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In AAC theres a check called "Nuker" wich has a feature to divide the violations a player make to avoid spamming.
I would like something like this to be added to all checks to be able to reduce vls made by modifying them with variables like ping, tps, etc...
Example (600ms player false positive):
Normal Behaviour: failed scaffold > 10vls failed scaffold > 20vls (Kicked because he reached max vls)
With custom Math ({vl}*(({tps}/20)/({ping}/200)): failed scaffold > 3vls failed scaffold > 6vls (He didnt reach the max vls because of his high ping)
This setting can be tweaked to make lot of improvements based on ping and tps to avoid false positives.
The text was updated successfully, but these errors were encountered:
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In AAC theres a check called "Nuker" wich has a feature to divide the violations a player make to avoid spamming.
I would like something like this to be added to all checks to be able to reduce vls made by modifying them with variables like ping, tps, etc...
Example (600ms player false positive):
Normal Behaviour:
failed scaffold > 10vls
failed scaffold > 20vls
(Kicked because he reached max vls)
With custom Math ({vl}*(({tps}/20)/({ping}/200)):
failed scaffold > 3vls
failed scaffold > 6vls
(He didnt reach the max vls because of his high ping)
This setting can be tweaked to make lot of improvements based on ping and tps to avoid false positives.
The text was updated successfully, but these errors were encountered: