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NodeConditionDto.md

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NodeConditionDto

Properties

Name Type Description Notes
LastHeartbeatTime Pointer to NullableInt32 Unix timestamp with millisecond precision [optional]
LastTransitionTime Pointer to NullableInt32 Unix timestamp with millisecond precision [optional]
Message string
Reason string
Status string
Type string

Methods

NewNodeConditionDto

func NewNodeConditionDto(message string, reason string, status string, type_ string, ) *NodeConditionDto

NewNodeConditionDto instantiates a new NodeConditionDto object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewNodeConditionDtoWithDefaults

func NewNodeConditionDtoWithDefaults() *NodeConditionDto

NewNodeConditionDtoWithDefaults instantiates a new NodeConditionDto object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetLastHeartbeatTime

func (o *NodeConditionDto) GetLastHeartbeatTime() int32

GetLastHeartbeatTime returns the LastHeartbeatTime field if non-nil, zero value otherwise.

GetLastHeartbeatTimeOk

func (o *NodeConditionDto) GetLastHeartbeatTimeOk() (*int32, bool)

GetLastHeartbeatTimeOk returns a tuple with the LastHeartbeatTime field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLastHeartbeatTime

func (o *NodeConditionDto) SetLastHeartbeatTime(v int32)

SetLastHeartbeatTime sets LastHeartbeatTime field to given value.

HasLastHeartbeatTime

func (o *NodeConditionDto) HasLastHeartbeatTime() bool

HasLastHeartbeatTime returns a boolean if a field has been set.

SetLastHeartbeatTimeNil

func (o *NodeConditionDto) SetLastHeartbeatTimeNil(b bool)

SetLastHeartbeatTimeNil sets the value for LastHeartbeatTime to be an explicit nil

UnsetLastHeartbeatTime

func (o *NodeConditionDto) UnsetLastHeartbeatTime()

UnsetLastHeartbeatTime ensures that no value is present for LastHeartbeatTime, not even an explicit nil

GetLastTransitionTime

func (o *NodeConditionDto) GetLastTransitionTime() int32

GetLastTransitionTime returns the LastTransitionTime field if non-nil, zero value otherwise.

GetLastTransitionTimeOk

func (o *NodeConditionDto) GetLastTransitionTimeOk() (*int32, bool)

GetLastTransitionTimeOk returns a tuple with the LastTransitionTime field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLastTransitionTime

func (o *NodeConditionDto) SetLastTransitionTime(v int32)

SetLastTransitionTime sets LastTransitionTime field to given value.

HasLastTransitionTime

func (o *NodeConditionDto) HasLastTransitionTime() bool

HasLastTransitionTime returns a boolean if a field has been set.

SetLastTransitionTimeNil

func (o *NodeConditionDto) SetLastTransitionTimeNil(b bool)

SetLastTransitionTimeNil sets the value for LastTransitionTime to be an explicit nil

UnsetLastTransitionTime

func (o *NodeConditionDto) UnsetLastTransitionTime()

UnsetLastTransitionTime ensures that no value is present for LastTransitionTime, not even an explicit nil

GetMessage

func (o *NodeConditionDto) GetMessage() string

GetMessage returns the Message field if non-nil, zero value otherwise.

GetMessageOk

func (o *NodeConditionDto) GetMessageOk() (*string, bool)

GetMessageOk returns a tuple with the Message field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetMessage

func (o *NodeConditionDto) SetMessage(v string)

SetMessage sets Message field to given value.

GetReason

func (o *NodeConditionDto) GetReason() string

GetReason returns the Reason field if non-nil, zero value otherwise.

GetReasonOk

func (o *NodeConditionDto) GetReasonOk() (*string, bool)

GetReasonOk returns a tuple with the Reason field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetReason

func (o *NodeConditionDto) SetReason(v string)

SetReason sets Reason field to given value.

GetStatus

func (o *NodeConditionDto) GetStatus() string

GetStatus returns the Status field if non-nil, zero value otherwise.

GetStatusOk

func (o *NodeConditionDto) GetStatusOk() (*string, bool)

GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetStatus

func (o *NodeConditionDto) SetStatus(v string)

SetStatus sets Status field to given value.

GetType

func (o *NodeConditionDto) GetType() string

GetType returns the Type field if non-nil, zero value otherwise.

GetTypeOk

func (o *NodeConditionDto) GetTypeOk() (*string, bool)

GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetType

func (o *NodeConditionDto) SetType(v string)

SetType sets Type field to given value.

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