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Releases: Plonq/bevy_panorbit_camera

v0.11.1

02 Feb 08:09
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What's Changed

  • Touch Support by @Plonq in #42
  • BREAKING Re-fixes egui issue with it not ignoring input for 1 frame. This fix was removed in 0.10.0 because I thought it wasn't needed any more, but apparently I was wrong.

Full Changelog: 0.10.0...0.11.1

v0.10.0

26 Dec 22:33
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  • BREAKING: Update bevy_egui version to 0.24
  • Adds support for multiple windows to the bevy_egui feature. Now egui windows in multiple bevy windows will work as expected. (Previously it only worked in the primary window)
  • BREAKING: Removes workaround for egui bug(?). This changes the structure of the resource EguiWantsFocus. It now only holds a single bool instead of two.

Full Changelog: 0.9.2...0.10.0

v0.9.2

01 Dec 21:36
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Fix incorrect docs

Full Changelog: 0.9.1...0.9.2

v0.9.1

25 Nov 01:02
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What's Changed

  • Re-export EguiWantsFocus resource by @Plonq in #38

Full Changelog: 0.9.0...0.9.1

v0.9.0

06 Nov 06:41
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Full Changelog: 0.8.0...0.9.0

v0.8.0

24 Aug 07:55
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What's Changed

  • Replace unmaintained actions-rs/* actions in CI workflows by @striezel in #31
  • Render to texture support by @Plonq in #34

New Contributors

Full Changelog: 0.7.0...0.8.0

v0.7.0

04 Aug 09:16
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Zoom smoothing added (for line based scrolling - pixel scrolling is not smoothed), and orthographic camera support UX is improved with dedicated scale and target_scale values, instead of double dipping on radius.

What's Changed

  • Add zoom smoothing by @341101 in #30

New Contributors

  • @341101 made their first contribution in #30

Full Changelog: 0.6.1...0.7.0

v0.6.1

14 Jul 09:54
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Full Changelog: 0.6.0...0.6.1

v0.6.0

13 Jul 08:07
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Full Changelog: 0.5.2...0.6.0

v0.5.2

12 Jun 08:31
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What's Changed

  • Add smooth panning (focus) by @Plonq in #23

Full Changelog: 0.5.1...0.5.2