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This sketch is about Fields and Agents, useful for pathfinding or percolation simulations

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fieldPathFinding

This sketch is about Fields and Agents. The flowField class in the sketch linked below is a modification of the field class from Shiffman's Nature of code book. I just added some functions for visualization and some agents behaviors. Each agent in the sketch reads data ( direction vectors) from the correspondent field's cell and overrides the previous cell with its current direction. The field becomes a substrate for agents communication (for a sort of pathfinding) and proximity calculation is completely avoided

References : -Field class from Daniel Shiffman.

more at : http://radical-reaction-ad.blogspot.it/2015/11/field-pathfinding.html

Libraries needed:

Toxiclibs ConstrolP5

Code written for Processing 2.0

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This sketch is about Fields and Agents, useful for pathfinding or percolation simulations

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