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v0.7.5
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MrVauxs committed Dec 4, 2022
1 parent 289869a commit 1f241bb
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6 changes: 5 additions & 1 deletion .github/workflows/main.yml
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tags:
- 'v**'
# Allow running manually from the actions tab
workflow_dispatch:
# workflow_dispatch:
# inputs:
# message:
# description: Input Version (ex. v0.7.4)
# required: true

env:
# See: https://docs.github.com/en/packages/managing-github-packages-using-github-actions-workflows/publishing-and-installing-a-package-with-github-actions#upgrading-a-workflow-that-accesses-ghcrio
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4 changes: 2 additions & 2 deletions css/style.css

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25 changes: 18 additions & 7 deletions data/abilities.json
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{
"ability": [
{
"name": "Keen Eyes",
"source": "GMG",
"page": 204,
"creature": [
"Halfling"
],
"entries": [
"Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one."
]
},
{
"name": "Troop Defenses",
"otherSources": {
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},
"entries": [
"The monster {@action Stride||Strides} up to double its Speed and can move through the spaces of any creatures in its path. Any creature of the monster's size or smaller whose space the monster moves through can attempt a Reflex save with the listed DC to avoid being engulfed. A creature unable to act automatically critically fails this save. If a creature succeeds at its save, it can choose to be either pushed aside (out of the monster's path) or pushed in front of the monster to the end of the monster's movement. The monster can attempt to Engulf the same creature only once in a single use of Engulf. The monster can contain as many creatures as can fit in its space.",
"A creature that fails its save is pulled into the monster's body. It is {@condition grabbed}, is {@condition slowed} 1, and has to hold its breath or start suffocating. The creature takes the listed amount of damage when first engulfed and at the end of each of its turns while it's engulfed. An engulfed creature can get free by Escaping against the listed escape DC. An engulfed creature can attack the monster engulfing it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is {@condition flat-footed} against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free. A creature that gets free by either method can immediately breathe and exits the swallowing monster's space.",
"A creature that fails its save is pulled into the monster's body. It is {@condition grabbed}, is {@condition slowed 1}, and has to hold its breath or start suffocating. The creature takes the listed amount of damage when first engulfed and at the end of each of its turns while it's engulfed. An engulfed creature can get free by Escaping against the listed escape DC. An engulfed creature can attack the monster engulfing it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is {@condition flat-footed} against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free. A creature that gets free by either method can immediately breathe and exits the swallowing monster's space.",
"If the monster dies, all creatures it has engulfed are automatically released as the monster's form loses cohesion."
]
},
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},
"trigger": "The monster is reduced to 0 HP.",
"entries": [
"The monster avoids being knocked out and remains at 1 HP, but its {@condition wounded} value increases by 1. When it is {@condition wounded} 3, it can no longer use this ability."
"The monster avoids being knocked out and remains at 1 HP, but its {@condition wounded} value increases by 1. When it is {@condition wounded 3}, it can no longer use this ability."
]
},
{
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"type": "successDegree",
"entries": {
"Critical Success": "The creature is unaffected by the presence.",
"Success": "The creature is {@condition frightened} 1.",
"Failure": "The creature is {@condition frightened} 2.",
"Critical Failure": "The creature is {@condition frightened} 4."
"Success": "The creature is {@condition frightened 1}.",
"Failure": "The creature is {@condition frightened 2}.",
"Critical Failure": "The creature is {@condition frightened 4}."
}
}
]
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"source": "B1",
"page": 343,
"entries": [
"This monster regains the listed number of Hit Points each round at the beginning of its turn. Its {@condition dying} condition never increases beyond {@condition dying} 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to {@condition dying} 4."
"This monster regains the listed number of Hit Points each round at the beginning of its turn. Its {@condition dying} condition never increases beyond {@condition dying 3} as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to {@condition dying 4}."
]
},
{
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],
"entries": [
"The monster attempts to swallow a creature of the listed size or smaller that it has {@condition grabbed} in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an {@skill Athletics} check opposed by the {@condition grabbed} creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to {@action Strike|CRB} or Grab once again. The monster can't attack creatures it has swallowed.",
"A swallowed creature is {@condition grabbed}, is {@condition slowed} 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim {@action Escape||Escapes} this ability's {@condition grabbed} condition, it exits through the monster's mouth. This frees any other creature {@condition grabbed} in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is {@condition flat-footed} against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.",
"A swallowed creature is {@condition grabbed}, is {@condition slowed 1}, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim {@action Escape||Escapes} this ability's {@condition grabbed} condition, it exits through the monster's mouth. This frees any other creature {@condition grabbed} in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is {@condition flat-footed} against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.",
"If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage."
]
},
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