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Start()
_on_start()
_ready()
OnEnable()
_enter_tree()
We need to look at Godot system prompt to and experiment with listing those as translation rules
system
The text was updated successfully, but these errors were encountered:
Yes, OnEnable() can become _enter_tree. I'm not quite sure how to get started assisting though
_enter_tree
Sorry, something went wrong.
Note: this issue will be addressed by #47
Fix has been merged into master.
Successfully merging a pull request may close this issue.
Start()
method is being ported at_on_start()
, but it should be_ready()
OnEnable()
should be_enter_tree()
I thinkWe need to look at Godot
system
prompt to and experiment with listing those as translation rulesThe text was updated successfully, but these errors were encountered: