHWFixes: halfPixelOffset: 2 # Fixes upscaling lines. autoFlush: 2 # Fixes sun penetration. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20339: name: "Bass Fishing Duel - Sega Sports" region: "NTSC-U" @@ -60805,8 +57585,6 @@ SLUS-20343: preloadFrameData: 1 # Fixes textures and flickering such as the wall and sky. roundSprite: 2 # Fixes black lines in character sprites. textureInsideRT: 1 # Fixes missing effects. - mipmap: 2 # Fixes shimmering noisy textures - trilinearFiltering: 1 # Fixes shimmering noisy textures SLUS-20344: name: "Rez" region: "NTSC-U" @@ -60862,8 +57640,6 @@ SLUS-20353: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20354: name: "Red Card Soccer 2003" region: "NTSC-U" @@ -60872,9 +57648,6 @@ SLUS-20355: name: "Tom & Jerry - War of the Whiskers" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, cleans up texture detail. - trilinearFiltering: 1 SLUS-20356: name: "TransWorld Surf" region: "NTSC-U" @@ -60894,9 +57667,6 @@ SLUS-20361: name: "Rally Fusion - Race of Champions" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20362: name: "Need for Speed - Hot Pursuit 2" region: "NTSC-U" @@ -60907,8 +57677,6 @@ SLUS-20362: vuClampMode: 2 # White textures. gsHWFixes: halfPixelOffset: 2 # Fixes depth line and blur. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20363: name: "Sled Storm" region: "NTSC-U" @@ -60920,9 +57688,6 @@ SLUS-20364: region: "NTSC-U" gameFixes: - VUSyncHack # Fixes the inverted legs. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20365: name: "Pirates - Legend of Black Kat" region: "NTSC-U" @@ -60982,8 +57747,6 @@ SLUS-20378: - VUSyncHack # Fixes flickering and missing textures. gsHWFixes: textureInsideRT: 1 # Fixes graphical corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 466D1C13: content: |- @@ -61002,8 +57765,6 @@ SLUS-20380: region: "NTSC-U" gsHWFixes: autoFlush: 2 # Fixes glows. Also needed for recursive mipmap rendering. - mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse. - trilinearFiltering: 1 # Using mipmaps, so may as well. textureInsideRT: 1 # Fixes rainbow lighting for some areas. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLUS-20381: @@ -61123,9 +57884,6 @@ SLUS-20403: SLUS-20404: name: "2002 FIFA World Cup" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20405: name: "Downforce" region: "NTSC-U" @@ -61159,8 +57917,6 @@ SLUS-20412: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes the fog line. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 patches: E7273BFA: content: |- @@ -61204,9 +57960,6 @@ SLUS-20418: vuClampMode: 3 # Fixes water rendering. gameFixes: - XGKickHack # Fixes SPS while ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20419: name: "World Rally Championship" region: "NTSC-U" @@ -61232,9 +57985,6 @@ SLUS-20422: name-sort: "Hulk, The" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20423: name: "Mortal Kombat - Deadly Alliance" region: "NTSC-U" @@ -61286,9 +58036,6 @@ SLUS-20433: compat: 5 clampModes: eeClampMode: 3 # For grey screen ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLUS-20434: name: "Myst III - Exile" region: "NTSC-U" @@ -61310,8 +58057,6 @@ SLUS-20435: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20436: name: "Guilty Gear X2" region: "NTSC-U" @@ -61330,8 +58075,6 @@ SLUS-20439: compat: 5 gsHWFixes: readTCOnClose: 1 # Fixes render to target getting lost on state/switch. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20440: name: "Kya - Dark Lineage" region: "NTSC-U" @@ -61362,8 +58105,6 @@ SLUS-20445: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes DOF effect. SLUS-20446: name: "Agassi Tennis Generation" @@ -61427,8 +58168,6 @@ SLUS-20462: compat: 5 gsHWFixes: PCRTCOffsets: 1 # Fixes viewport shaking. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 SLUS-20463: name: "Dropship - United Peace Force" region: "NTSC-U" @@ -61458,8 +58197,6 @@ SLUS-20467: compat: 5 gsHWFixes: autoFlush: 2 # Fixes lava effect. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 patches: 3BAEBCC3: content: |- @@ -61545,9 +58282,6 @@ SLUS-20480: compat: 5 gameFixes: - XGKickHack # Fixes black models on certain games in World Tour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20482: name: "Sphinx and the Cursed Mummy" region: "NTSC-U" @@ -61625,8 +58359,6 @@ SLUS-20496: gsHWFixes: preloadFrameData: 1 # Fixes fog and make lights on cars work again. autoFlush: 2 # Fixes sun luminosity and penetration of objects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random graphical corruption. SLUS-20497: @@ -61638,8 +58370,6 @@ SLUS-20497: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLUS-20498: @@ -61656,9 +58386,6 @@ SLUS-20500: name: "Red Dead Revolver" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20502: name: "Colin McRae Rally 3" region: "NTSC-U" @@ -61667,25 +58394,18 @@ SLUS-20502: alignSprite: 1 # Fixes vertical lines. autoFlush: 2 # Fixes the sun flare. halfPixelOffset: 2 # Fixes the sun flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20504: name: "Tony Hawk's Pro Skater 4" region: "NTSC-U" compat: 5 roundModes: vu1RoundMode: 0 # Crashes without. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20505: name: "Mace Griffin - Bounty Hunter" region: "NTSC-U" compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves lighting. - mipmap: 2 # Mipmap + trilinear, improves ground and wall textures to match sw renderer. - trilinearFiltering: 1 SLUS-20506: name: "Black & Bruised" region: "NTSC-U" @@ -61739,9 +58459,6 @@ SLUS-20516: name: "Shrek Super Party" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLUS-20517: name: "Haven - Call of the King" region: "NTSC-U" @@ -61749,8 +58466,6 @@ SLUS-20517: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20519: name: "Tak and The Power of Juju" region: "NTSC-U" @@ -61799,17 +58514,11 @@ SLUS-20529: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20530: name: "NCAA Football 2003" region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20531: name: "NHL 2003" region: "NTSC-U" @@ -61822,16 +58531,10 @@ SLUS-20532: compat: 5 roundModes: eeDivRoundMode: 3 # Fixes random game crashing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves grass rendering to match software. - trilinearFiltering: 1 SLUS-20533: name: "Shox" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20534: name: "Cabela's Big Game Hunter" region: "NTSC-U" @@ -61842,8 +58545,6 @@ SLUS-20535: compat: 5 gsHWFixes: roundSprite: 1 # Fix horizontal and vertical lines when racing. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 deinterlace: 8 # Fixes misdetection of game deinterlace. SLUS-20536: name: "NBA Live 2003" @@ -61920,8 +58621,6 @@ SLUS-20550: halfPixelOffset: 3 # Fixes double image. gpuTargetCLUT: 1 # Fixes sun penetrating buildings. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SLUS-20552: name: "Grand Theft Auto - Vice City" region: "NTSC-U" @@ -61940,8 +58639,6 @@ SLUS-20554: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20555: name: "Reel Fishing 3" region: "NTSC-U" @@ -61973,8 +58670,6 @@ SLUS-20561: gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20562: name: ".hack Mutation Part 2" region: "NTSC-U" @@ -62021,9 +58716,6 @@ SLUS-20567: SLUS-20568: name: "Hard Hitter Tennis" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Improves ground texture rendering. - trilinearFiltering: 1 SLUS-20569: name: "All-Star Baseball 2004" region: "NTSC-U" @@ -62033,8 +58725,6 @@ SLUS-20570: compat: 5 gsHWFixes: recommendedBlendingLevel: 2 # Fixes dither patterns. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20571: name: "TY the Tasmanian Tiger" region: "NTSC-U" @@ -62043,9 +58733,6 @@ SLUS-20572: name: "Tiger Woods PGA Tour 2003" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20573: name: "The Sims" name-sort: "Sims, The" @@ -62070,8 +58757,6 @@ SLUS-20576: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. SLUS-20577: name: "Drome Racers" @@ -62089,8 +58774,6 @@ SLUS-20578: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLUS-20579: @@ -62136,8 +58819,6 @@ SLUS-20585: eeClampMode: 3 # Fixes hangs in certain locations like building under construction. gsHWFixes: recommendedBlendingLevel: 2 # Fixes color saturation. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20586: name: "IHRA Drag Racing 2" region: "NTSC-U" @@ -62151,8 +58832,6 @@ SLUS-20587: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. roundSprite: 1 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. @@ -62187,8 +58866,6 @@ SLUS-20595: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20596: name: "UFC - Ultimate Fighting Championship - Sudden Impact" region: "NTSC-U" @@ -62199,9 +58876,6 @@ SLUS-20597: compat: 5 gameFixes: - XGKickHack # Fixes corrupted graphics. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20598: name: "Everblue 2" region: "NTSC-U" @@ -62255,8 +58929,6 @@ SLUS-20605: region: "NTSC-U" gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_BigMuthaTruckers" SLUS-20606: name: "Bounty Hunter - Seek & Destroy" @@ -62306,17 +58978,11 @@ SLUS-20619: name: "Starsky & Hutch" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures. - trilinearFiltering: 1 SLUS-20620: name: "Smash Cars" region: "NTSC-U" gameFixes: - GIFFIFOHack # Fixes random graphical corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLUS-20621: name: "Seven Samurai 20XX" region: "NTSC-U" @@ -62346,15 +59012,11 @@ SLUS-20624: eeDivRoundMode: 1 # Lens flare appears even when behind objects. gsHWFixes: autoFlush: 2 # Fixes missing lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20625: name: "MotoGP 3" region: "NTSC-U" gsHWFixes: roundSprite: 2 # Fixes lines at the edges of the HUD. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 SLUS-20626: name: "Deer Hunter" region: "NTSC-U" @@ -62369,8 +59031,6 @@ SLUS-20628: region: "NTSC-U" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20630: name: "Grand Prix Challenge" region: "NTSC-U" @@ -62529,8 +59189,6 @@ SLUS-20662: region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 2 # Improves lighting, maximum blending is needed for full accuracy. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20663: name: "Naval Ops - Warship Gunner" region: "NTSC-U" @@ -62538,9 +59196,6 @@ SLUS-20663: SLUS-20664: name: "Barbie Horse Adventures - Wild Horse Rescue" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20665: name: "Cabela's Deer Hunt - 2004 Season" region: "NTSC-U" @@ -62638,9 +59293,6 @@ SLUS-20680: name: "SpongeBob SquarePants - Battle for Bikini Bottom" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLUS-20681: name: "Disney's The Haunted Mansion" region: "NTSC-U" @@ -62669,8 +59321,6 @@ SLUS-20685: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. patches: BDD9F5E1: content: |- @@ -62689,8 +59339,6 @@ SLUS-20686: compat: 5 gsHWFixes: autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20687: name: "RoadKill" region: "NTSC-U" @@ -62833,9 +59481,6 @@ SLUS-20719: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "PSCD10088" # Enables EA Sports BIO. - "SLUS-20719" @@ -62869,8 +59514,6 @@ SLUS-20725: compat: 5 gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves shimmering of terrain, matches SW. - trilinearFiltering: 1 patches: 30AE5278: content: |- @@ -62906,9 +59549,6 @@ SLUS-20730: name: "NARC" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20731: name: "Tony Hawk's Underground" region: "NTSC-U" @@ -62917,8 +59557,6 @@ SLUS-20731: vu1RoundMode: 0 # Crashes without. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. - mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. - trilinearFiltering: 1 SLUS-20732: name: "Drakengard" region: "NTSC-U" @@ -62951,9 +59589,6 @@ SLUS-20737: name: "Hot Wheels - World Race" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20738: name: "Van Helsing" region: "NTSC-U" @@ -62989,17 +59624,12 @@ SLUS-20745: compat: 5 gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLUS-20746: name: "Rogue Ops" region: "NTSC-U" compat: 5 speedHacks: eeCycleRate: 2 # Fixes hang on opening memory card screen. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20748: name: "Super Trucks Racing" region: "NTSC-U" @@ -63009,8 +59639,6 @@ SLUS-20748: gsHWFixes: halfPixelOffset: 2 # Gets rid of fog line. roundSprite: 1 # Fixes lines in FMVs. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20749: name: "Rugby 2004" region: "NTSC-U" @@ -63031,16 +59659,11 @@ SLUS-20751: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLUS-20752: name: "Madden NFL 2004" region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "PSCD10088" # Enables EA Sports BIO. - "SLUS-20752" @@ -63079,9 +59702,6 @@ SLUS-20757: compat: 5 clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "PSCD10088" # Enables EA Sports BIO. - "SLUS-20757" @@ -63184,8 +59804,6 @@ SLUS-20772: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20773: name: "Legacy of Kain - Defiance" region: "NTSC-U" @@ -63205,8 +59823,6 @@ SLUS-20776: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. - mipmap: 2 # Building textures align more closely with SW mode. - trilinearFiltering: 1 SLUS-20777: name: "Obscure" region: "NTSC-U" @@ -63227,16 +59843,11 @@ SLUS-20782: compat: 5 gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20784: name: "The Italian Job" name-sort: "Italian Job, The" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-20785: name: "Funkmaster Flex - Digital Hitz Factory" region: "NTSC-U" @@ -63258,8 +59869,6 @@ SLUS-20788: compat: 5 gsHWFixes: autoFlush: 1 # Fixes missing sun. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20789: name: "Jeopardy!" region: "NTSC-U" @@ -63301,8 +59910,6 @@ SLUS-20797: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 1 # Fixes sun occlusion. SLUS-20798: name: "Starcraft - Ghost" @@ -63336,8 +59943,6 @@ SLUS-20804: gsHWFixes: halfPixelOffset: 1 # Reduces ghosting. roundSprite: 1 # Reduces ghosting even more. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20805: name: "Yu Yu Hakusho - Dark Tournament" region: "NTSC-U" @@ -63353,16 +59958,11 @@ SLUS-20809: name: "Godzilla - Save the Earth" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20810: name: "Nightshade" region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLUS-20811: name: "Need for Speed - Underground" @@ -63403,8 +60003,6 @@ SLUS-20818: gsHWFixes: recommendedBlendingLevel: 3 # Fixes heat blur layer. halfPixelOffset: 2 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20820: name: "Tom Clancy's Ghost Recon - Jungle Storm" region: "NTSC-U" @@ -63503,8 +60101,6 @@ SLUS-20842: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes vertical lines, font and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20843: name: "Dead to Rights II" region: "NTSC-U" @@ -63549,8 +60145,6 @@ SLUS-20851: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -63572,8 +60166,6 @@ SLUS-20852: autoFlush: 2 # Fixes environment lights visible through player model. halfPixelOffset: 4 # Fixes depth line and misaligned bloom. minimumBlendingLevel: 3 # Fixes incorrect bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20853: name: "Looney Tunes - Back in Action" region: "NTSC-U" @@ -63592,8 +60184,6 @@ SLUS-20855: vu1RoundMode: 0 # Fixes tyre textures. gsHWFixes: halfPixelOffset: 2 # Corrects shadow position. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20856: name: "Spy Fiction" region: "NTSC-U" @@ -63611,8 +60201,6 @@ SLUS-20858: mtvu: 0 gsHWFixes: halfPixelOffset: 3 # Reduces ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20859: name: "Future Tactics - The Uprising" region: "NTSC-U" @@ -63624,8 +60212,6 @@ SLUS-20860: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20861: name: "MTV Music Generator 3 - This is the Remix" region: "NTSC-U" @@ -63681,8 +60267,6 @@ SLUS-20870: vu1ClampMode: 0 # Fixes wrong texture colour. gsHWFixes: cpuSpriteRenderBW: 2 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow alignment along with HPO Special (Normal looks better but causes top left glitches). halfPixelOffset: 2 SLUS-20871: @@ -63750,8 +60334,6 @@ SLUS-20882: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLUS-20883: @@ -63781,9 +60363,7 @@ SLUS-20887: gsHWFixes: cpuSpriteRenderBW: 1 # Fixes shadow rendering. cpuSpriteRenderLevel: 1 # Needed for above. - bilinearUpscale: 1 # Smoothes out shadow textures. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 + bilinearUpscale: 1 # Smooths out shadow textures. SLUS-20888: name: "Front Mission 4" region: "NTSC-U" @@ -63852,16 +60432,11 @@ SLUS-20898: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels. SLUS-20899: name: "Samurai Jack - The Shadow of Aku" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20901: name: "FlatOut" region: "NTSC-U" @@ -63869,8 +60444,6 @@ SLUS-20901: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20902: name: "Shadow of Rome" region: "NTSC-U" @@ -63889,8 +60462,6 @@ SLUS-20904: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLUS-20905: @@ -63899,8 +60470,6 @@ SLUS-20905: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLUS-20906: @@ -63926,24 +60495,16 @@ SLUS-20909: - XGKickHack # Fixes bad geometry. gsHWFixes: halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20910: name: "Test Drive - Eve of Destruction" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20911: name: "Shin Megami Tensei - Nocturne" region: "NTSC-U" compat: 5 roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLUS-20912: name: "Superbikes TT" region: "NTSC-U" @@ -63965,8 +60526,6 @@ SLUS-20915: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurriness. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLUS-20916: name: "Dance Dance Revolution EXTREME" @@ -63987,15 +60546,10 @@ SLUS-20918: eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. gsHWFixes: recommendedBlendingLevel: 4 # Fixes text and foliage color. - mipmap: 2 # Mipmap + trilinear, improves stage textures to match sw renderer. - trilinearFiltering: 1 SLUS-20919: name: "ESPN - NFL 2K5" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 patches: 42F9D5AF: content: |- @@ -64083,8 +60637,6 @@ SLUS-20932: compat: 5 gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLUS-20933: name: "Smash Court Pro Tournament Tennis 2" @@ -64096,8 +60648,6 @@ SLUS-20934: compat: 5 gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -64136,16 +60686,12 @@ SLUS-20941: gsHWFixes: nativePaletteDraw: 1 # Fixes lines in certain effects when upscaled. halfPixelOffset: 2 # Fixes offset bloom. - mipmap: 2 # Mipmap + trilinear, fixes textures. - trilinearFiltering: 1 SLUS-20942: name: "Robots" region: "NTSC-U" compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned bloom. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20943: name: "Heroes of the Pacific" region: "NTSC-U" @@ -64159,8 +60705,6 @@ SLUS-20945: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -64231,8 +60775,6 @@ SLUS-20958: compat: 5 gsHWFixes: preloadFrameData: 1 # Fixes missing loading screens. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20959: name: "The Dukes of Hazzard - Return of the General Lee" name-sort: "Dukes of Hazzard, The - Return of the General Lee" @@ -64284,17 +60826,12 @@ SLUS-20965: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. SLUS-20966: name: "State of Emergency 2" region: "NTSC-U" compat: 4 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20967: name: "Enthusia Professional Racing" region: "NTSC-U" @@ -64410,8 +60947,6 @@ SLUS-20986: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLUS-20986" - "SLUS-21079" @@ -64430,8 +60965,6 @@ SLUS-20989: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes bottom left and right corner garbage. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20990: name: "Metal Slug 4 & 5 [Disc 2 of 2]" region: "NTSC-U" @@ -64441,9 +60974,6 @@ SLUS-20991: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20992: name: "Catwoman" region: "NTSC-U" @@ -64458,9 +60988,6 @@ SLUS-20993: compat: 5 clampModes: vu1ClampMode: 3 # Fixes sporadic white triangle SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20994: name: "Full Metal Alchemist and The Broken Angel" region: "NTSC-U" @@ -64489,9 +61016,6 @@ SLUS-21000: compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21001: name: "NHL 2005" region: "NTSC-U" @@ -64501,9 +61025,6 @@ SLUS-21002: compat: 5 clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21003: name: "NASCAR 2005 - Chase for the Cup" region: "NTSC-U" @@ -64530,8 +61051,6 @@ SLUS-21006: mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_GiTS" patches: default: @@ -64620,8 +61139,6 @@ SLUS-21015: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21016: name: "25 to Life" region: "NTSC-U" @@ -64639,8 +61156,6 @@ SLUS-21018: gsHWFixes: roundSprite: 1 # Fix lines in the sky. halfPixelOffset: 2 # Fixes double image. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21019: name: "Technic Beat" region: "NTSC-U" @@ -64663,9 +61178,6 @@ SLUS-21025: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21026: name: "Battlefield 2 - Modern Combat" region: "NTSC-U" @@ -64675,8 +61187,6 @@ SLUS-21026: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLUS-21027: @@ -64686,8 +61196,6 @@ SLUS-21027: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21028: name: "World Championship Poker" region: "NTSC-U" @@ -64697,8 +61205,6 @@ SLUS-21029: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves car and road textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MidnightClub3" patches: 0DD3417A: @@ -64726,9 +61232,6 @@ SLUS-21030: SLUS-21031: name: "Gallop Racer 2004" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21032: name: "Marc Ecko's Getting Up - Contents Under Pressure" region: "NTSC-U" @@ -64763,8 +61266,6 @@ SLUS-21037: compat: 5 gsHWFixes: autoFlush: 1 # Fixes the post processing positioning. - mipmap: 2 - trilinearFiltering: 1 textureInsideRT: 1 # Fixes post processing. SLUS-21038: name: "Pinball Hall of Fame - The Gottlieb Collection" @@ -64776,8 +61277,6 @@ SLUS-21039: compat: 5 gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21040: name: "The Shield" name-sort: "Shield, The" @@ -64798,8 +61297,6 @@ SLUS-21042: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes blood vision bloom - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21043: name: "Backyard Wrestling 2 - There Goes the Neighborhood" region: "NTSC-U" @@ -64820,8 +61317,6 @@ SLUS-21045: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 1 # Fixes missing lights. SLUS-21046: name: "King Arthur" @@ -64839,9 +61334,6 @@ SLUS-21049: name: "Outlaw Volleyball Remixed" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21050: name: "Burnout 3 - Takedown" region: "NTSC-U" @@ -64852,8 +61344,6 @@ SLUS-21050: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -64904,8 +61394,6 @@ SLUS-21059: gsHWFixes: alignSprite: 1 # Fixes vertical lines. halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SLUS-21060: name: "WWE SmackDown! vs. RAW" @@ -65000,8 +61488,6 @@ SLUS-21079: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLUS-20986" - "SLUS-21079" @@ -65020,17 +61506,12 @@ SLUS-21082: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21083: name: "LEGO Star Wars - The Video Game" region: "NTSC-U" compat: 5 clampModes: vuClampMode: 3 # Fixes bad coordinate spam. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21084: name: "Winnie the Pooh's Rumbly Tumbly Adventure" region: "NTSC-U" @@ -65047,9 +61528,6 @@ SLUS-21087: SLUS-21088: name: "Disney's Chicken Little" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21089: name: "Karaoke Revolution Volume 3" region: "NTSC-U" @@ -65077,8 +61555,6 @@ SLUS-21095: estimateTextureRegion: 1 # Improves performance and reduces hash cache size. gpuPaletteConversion: 2 # Improves performance and reduces hash cache size. autoFlush: 1 # Corrects shadows (Currently still broken even with this). - mipmap: 2 # Mipmap + trilinear, matches sw renderer. - trilinearFiltering: 1 SLUS-21096: name: "Ape Escape - Pumped & Primed" region: "NTSC-U" @@ -65144,8 +61620,6 @@ SLUS-21106: preloadFrameData: 1 # Fixes numberplates and ensures above targets are valid. roundSprite: 1 # Fixes lines in some post-effects. gpuTargetCLUT: 1 # Fixes light occlusion. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21107: name: "X-Men - The Official Game" region: "NTSC-U" @@ -65158,8 +61632,6 @@ SLUS-21108: vuClampMode: 0 # Fixes bump mapping issues gsHWFixes: textureInsideRT: 1 # Fixes post processing. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLUS-21109: name: "Drive to Survive" @@ -65179,16 +61651,12 @@ SLUS-21111: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21112: name: "L.A. Rush" region: "NTSC-U" compat: 5 gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21113: name: "Atelier Iris - Eternal Mana" region: "NTSC-U" @@ -65211,8 +61679,6 @@ SLUS-21116: recommendedBlendingLevel: 4 # Improves car color. autoFlush: 1 # Softens bloom on objects and cars. halfPixelOffset: 4 # Fixes misaligned bloom on objects and cars. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21117: name: "World Soccer - Winning Eleven 8 - International" region: "NTSC-U" @@ -65264,8 +61730,6 @@ SLUS-21127: preloadFrameData: 1 # Fixes sun flickering. autoFlush: 2 # Fixes sun through objects. bilinearUpscale: 1 # Smooths out sun glare textures like native. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21128: name: "Blitz - The League" region: "NTSC-U" @@ -65274,9 +61738,6 @@ SLUS-21129: name: "Tenchu 4 - Fatal Shadows" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21130: name: "SnoCross 2 featuring Blair Morgan" region: "NTSC-U" @@ -65308,14 +61769,9 @@ SLUS-21134: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21135: name: "MVP Baseball 2005" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21136: name: "Graffiti Kingdom" region: "NTSC-U" @@ -65340,8 +61796,6 @@ SLUS-21139: vu1RoundMode: 0 # Fixes textures and crashes. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken light and shadow rendering. - mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes misaligned bloom and character shadows. autoFlush: 1 # Fixes missing bloom intensity and alignment. SLUS-21140: @@ -65398,8 +61852,6 @@ SLUS-21151: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: F2A25D7B: content: |- @@ -65418,9 +61870,6 @@ SLUS-21153: name: "Dynasty Warriors 5" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21154: name: "Killer7" region: "NTSC-U" @@ -65452,8 +61901,6 @@ SLUS-21160: gsHWFixes: alignSprite: 1 # Fixes vertical lines. halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SLUS-21161: name: "Fight Night - Round 2" @@ -65475,9 +61922,6 @@ SLUS-21165: name: "Arc the Lad - End of Darkness" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SLUS-21166: name: "Full Metal Alchemist 2 - Curse of the Crimson Elixir" region: "NTSC-U" @@ -65517,9 +61961,6 @@ SLUS-21172: compat: 5 roundModes: eeRoundMode: 2 # Fixes abnormal character behaviour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21173: name: "Dora the Explorer - To the Purple Planet" region: "NTSC-U" @@ -65568,8 +62009,6 @@ SLUS-21182: gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. roundSprite: 1 # Fixes misaligned map. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 skipDrawStart: 1 # Removes large black box around player car till we properly emulate it. skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it. SLUS-21183: @@ -65604,8 +62043,6 @@ SLUS-21189: instantVU1: 1 # Fixes SPS. gsHWFixes: autoFlush: 2 # Fixes debris and blending on lower part of screen during monster transformation. - mipmap: 2 - trilinearFiltering: 1 memcardFilters: - "SLUS-21189" - "SLUS-20636" @@ -65623,8 +62060,6 @@ SLUS-21191: PCRTCOverscan: 1 # Fixes offscreen image. nativePaletteDraw: 1 # Fixes the look of screen effects. halfPixelOffset: 2 # Corrects the alignment of screen effects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21192: name: "Cabela's Outdoor Adventures 2006" region: "NTSC-U" @@ -65669,8 +62104,6 @@ SLUS-21199: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21200: name: "Armored Core - Nine Breaker" region: "NTSC-U" @@ -65678,8 +62111,6 @@ SLUS-21200: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level. cpuSpriteRenderLevel: 2 # Needed for above. memcardFilters: # Can import data from AC:Nexus. @@ -65701,8 +62132,6 @@ SLUS-21203: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Fixes distant characters and models. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. @@ -65736,8 +62165,6 @@ SLUS-21208: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. autoFlush: 1 # Improves post-processing rendering. @@ -65751,8 +62178,6 @@ SLUS-21209: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SLUS-21212: name: "Spartan - Total Warrior" @@ -65763,33 +62188,22 @@ SLUS-21212: gsHWFixes: autoFlush: 1 # Fixes missing post processing. halfPixelOffset: 1 # Aligns post processing. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21213: name: "Madden NFL '06" region: "NTSC-U" compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21214: name: "NCAA Football 2006" region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21215: name: "The Warriors" name-sort: "Warriors, The" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21216: name: "Soul Calibur III" region: "NTSC-U" @@ -65809,8 +62223,6 @@ SLUS-21217: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Fixes building shade and shadows. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLUS-21218: @@ -65823,9 +62235,6 @@ SLUS-21219: compat: 5 gameFixes: - EETimingHack - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21220: name: "World Soccer - Winning Eleven 9 International" region: "NTSC-U" @@ -65851,9 +62260,6 @@ SLUS-21224: SLUS-21225: name: "Bratz - Rock Angelz" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21226: name: "Velocity" region: "NTSC-U" @@ -65873,8 +62279,6 @@ SLUS-21228: gsHWFixes: roundSprite: 1 # Fixes lines in sprites. cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21229: name: "Motocross Mania 3" region: "NTSC-U" @@ -65904,8 +62308,6 @@ SLUS-21231: autoFlush: 2 # Fixes bloom misalignment. halfPixelOffset: 2 # Fixes bloom misalignment. textureInsideRT: 1 # Fixes sky bloom. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21232: name: "College Hoops 2K6" region: "NTSC-U" @@ -65973,8 +62375,6 @@ SLUS-21240: gsHWFixes: halfPixelOffset: 1 # Fixes bloom misalignment. autoFlush: 1 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21241: name: "NHL '06" region: "NTSC-U" @@ -65989,8 +62389,6 @@ SLUS-21242: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -66010,8 +62408,6 @@ SLUS-21243: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLUS-21359" @@ -66034,8 +62430,6 @@ SLUS-21246: compat: 5 gsHWFixes: halfPixelOffset: 4 # Fixes offset bloom. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21247: name: "Jackie Chan Adventures" region: "NTSC-U" @@ -66068,9 +62462,6 @@ SLUS-21252: name: "SpongeBob SquarePants - Lights, Camera, PANTS!" region: "NTSC-U" compat: 4 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21253: name: "TY the Tasmanian Tiger 3 - Night of the Quinkan" region: "NTSC-U" @@ -66099,8 +62490,6 @@ SLUS-21257: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21258: name: ".hack//G.U. Vol.1 - Rebirth" region: "NTSC-U" @@ -66134,8 +62523,6 @@ SLUS-21261: gsHWFixes: recommendedBlendingLevel: 4 # Improves smoke rendering. halfPixelOffset: 2 # Fixes misaligned lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21262: name: "Radiata Stories" region: "NTSC-U" @@ -66157,9 +62544,6 @@ SLUS-21264: compat: 5 clampModes: vuClampMode: 3 # Fix black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21265: name: "The Sims 2" name-sort: "Sims 2, The" @@ -66167,8 +62551,6 @@ SLUS-21265: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21266: name: "NASCAR '06 - Total Team Control" region: "NTSC-U" @@ -66184,8 +62566,6 @@ SLUS-21267: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLUS-21267" - "SLUS-21351" @@ -66199,8 +62579,6 @@ SLUS-21268: gsHWFixes: autoFlush: 1 # Fixes pause menu backgrounds. roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21269: name: "Bully" region: "NTSC-U" @@ -66211,8 +62589,6 @@ SLUS-21269: recommendedBlendingLevel: 2 # Fixes door transitions. halfPixelOffset: 4 # Reduces ghosting. roundSprite: 2 # Reduces ghosting. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21270: name: "MS Saga - A New Dawn" region: "NTSC-U" @@ -66228,25 +62604,18 @@ SLUS-21271: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLUS-21272: name: "Super Monkey Ball Adventure" region: "NTSC-U" compat: 5 gameFixes: - XGKickHack # Fixes texture normals. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21273: name: "The Matrix - Path of Neo" name-sort: "Matrix, The - Path of Neo" region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLUS-21274: @@ -66257,8 +62626,6 @@ SLUS-21274: autoFlush: 1 # Reduces post-processing misalignment. halfPixelOffset: 2 # Fixes bloom misalignment still a bit misaligned. roundSprite: 1 # Fixes bloom misalignment still a bit misaligned + font artifacts. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21275: name: "River King - A Wonderful Journey" region: "NTSC-U" @@ -66273,8 +62640,6 @@ SLUS-21277: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fix text and post blur. - mipmap: 2 # Base mip level isn't always used. - trilinearFiltering: 1 autoFlush: 2 # Needed for recursive mipmap rendering. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLUS-21278: @@ -66283,8 +62648,6 @@ SLUS-21278: compat: 5 gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 patches: 0F27ED9B: content: |- @@ -66330,8 +62693,6 @@ SLUS-21282: gsHWFixes: textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center upscaling line during explosions. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 4 # Fixes lighting. SLUS-21283: name: "Total Overdose - A Gunslinger's Tale in Mexico" @@ -66342,8 +62703,6 @@ SLUS-21284: region: "NTSC-U" gsHWFixes: autoFlush: 2 # Fixes glows. Also needed for recursive mipmap rendering. - mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse. - trilinearFiltering: 1 # Using mipmaps, so may as well. textureInsideRT: 1 # Fixes rainbow lighting for some areas. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLUS-21285: @@ -66354,8 +62713,6 @@ SLUS-21285: vu1ClampMode: 0 # Fixes Spider-Man's eyes texture. gsHWFixes: cpuSpriteRenderBW: 2 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow alignment along with HPO Special (Normal looks better but causes top left glitches). halfPixelOffset: 2 SLUS-21286: @@ -66415,8 +62772,6 @@ SLUS-21295: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. autoFlush: 1 # Improves post-processing rendering. @@ -66518,8 +62873,6 @@ SLUS-21312: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misalignment/bloom when upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21313: name: "Friends - The One with all the Trivia" region: "NTSC-U" @@ -66543,8 +62896,6 @@ SLUS-21315: region: "NTSC-U" gsHWFixes: roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21316: name: "Capcom Classics Collection Vol. 1" region: "NTSC-U" @@ -66564,8 +62915,6 @@ SLUS-21318: gsHWFixes: roundSprite: 1 # Fixes lines in sprites. cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21319: name: "Flow - Urban Dance Uprising" region: "NTSC-U" @@ -66587,8 +62936,6 @@ SLUS-21322: clampModes: vuClampMode: 3 # Fixes SPS and spawn issues. gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Fixes post processing misalignment. recommendedBlendingLevel: 3 # Improves reflection quality. SLUS-21323: @@ -66635,8 +62982,6 @@ SLUS-21328: vuClampMode: 3 # Fixes bad geometry. gsHWFixes: halfPixelOffset: 2 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 patches: default: content: |- @@ -66658,9 +63003,6 @@ SLUS-21331: name: "Sonic Riders" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves track and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21332: name: "Real World Golf" region: "NTSC-U" @@ -66682,9 +63024,6 @@ SLUS-21336: name: "Zathura" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21337: name: "Arena Football" region: "NTSC-U" @@ -66698,8 +63037,6 @@ SLUS-21338: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. SLUS-21339: name: "Puzzle Collection - Crosswords & More!" @@ -66742,8 +63079,6 @@ SLUS-21346: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -66786,8 +63121,6 @@ SLUS-21351: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLUS-21267" - "SLUS-21351" @@ -66808,8 +63141,6 @@ SLUS-21355: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves car and road textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MidnightClub3" patches: 60A42FF5: @@ -66825,9 +63156,6 @@ SLUS-21356: name: "Tom Clancy's Splinter Cell - Double Agent" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21357: name: "Hummer Badlands" region: "NTSC-U" @@ -66847,8 +63175,6 @@ SLUS-21359: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLUS-21360: name: "Metal Gear Solid 3 - Subsistence [Disc 3 of 3]" @@ -66860,8 +63186,6 @@ SLUS-21360: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLUS-21359" @@ -66971,8 +63295,6 @@ SLUS-21376: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" patches: @@ -66999,8 +63321,6 @@ SLUS-21380: clampModes: vuClampMode: 3 # Fixes bad textures and missing geometry. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes fog line. patches: 213DCAC9: @@ -67038,8 +63358,6 @@ SLUS-21385: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLUS-21386: @@ -67069,8 +63387,6 @@ SLUS-21389: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows. roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: # Allows import of Xenosaga II save data. - "SLUS-21389" - "SLUS-20892" @@ -67128,8 +63444,6 @@ SLUS-21399: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLUS-21400: name: "Monster House" region: "NTSC-U" @@ -67161,8 +63475,6 @@ SLUS-21406: name-sort: "Godfather, The - Collector's Edition" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLUS-21407: @@ -67177,16 +63489,11 @@ SLUS-21408: name: "FIFA World Cup Germany '06" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21409: name: "LEGO Star Wars II - The Original Trilogy" region: "NTSC-U" gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLUS-21409" - "SLUS-21083" @@ -67209,8 +63516,6 @@ SLUS-21413: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21414: name: "Delta Force - Black Hawk Down - Team Sabre" region: "NTSC-U" @@ -67235,8 +63540,6 @@ SLUS-21417: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows. roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLUS-21389" - "SLUS-20892" @@ -67270,8 +63573,6 @@ SLUS-21419: compat: 5 gsHWFixes: autoFlush: 1 # Fixes lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21420: name: "Disney's Chicken Little - Ace in Action" region: "NTSC-U" @@ -67285,16 +63586,12 @@ SLUS-21422: compat: 5 gsHWFixes: recommendedBlendingLevel: 4 # Fixes building and ground colours. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21423: name: "Grand Theft Auto - Liberty City Stories" region: "NTSC-U" compat: 5 gsHWFixes: halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21424: name: "NBA 2K7" region: "NTSC-U" @@ -67335,8 +63632,6 @@ SLUS-21428: compat: 5 gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21430: name: "IGPX - Immortal Grand Prix" region: "NTSC-U" @@ -67362,9 +63657,6 @@ SLUS-21434: compat: 4 gameFixes: - VUOverflowHack # Fixes SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21435: name: "One Piece - Grand Adventure" region: "NTSC-U" @@ -67376,8 +63668,6 @@ SLUS-21436: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Helps clean up water - trilinearFiltering: 1 # Helps clean up water recommendedBlendingLevel: 3 # High blending accuracy fixes notoriously broken water. halfPixelOffset: 1 # Fixes ghosting. SLUS-21437: @@ -67389,9 +63679,6 @@ SLUS-21438: name: "Cartoon Network Racing" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flickering and improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21439: name: "Destroy All Humans! 2" region: "NTSC-U" @@ -67399,8 +63686,6 @@ SLUS-21439: clampModes: eeClampMode: 3 # Fixes material stretching across screen that appears for a split second. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -67433,8 +63718,6 @@ SLUS-21444: vu1RoundMode: 0 # Fixes invalid VU size spam and likely SPS. gsHWFixes: autoFlush: 1 # Fixes black line down the side of the screen and player shadow. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21445: name: "Ar tonelico - Melody of Elemia" region: "NTSC-U" @@ -67466,8 +63749,6 @@ SLUS-21449: recommendedBlendingLevel: 4 # Fixes car reflections. mergeSprite: 1 # Fixes bluriness. halfPixelOffset: 4 # Fixes bluriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21450: name: "Super PickUps" region: "NTSC-U" @@ -67525,9 +63806,6 @@ SLUS-21459: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21460: name: "NBA Live '07" region: "NTSC-U" @@ -67538,9 +63816,6 @@ SLUS-21461: name: "NASCAR '07" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21462: name: "Samurai Warriors 2" region: "NTSC-U" @@ -67558,9 +63833,6 @@ SLUS-21464: name: "Winning Eleven - Pro Evolution Soccer 2007" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Fixes grass field. - trilinearFiltering: 1 # Using mipmaps, so may as well. SLUS-21465: name: "Raiden III" region: "NTSC-U" @@ -67582,8 +63854,6 @@ SLUS-21469: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Better characters and environment. - trilinearFiltering: 1 # Using mipmaps, so may as well. autoFlush: 2 # Fixes texture corruptions. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLUS-21470: @@ -67614,17 +63884,11 @@ SLUS-21476: compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21477: name: "Madden NFL '07 [Hall of Fame Edition]" region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21478: name: "Pirates - Legend of the Black Buccaneer" region: "NTSC-U" @@ -67669,9 +63933,6 @@ SLUS-21483: compat: 5 clampModes: vuClampMode: 2 # Fix black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21484: name: "DreamWorks & Aardman Flushed Away" region: "NTSC-U" @@ -67735,8 +63996,6 @@ SLUS-21492: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21493: name: "Need for Speed - Carbon" region: "NTSC-U" @@ -67795,8 +64054,6 @@ SLUS-21536: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21537: name: "Fatal Fury Battle Archives Vol.1" region: "NTSC-U" @@ -67910,9 +64167,6 @@ SLUS-21560: name: "Family Guy - The Video Game" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves grass and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21561: name: "Major League Baseball 2K7" region: "NTSC-U" @@ -67939,9 +64193,6 @@ SLUS-21566: name: "Brunswick Pro Bowling" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves alley textures to match sw renderer. - trilinearFiltering: 1 SLUS-21567: name: "Shining Force EXA" region: "NTSC-U" @@ -68011,23 +64262,16 @@ SLUS-21580: gsHWFixes: halfPixelOffset: 4 # Aligns bloom as best it can be. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21581: name: "UEFA Champions League 2006-2007" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21582: name: "MVP '07 - NCAA Baseball" region: "NTSC-U" gsHWFixes: cpuSpriteRenderBW: 2 # Fixes broken replay window graphics. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21583: name: "Crash of the Titans" region: "NTSC-U" @@ -68099,8 +64343,6 @@ SLUS-21596: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -68112,8 +64354,6 @@ SLUS-21597: gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. mergeSprite: 1 # Removes occasional vertical lines. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21598: name: "Digimon World - Data Squad" region: "NTSC-U" @@ -68152,9 +64392,6 @@ SLUS-21602: name: "Transformers - The Game" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out texture transitions. SLUS-21603: name: "Soul Nomad & The World Eaters" region: "NTSC-U" @@ -68174,9 +64411,6 @@ SLUS-21606: name: "Metropolismania 2" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21607: name: "The Legend of Spyro - The Eternal Night" name-sort: "Legend of Spyro, The - The Eternal Night" @@ -68206,8 +64440,6 @@ SLUS-21611: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21612: name: "Legend of the Dragon" region: "NTSC-U" @@ -68274,16 +64506,10 @@ SLUS-21620: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21621: name: "Shin Megami Tensei - Persona 3 FES" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 memcardFilters: - "SLUS-21621" - "SLUS-21569" @@ -68293,8 +64519,6 @@ SLUS-21622: compat: 5 gsHWFixes: halfPixelOffset: 4 # Fixes bloom on sunlight. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21623: name: "The Bigs" name-sort: "Bigs, The" @@ -68357,8 +64581,6 @@ SLUS-21633: compat: 5 gsHWFixes: textureInsideRT: 1 # Fixes shadows. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21634: name: "Crazy Frog Racer 2" region: "NTSC-U" @@ -68366,8 +64588,6 @@ SLUS-21634: roundModes: eeDivRoundMode: 1 # Fixes black fade effects and some overlays texts in the menus. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 deinterlace: 9 # Fixes disorderly interlacing lines. SLUS-21635: name: "Monster Jam" @@ -68386,8 +64606,6 @@ SLUS-21637: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 57F534F4: content: |- @@ -68401,9 +64619,6 @@ SLUS-21638: compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21639: name: "NASCAR '08" region: "NTSC-U" @@ -68414,9 +64629,6 @@ SLUS-21640: name: "Rugby '08" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21641: name: "Innocent Life - Harvest Moon - Pure" region: "NTSC-U" @@ -68448,9 +64660,6 @@ SLUS-21646: compat: 5 clampModes: vuClampMode: 2 # Fix black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21647: name: "NHL '08" region: "NTSC-U" @@ -68473,9 +64682,6 @@ SLUS-21650: compat: 5 gameFixes: - EETimingHack # Flickery textures. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21651: name: "Noddy and the Magic Book" region: "NTSC-U" @@ -68529,8 +64735,6 @@ SLUS-21664: compat: 5 gsHWFixes: halfPixelOffset: 4 # Removes horizontal and vertical lines on the ground, trees and the sky. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21665: name: "The Simpsons Game" name-sort: "Simpsons Game, The" @@ -68539,8 +64743,6 @@ SLUS-21665: gsHWFixes: halfPixelOffset: 2 # Corrects misaligned cel shading. roundSprite: 1 # Further corrects misaligned cel shading. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21666: name: "Mountain Bike Adrenaline" region: "NTSC-U" @@ -68568,8 +64770,6 @@ SLUS-21672: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21673: name: "College Hoops 2K8" region: "NTSC-U" @@ -68618,8 +64818,6 @@ SLUS-21681: compat: 4 gsHWFixes: recommendedBlendingLevel: 3 # Fixes skin colour. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21682: name: "Rock Band" region: "NTSC-U" @@ -68734,9 +64932,6 @@ SLUS-21705: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21706: name: "Alvin and the Chipmunks" region: "NTSC-U" @@ -68771,9 +64966,6 @@ SLUS-21712: name: "History Channel - Battle for the Pacific" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21713: name: "Winter Sports 2008 - The Ultimate Challenge" region: "NTSC-U" @@ -68891,8 +65083,6 @@ SLUS-21733: - VUSyncHack # Fixes SPS. gsHWFixes: halfPixelOffset: 1 # Fixes post bloom alignment. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21734: name: "Falling Stars" region: "NTSC-U" @@ -68941,8 +65131,6 @@ SLUS-21740: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21741: name: "Sea Monsters - A Prehistoric Adventure" region: "NTSC-U" @@ -69002,9 +65190,6 @@ SLUS-21752: compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21753: name: "Monopoly" region: "NTSC-U" @@ -69012,8 +65197,6 @@ SLUS-21753: gsHWFixes: recommendedBlendingLevel: 4 # Needed to render the board and lights correctly. halfPixelOffset: 4 # Aligns the 1/4th of the game that does upscale because the game is silly. - mipmap: 2 # Mipmap + trilinear, improves the game's stupid rendering but it's still awful. - trilinearFiltering: 1 SLUS-21754: name: "CID the Dummy" region: "NTSC-U" @@ -69022,9 +65205,6 @@ SLUS-21755: name: "Are You Smarter Than A 5th Grader - Make The Grade" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, makes the game's textures worse to match software. - trilinearFiltering: 1 SLUS-21756: name: "The Chronicles of Narnia - Prince Caspian" name-sort: "Chronicles of Narnia, The - Prince Caspian" @@ -69039,8 +65219,6 @@ SLUS-21757: compat: 5 gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21758: name: "Rock Band - Track Pack Vol.1" region: "NTSC-U" @@ -69109,9 +65287,6 @@ SLUS-21770: compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21771: name: "NHL 2009" region: "NTSC-U" @@ -69122,9 +65297,6 @@ SLUS-21772: compat: 5 clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21773: name: "PDC World Championship Darts 2008" region: "NTSC-U" @@ -69237,8 +65409,6 @@ SLUS-21793: estimateTextureRegion: 1 # Improves performance and reduces hash cache size. gpuPaletteConversion: 2 # Improves performance and reduces hash cache size. autoFlush: 1 # Corrects shadows (Currently still broken even with this). - mipmap: 2 # Mipmap + trilinear, matches sw renderer. - trilinearFiltering: 1 SLUS-21794: name: "Go, Diego, Go! Great Dinosaur Rescue" region: "NTSC-U" @@ -69280,8 +65450,6 @@ SLUS-21801: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLUS-21802: name: "Naked Brothers Band - The Video Game" @@ -69298,9 +65466,6 @@ SLUS-21805: name: "Hasbro Family Game Night" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes textures on battleships model. - trilinearFiltering: 1 SLUS-21806: name: "Barbie Horse Adventures - Riding Camp" region: "NTSC-U" @@ -69338,8 +65503,6 @@ SLUS-21812: gsHWFixes: halfPixelOffset: 2 # Fixes bloom alignment. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21813: name: "007 - Quantum of Solace" region: "NTSC-U" @@ -69364,9 +65527,6 @@ SLUS-21818: name: "Spongebob SquarePants Featuring Nicktoons - Globs of Doom" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes graphical errors video. - trilinearFiltering: 1 SLUS-21819: name: "High School Musical 3 - Senior Year Dance!" region: "NTSC-U" @@ -69424,9 +65584,6 @@ SLUS-21836: name: "Secret Service" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21838: name: "Monster Lab" region: "NTSC-U" @@ -69523,8 +65680,6 @@ SLUS-21858: gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes missing blur layer. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21860: name: "The Bigs 2" name-sort: "Bigs 2, The" @@ -69570,8 +65725,6 @@ SLUS-21867: gsHWFixes: preloadFrameData: 1 # Fixes icons. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. SLUS-21868: @@ -69581,9 +65734,6 @@ SLUS-21868: SLUS-21869: name: "Trivial Pursuit" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21870: name: "Monsters VS Aliens" region: "NTSC-U" @@ -69603,8 +65753,6 @@ SLUS-21872: gsHWFixes: halfPixelOffset: 4 # Aligns bloom as best it can be. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21873: name: "Dynasty Warriors - Gundam 2" region: "NTSC-U" @@ -69625,9 +65773,6 @@ SLUS-21877: compat: 5 clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21878: name: "Ice Age 3 - Dawn of the Dinosaurs" region: "NTSC-U" @@ -69705,18 +65850,12 @@ SLUS-21892: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21893: name: "Madden NFL 10" region: "NTSC-U" compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21895: name: "Astro Boy - The Video Game" region: "NTSC-U" @@ -69781,9 +65920,6 @@ SLUS-21907: name: "Jurassic - The Hunted" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21908: name: "NBA 2K10" region: "NTSC-U" @@ -69851,8 +65987,6 @@ SLUS-21924: gsHWFixes: preloadFrameData: 1 # Fixes icons. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. SLUS-21926: @@ -69895,9 +66029,6 @@ SLUS-21932: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21933: name: "Despicable Me" region: "NTSC-U" @@ -69917,9 +66048,6 @@ SLUS-21937: compat: 5 clampModes: vuClampMode: 3 # Shows the crowd in the back. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21938: name: "Ben 10 - Ultimate Alien - Cosmic Destruction" region: "NTSC-U" @@ -69932,9 +66060,6 @@ SLUS-21940: name: "WWE All-Stars" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ring textures to match sw renderer. - trilinearFiltering: 1 SLUS-21941: name: "FIFA Soccer 11" region: "NTSC-U" @@ -69961,9 +66086,6 @@ SLUS-21946: compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21947: name: "FIFA Soccer 12" region: "NTSC-U" @@ -70030,8 +66152,6 @@ SLUS-28006: gsHWFixes: halfPixelOffset: 2 # Fixes depth lines. autoFlush: 1 # Fixes missing blur layer on sky. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLUS-28007: name: "All-Star Baseball 2003 [Trade Demo]" region: "NTSC-U" @@ -70069,8 +66189,6 @@ SLUS-28019: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-28020: name: "Everquest Online Adventures [Beta Vol.1.0]" region: "NTSC-U" @@ -70082,16 +66200,12 @@ SLUS-28023: region: "NTSC-U" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-28025: name: "Disaster Report [Trade Demo]" region: "NTSC-U" gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-28026: name: "Everquest Online Adventures [Beta Vol.3.0]" region: "NTSC-U" @@ -70124,9 +66238,6 @@ SLUS-28039: region: "NTSC-U" speedHacks: eeCycleRate: 2 # Fixes hang on opening memory card screen. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-28040: name: "Transformers [Trade Demo]" region: "NTSC-U" @@ -70141,9 +66252,6 @@ SLUS-28040: SLUS-28043: name: "Test Drive - Eve of Destruction [Trade Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-28044: name: "Choro Q [Trade Demo]" region: "NTSC-U" @@ -70152,9 +66260,6 @@ SLUS-28045: region: "NTSC-U" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLUS-28046: name: "Guilty Gear Isuka [Trade Demo]" region: "NTSC-U" @@ -70181,9 +66286,6 @@ SLUS-28054: SLUS-28056: name: "State of Emergency 2 [Trade Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-28059: name: "Metal Saga [Trade Demo]" region: "NTSC-U" @@ -70221,9 +66323,6 @@ SLUS-28067: SLUS-28068: name: "Shin Megami Tensei - Persona 3 FES [Trade Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 SLUS-28069: name: "Shin Megami Tensei - Persona 4 [Trade Demo]" region: "NTSC-U" @@ -70238,8 +66337,6 @@ SLUS-29003: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-29004: name: "Unison & Dead or Alive 2 Hardcore [Demo]" region: "NTSC-U" @@ -70279,9 +66376,6 @@ SLUS-29013: SLUS-29014: name: "Half-Life [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-29015: name: "Dark Summit [Demo]" region: "NTSC-U" @@ -70307,8 +66401,6 @@ SLUS-29025: name: "R.A.D. - Robot Alchemic Drive [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes DOF effect. SLUS-29026: name: "MX SuperFly [Demo]" @@ -70356,8 +66448,6 @@ SLUS-29038: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-29040: name: "Dr. Muto [Demo]" region: "NTSC-U" @@ -70366,8 +66456,6 @@ SLUS-29042: region: "NTSC-U" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-29044: name: "Pride FC - Fighting Championships [Demo]" region: "NTSC-U" @@ -70385,9 +66473,6 @@ SLUS-29049: region: "NTSC-U" gameFixes: - XGKickHack # Fixes corrupted graphics. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-29050: name: "Everquest Online Adventures [Regular Demo]" region: "NTSC-U" @@ -70541,8 +66626,6 @@ SLUS-29095: region: "NTSC-U" gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLUS-29096: name: "Final Night 2004 [Demo]" region: "NTSC-U" @@ -70598,8 +66681,6 @@ SLUS-29113: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -70615,8 +66696,6 @@ SLUS-29117: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLUS-29118: @@ -70635,8 +66714,6 @@ SLUS-29123: mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_GiTS" SLUS-29124: name: "Fight Club [Demo]" @@ -70666,8 +66743,6 @@ SLUS-29131: region: "NTSC-U" gsHWFixes: autoFlush: 1 # Fixes the post processing positioning. - mipmap: 2 - trilinearFiltering: 1 textureInsideRT: 1 # Fixes post processing. SLUS-29132: name: "S.L.A.I. - Steel Lancer Arena International - Phantom Crash [Public Beta Vol.1.0]" @@ -70688,8 +66763,6 @@ SLUS-29137: region: "NTSC-U" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLUS-29138: name: "The Punisher [Demo]" @@ -70732,8 +66805,6 @@ SLUS-29148: gsHWFixes: nativePaletteDraw: 1 # Fixes lines in certain effects when upscaled. halfPixelOffset: 2 # Fixes offset bloom. - mipmap: 2 # Mipmap + trilinear, fixes textures. - trilinearFiltering: 1 SLUS-29149: name: "Flipnic - Ultimate Pinball [Demo]" region: "NTSC-U" @@ -70741,8 +66812,6 @@ SLUS-29150: name: "Destroy All Humans! [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -70759,8 +66828,6 @@ SLUS-29152: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLUS-29153: @@ -70772,8 +66839,6 @@ SLUS-29153: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -70789,8 +66854,6 @@ SLUS-29155: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-29156: name: "Marvel Nemesis - Rise of the Imperfects [Demo]" region: "NTSC-U" @@ -70834,8 +66897,6 @@ SLUS-29164: gsHWFixes: halfPixelOffset: 1 # Fixes bloom misalignment. autoFlush: 1 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-29167: name: "007 - From Russia with Love, Need for Speed - Most Wanted, SSX World Tour [Demo]" region: "NTSC-U" @@ -70851,8 +66912,6 @@ SLUS-29168: gsHWFixes: textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center upscaling line during explosions. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 4 # Fixes lighting. SLUS-29169: name: "Resident Evil 4 [Demo]" @@ -70861,8 +66920,6 @@ SLUS-29169: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-29170: name: "Total Overdose - A Gunslinger's Tale in Mexico [Demo]" region: "NTSC-U" @@ -70877,8 +66934,6 @@ SLUS-29172: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLUS-29173: @@ -70887,8 +66942,6 @@ SLUS-29173: region: "NTSC-U" gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-29174: name: "Namco Transmission Demo Disc Vol. 3.1" region: "NTSC-U" @@ -70906,16 +66959,11 @@ SLUS-29178: gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. roundSprite: 1 # Fixes misaligned map. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 skipDrawStart: 1 # Removes large black box around player car till we properly emulate it. skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it. SLUS-29179: name: "Sonic Riders [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves track and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-29180: name: "Black [Demo]" region: "NTSC-U" @@ -70925,8 +66973,6 @@ SLUS-29180: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" SLUS-29183: @@ -70942,8 +66988,6 @@ SLUS-29185: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLUS-29188: name: "Steambot Chronicles [Regular Demo]" region: "NTSC-U" @@ -70953,9 +66997,6 @@ SLUS-29188: SLUS-29189: name: "FIFA World Cup - Germany 2006 [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-29191: name: "Hitman - Blood Money & Urban Chaos [Demo]" region: "NTSC-U" @@ -70992,8 +67033,6 @@ SLUS-29196: name: "Destroy All Humans! 2 [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -71030,9 +67069,6 @@ SLUS-97405: region: "NTSC-U" speedHacks: mtvu: 0 # Increases FPS drastically. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SRPM-70201: name: "Space Venus Starring Morning Musume." region: "NTSC-J" @@ -71049,9 +67085,6 @@ TCES-51904: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 TCES-52004: name: "Killzone Beta Trial Code" region: "PAL-E" @@ -71066,8 +67099,6 @@ TCES-52033: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random hangs. patches: @@ -71100,23 +67131,15 @@ TCES-52456: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. TCES-52582: name: "Everybody's Golf 4 Beta Trial Code" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 TCES-53033: name: "Formula One 05 Beta Trial Code" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 TCES-53247: name: "WRC - Rally Evolved Beta Trial Code" region: "PAL-E" @@ -71132,8 +67155,6 @@ TCES-53286: gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. @@ -71314,8 +67335,6 @@ TCPS-10158: vu1ClampMode: 0 # Fixes Spider-Man's eye texture colour. gsHWFixes: cpuSpriteRenderBW: 2 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow alignment along with HPO Special (Normal looks better but causes top left glitches). halfPixelOffset: 2 TCPS-10159: @@ -71371,8 +67390,6 @@ TLES-52149: region: "PAL-E" gsHWFixes: preloadFrameData: 1 # Fixes missing loading screens. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 TLES-52339: name: "Crash 'N' Burn Beta Trial Code" region: "PAL-E" @@ -71408,6 +67425,4 @@ TLES-82043: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.