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Large generated schematics generating rendering fails #999

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Dushess opened this issue Feb 26, 2020 · 4 comments
Open

Large generated schematics generating rendering fails #999

Dushess opened this issue Feb 26, 2020 · 4 comments

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@Dushess
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Dushess commented Feb 26, 2020

Description of Issue:

When you imported that in your world and trying to look at it from above it might and shortly will skip chunks on loading phase. In result you will see your creation with miltiple full-height holes. Raising camera above precision rendering point (to trigger simplifying textures) and going back can fix that, but it will start again. Probably if you gonna do it 10-20-whatever times, it will be fully loaded. But anything nearby (same imported areas) will act same. Looks like memory-on-loading-chunks issue or saved-chunks issue. Also already rendered chunks after climbing always will disappear and be rendered in simple mode again. Most of them is good with normal view. Also that starts mostly far from starting position (after map is opened in editor). (rarely it just becomes stuck and wont render anything more with normal textures)

MCEdit Version:

1.5.6.0 and pre1.6.0.53

Minecraft Version the world was last opened in:

1.12.2

Operating System:

Win 7 x64

A screenshot or full text of the error from the console:

6-2
6-3
6-4
6-6
6-7

How to reproduce:

Generate large schematic from common mesh (obj or something) via poly2vox.exe + aux filter for MCEdit, import it into any existing world and start to look whole affected area from above.

@Dushess
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Dushess commented Mar 15, 2020

Any help? I can't work here with this bug...

@Dushess
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Dushess commented Apr 2, 2020

Unstable, but semi-working, will close for now.

@Dushess Dushess closed this as completed Apr 2, 2020
@Dushess Dushess reopened this Jul 25, 2020
@Dushess
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Dushess commented Jul 25, 2020

So, it is consistent on latest, mostly on no-chunks-area where I placing parts. Often goes stuck completely after 10 оr something minutes of work. Might go on another test runs but all basic info is here already.

@Dushess
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Dushess commented Jan 28, 2021

Any idea?

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