Chests Anywhere is a Stardew Valley mod which lets you access your chests, fridge, Junimo huts, and shipping bin from anywhere and organize them your way. Transfer items without having to run around, from the comfort of your bed to the deepest mine level.
- Install the latest version of SMAPI.
- Install this mod from Nexus mods.
- Run the game using SMAPI.
Access chests by pressing B
. This will show your chests grouped by category. Navigate by
clicking the top dropdowns, or by pressing the left
or right
key.
Edit chests by clicking the edit icon after opening a chest (see example). This will show a form where you can...
- set the chest name;
- set a category (which defaults to its location);
- set the sort order in the chest list;
- or hide the chest from the chest list.
Point at a chest in the world to see its name in a tooltip.
Open the shipping bin to view the items in the shipping bin. This lets you retrieve items before they're shipped overnight. (You can ship any number of items, but only the first 36 will be visible in the UI.)
If you install Generic Mod Config Menu, you can click the cog button (⚙) on the title screen or the "mod options" button at the bottom of the in-game menu to configure the mod. Hover the cursor over a field for details.
Chests Anywhere is compatible with Stardew Valley 1.6+ on Linux/macOS/Windows, both single-player and multiplayer.
Multiplayer notes:
- There's no problem with some players not having the mod.
- If you're not the main player, you can only access chests in synced locations (usually the farm, farmhouse, constructed farm buildings, and your current location). This is due to limitations in how the game syncs data.
You can access Chests Anywhere's mod-provided API to get info about its menu overlay (i.e. the UI it floats over the chest UI). For example:
var api = helper.ModRegistry<IChestsAnywhereApi>("Pathoschild.ChestsAnywhere");
if (api != null)
{
bool isOverlayOpen = api.IsOverlayActive();
bool isOverlayInterceptingInput = api.IsOverlayModal();
}
See mod-provided APIs on the wiki for more info.
Chests Anywhere stores its options in each chest's modData
field. You can add them explicitly to
set the options yourself (e.g. to hide chests that shouldn't appear in the dropdowns).
Here are the recognized options:
modData key |
description |
---|---|
Pathoschild.ChestsAnywhere/Name |
The chest name. Defaults to a name like "Chest #7". |
Pathoschild.ChestsAnywhere/Category |
The category name. Defaults to the location name. |
Pathoschild.ChestsAnywhere/IsIgnored |
Set to true to hide the chest from the dropdowns. Defaults to false . |
Pathoschild.ChestsAnywhere/Order |
An integer sort order in the dropdowns, relative to other chests. Defaults to 0. |
Pathoschild.Automate/StoreItems Pathoschild.Automate/TakeItems |
How Automate stores/takes items in the chest. The possible values are Allow (store/take items in this chest), Prefer (store/take items in this chest first), or Disabled (never store/take items in this chest). Defaults to Allow . |
- Release notes
- Nexus mod
- This is an open-source fork of the inactive AccessChestAnywhere mod. Versions 1.0 and 1.1 are from that mod.