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Beginners_-_String_To_Integer.c
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Beginners_-_String_To_Integer.c
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//
// string char to int.
//
#include "raylib.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Here we create a char with letters and numbers
char banana[] = "hello 55";
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
//
// by using the -'0' on a character we create its ansi integer value.
// -'0' is decreasing the ansi table with the start position of the numbers in the table.
//
DrawText(FormatText("character [6] of char banana = integer %i",banana[6]-'0'),200,200,20,BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}