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This repository has been archived by the owner on Jan 26, 2022. It is now read-only.
Adding in constants would make it easier for game devs to use key movements without the need for referencing the keymap for ICE. Even if adding specific tokens wasn't possible (like det(99,1) is the key that has a value of 1), having var names be recognized as constants, like KUP = Up arrow, etc?
The text was updated successfully, but these errors were encountered:
I like it! It's clean, dynamic and easy to remember! Sounds like a great addition!
Also, once you get all the keycodes placed into various prgms (I envision me making a library with arrows in one prgm, numbers in another, etc. I'll post a topic about that...) It's as easy as Asm(LIBNUMS!
Adding in constants would make it easier for game devs to use key movements without the need for referencing the keymap for ICE. Even if adding specific tokens wasn't possible (like det(99,1) is the key that has a value of 1), having var names be recognized as constants, like KUP = Up arrow, etc?
The text was updated successfully, but these errors were encountered: