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In general, i write somewhere that we cant perflectly blocking hacks, but we can force hackers to "imitate" legit player behavior.
I study a lot about this and right now i can convert my thinks to text.
Every legit player before god bridge, breezly, moonwalk press shift and try to ration.
Check if player dont press shift and rotating very fast to block, by the way, its impossible if u without shift try to do godbridge.
Player rotation before bridging, in liquidbounce we can check if player do yaw like -170.5858 -> -156.567 -> -135.58585 (why so fast and so accuracy?) I talking about player rotate instantly, but in legit game, i need to adjust my sight by shifting it slightly left and right, but not in 1 direction, kinda like what liquidbounce does, make the sight on the yearbridge by big deltas in 1 direction (right or left)
Telly bridge, ladder bridge (or what its calls?) other bridges with jumping.
Check how accuracy they place block, for example, if player do telly only placing block for horizontal axis its suspicious.
For ladder bridge we can check how much clicks player do before, if player dont press shift before this, player need to do big cps for control his distance, by the way, if player dont press A or D when bridging like this, its impossible for legit ~30 blocks and u fall.
General
Check if player do only one click before bridging (PLAYER_BLOCK_PLACEMENT in packetevents), if u see, a lot of hacked client do only one click when they place block. Its impossible in godbridge and very hard in moonwalk and breezly, i suggest to check for every bridge without shift how much clicks they do for place block.
Check rotation different if player do same amount of turns head and do same pitch/yaw % 45 position its really suspicious.
Change bridging: hackers can do telly for bypass or aiming check, but if after telly they try to bridge like godbridge, we can flag his, because its impossible.
What we have in end?
Hacker need to press shift for aiming.
Hacker need time for aiming.
Hacker need to it slow.
The text was updated successfully, but these errors were encountered:
Why?
In general, i write somewhere that we cant perflectly blocking hacks, but we can force hackers to "imitate" legit player behavior.
I study a lot about this and right now i can convert my thinks to text.
Every legit player before god bridge, breezly, moonwalk press shift and try to ration.
Telly bridge, ladder bridge (or what its calls?) other bridges with jumping.
General
What we have in end?
The text was updated successfully, but these errors were encountered: