diff --git a/README.md b/README.md index a02d6c2..1e07f12 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,14 @@ ### Name and Project Name Luke Carlson - Threejs project ### Link to GitHub Pages site -[right here](http://pennvr.github.io/three-js-jlukec) +[right here](https://pennvr.github.io/three-js-jLukeC/) ### Techniques used, and why those techniques For this assignment I built a version of the [diamond square algorithm](https://en.wikipedia.org/wiki/Diamond-square_algorithm) to generate my terrain from a PlaneGeometry. It seemed like a reasonable way to generate the terrain. You can see the code at js/diamond_square.js For my particle system, I created a bunch of small red spheres that explode in random directions. For controls, I used code from the PointerLockControl & webvr cube THREE.js examples. Those examples were super helpful for setting up my environment & world. -That way I could test both with a headset in VR and on a laptop with the mouse +That way I could test both with a headset in VR and on a laptop with the mouse (and keyboard to move around for debugging). ### Instructions on building/assembling/etc. Also document how to run the code No assembly required, just load the index.html page (which will load my js/diamond_square.js algorithm and the external libs). diff --git a/index.html b/index.html index 5a541fe..89dd04f 100644 --- a/index.html +++ b/index.html @@ -73,6 +73,8 @@ document.body.appendChild(WEBVR.getMessage()); + } else { + blocker.style.display = 'none'; } var camera, scene, renderer;