-
Notifications
You must be signed in to change notification settings - Fork 10
/
Beginners_-_String_inside_char.c
57 lines (39 loc) · 1.87 KB
/
Beginners_-_String_inside_char.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
#include "raylib.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
// The last number of the char array[5] contains the ending code.
char messy[6] = "hello";
// We need to set up the char that contains the text with a lenght.
int lenofmessy = 6;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Here we draw the char!
DrawText(messy,100,100,20,BLACK);
// Draw the string(the char array) backwards.
for(int i=lenofmessy-1;i>-1;i--){
DrawText(FormatText("%01c",messy[i]),100+(((lenofmessy-2)*20)-(i*20)),120,20,BLACK);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}