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coord_generator.py
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coord_generator.py
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import numpy as np
import cv2
class CoordGenerator(object):
def __init__(self, intrin, img_w, img_h):
super(CoordGenerator, self).__init__()
self.intrinsics = intrin
self.image_width = img_w
self.image_height = img_h
def pixel2local(self, depth): # depth: float32, meter.
cx, cy, fx, fy = self.intrinsics[0, 2], self.intrinsics[1, 2], self.intrinsics[0, 0], self.intrinsics[1, 1]
u_base = np.tile(np.arange(self.image_width), (self.image_height, 1))
v_base = np.tile(np.arange(self.image_height)[:, np.newaxis], (1, self.image_width))
X = (u_base - cx) * depth / fx
Y = (v_base - cy) * depth / fy
coord_camera = np.stack((X, Y, depth), axis=2)
points_local = coord_camera.reshape((-1, 3), order='F') # (N, 3).
return points_local
def local2world(self, points_local, pose):
points_local_homo = np.concatenate((points_local, np.ones((points_local.shape[0], 1), dtype=np.float32)), axis=1) # N*4.
points_world_homo = np.matmul(pose, points_local_homo.T).T # (4*4 * 4*N).T = N*4.
points_world = np.divide(points_world_homo, points_world_homo[:, [-1]])[:, :-1]
return points_world
def depth_pose_2coord(self, depth, pose):
points_local = self.pixel2local(depth)
points_world = self.local2world(points_local, pose)
points_world[(points_local == [0, 0, 0]).all(axis=1)] = 0 # useless?
img_coord = points_world.reshape((self.image_height, self.image_width, 3), order='F')
vis_coord = (img_coord - img_coord.min()) / (img_coord.max() - img_coord.min()) * 255
return img_coord, vis_coord
# if __name__ == '__main__':
# print('done.')