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When playing on CTKD, you are stuck with however many bots you had / didn’t have from the previous round.
E.G, If you had bot_minplayers set to 2 and you had 2 human players on the previous round and a team game with 2 bots as well, those two bots will remain in the following CTKD round. If you have a non team game type before CTKD with 2 players on, then there will be no bots on the server, and none join if the players leave.
I’ve tested a couple of things:
Although the bots are not there if the latter example happens, if the CTKD round starts, and the human players quit, the game at least does go onto the next map when the time limit hits.
However, the big problem is that if all the players quit the game before the warm up is over - and there are no bots on, the game counts on forever and never ends, no matter what bot_minplayers is set to.
This all will be fixed if bot_minplayers behaves in the same manner as it does in all other non-team game types.
~reported by Ben
The text was updated successfully, but these errors were encountered:
When playing on CTKD, you are stuck with however many bots you had / didn’t have from the previous round.
E.G, If you had bot_minplayers set to 2 and you had 2 human players on the previous round and a team game with 2 bots as well, those two bots will remain in the following CTKD round. If you have a non team game type before CTKD with 2 players on, then there will be no bots on the server, and none join if the players leave.
I’ve tested a couple of things:
Although the bots are not there if the latter example happens, if the CTKD round starts, and the human players quit, the game at least does go onto the next map when the time limit hits.
However, the big problem is that if all the players quit the game before the warm up is over - and there are no bots on, the game counts on forever and never ends, no matter what bot_minplayers is set to.
This all will be fixed if bot_minplayers behaves in the same manner as it does in all other non-team game types.
~reported by Ben
The text was updated successfully, but these errors were encountered: