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Unable to Grant Key to Locally Spawned Vehicle #153
Comments
Does the vehicle spawn in a different bucket? |
I think that's the case |
My guess without testing it is that it searches for a vehicle to give you keys in the same bucket as the player. This is a slight behavior change from qb-vehiclekeys which actually associates keys to a plate. In Qbox vehicle keys we look up the vehicles using plate on the server. I'll have to double check if this is the case. If you don't want to wait for a fix, you could switch the call to use the GiveKeys exports. |
While attempting to call the export function GiveKeys from the resource qbx_vehiclekeys, the following error occurred: 14:20:20 [script:ZSX_Dealership] SCRIPT ERROR: @ZSX_Dealership/server/functions/sv_editable.lua:226:
14:20:20 [script:ZSX_Dealership] An error occurred while calling export `GiveKeys` in resource `qbx_vehiclekeys`:
14:20:20 [script:ZSX_Dealership] nil
14:20:20 [script:ZSX_Dealership] ---
14:20:20 [script:ZSX_Dealership] Gave player 1 the keys to vehicle 1231106.
14:20:20 [ c-scripting-core] InvokeNative: execution failed: Tried to access invalid entity: 1231106
|
Summary
Unable to Grant Key to Locally Spawned Vehicle
Reproduction
In a test drive scenario, attempting to use
TriggerEvent('vehiclekeys:client:SetOwner', GetVehicleNumberPlateText(vehicle_entity))
to provide keys results in the client receiving a notification that the key was obtained; however, the vehicle remains locked and cannot be unlocked. This issue only occurs during the test drive stage (non-global vehicle). When purchasing a vehicle, using the same event allows the key to function normally.Expected behavior
Can drive vehicle
Actual behavior
Can not driver vehicle
Additional context
No response
Current Version
1.0.1
Custom Resources
ZSX_Dealership
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