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Notes #3

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aytona opened this issue Apr 7, 2017 · 1 comment
Open

Notes #3

aytona opened this issue Apr 7, 2017 · 1 comment
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@aytona
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aytona commented Apr 7, 2017

Only 'master' player can load levels.
StreamingInteractable.cs handles loading the scene asynchronously.
StreamDoorInteractable.cs sends the scene number

Help: Prevent 2nd player from triggering the door, just have the master player send msg to trigger the door instead

@aytona aytona self-assigned this Apr 7, 2017
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aytona commented Apr 7, 2017

Send streamid(enum), loads/unloads

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