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#!/bin/bash
## Build Slic3r P.E. from source
## install system dependencies
apt-get update && apt-get install -y \
build-essential \
cmake \
cpanminus \
freeglut3-dev \
git \
libboost-all-dev \
libboost-filesystem-dev \
libboost-system-dev \
libboost-thread-dev \
libcurl4-openssl-dev \
libeigen3-dev \
libextutils-cppguess-perl \
libextutils-typemaps-default-perl \
libextutils-xspp-perl \
libglew-dev \
libgtk2.0-dev \
liblocal-lib-perl \
libmodule-build-perl \
libopengl-perl \
libtbb-dev \
libwx-glcanvas-perl \
libwx-perl \
libwxgtk-media3.0-dev \
libwxgtk3.0-dev \
libxmu-dev \
libxmu-dev \
wx-common
## WX requires a X DISPLAY to run its tests. Configure this appropriately
## if you plan on build with gui funcionality
#export DISPLAY=:0.0
export DISPLAY=192.168.5.33:0.0
## if compiling headless add these:
## apt-get install -y mesa-utils and libgl1-mesa-glx
## clone Slic3r from Prusa3d
git clone https://github.com/prusa3d/Slic3r.git
cd Slic3r
git checkout -b origin/master
export LDLOADLIBS=-lstdc++
perl Build.PL
perl Build.PL --gui
mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
ctest --verbose