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Black in resource pack's loading screen texture being read as transparency #74

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Pie-Not-Lie opened this issue Nov 25, 2023 · 1 comment

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@Pie-Not-Lie
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Pie-Not-Lie commented Nov 25, 2023

As the title says. This is a problem since the texture already supports and uses transparency. That makes this not only redundant, but also makes it impossible to use black in that texture. AFAIK there isn't a way around this, but maybe I'm just dumb :P

Edit: To clear any confusion: the mojangstudios.png texture is what I'm referring to.

@Motschen
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Motschen commented Sep 6, 2024

This is an unfortunate side-effect of the blend function used for the logo in vanilla.
You can however decide to use a better blend function by creating a custom color.properties file in the assets/minecraft/optifine namespace.
That file should contain the following line: screen.loading.blend=off

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