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Hey guys, first of all, congrats for the great plugin!
One thing I've noticed it's possible to bypass the checkout limitation in the editor by using replace references when deleting assets, having modified assets without checking them out in the end.
Reproduction steps
Let's have a BP that references asset A
Delete asset A, in the popup set asset B to replace existing references
End result: BP is modified (is now referencing asset B), but it's not checked out.
I'm using UE 5.1.1 with plugin version 3.15
The text was updated successfully, but these errors were encountered:
Hey guys, first of all, congrats for the great plugin!
One thing I've noticed it's possible to bypass the checkout limitation in the editor by using replace references when deleting assets, having modified assets without checking them out in the end.
Reproduction steps
End result: BP is modified (is now referencing asset B), but it's not checked out.
I'm using UE 5.1.1 with plugin version 3.15
The text was updated successfully, but these errors were encountered: