From 6d9d9ca832e7edb4b347af1c2fbefb11975bb893 Mon Sep 17 00:00:00 2001 From: ConnorThelin Date: Mon, 23 Sep 2024 20:54:15 -0700 Subject: [PATCH] Implement Enemy Damage Type defaulting to "Average" after user swaps off of a Boss Skill Preset other than None. --- src/Modules/ConfigOptions.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/Modules/ConfigOptions.lua b/src/Modules/ConfigOptions.lua index bcb0837c82..0957924717 100644 --- a/src/Modules/ConfigOptions.lua +++ b/src/Modules/ConfigOptions.lua @@ -2035,6 +2035,10 @@ Huge sets the radius to 11. end end else + if build.configTab.varControls['enemyDamageType'].enabled == false then + build.configTab.input['enemyDamageType'] = "Average" + build.configTab.varControls['enemyDamageType']:SelByValue("Average", "val") + end build.configTab.varControls['enemyDamageType'].enabled = true end end },