Name | Type | Description | Notes |
---|---|---|---|
LastHeartbeatTime | Pointer to NullableInt32 | Unix timestamp with millisecond precision | [optional] |
LastTransitionTime | Pointer to NullableInt32 | Unix timestamp with millisecond precision | [optional] |
Message | string | ||
Reason | string | ||
Status | string | ||
Type | string |
func NewNodeConditionDto(message string, reason string, status string, type_ string, ) *NodeConditionDto
NewNodeConditionDto instantiates a new NodeConditionDto object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewNodeConditionDtoWithDefaults() *NodeConditionDto
NewNodeConditionDtoWithDefaults instantiates a new NodeConditionDto object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *NodeConditionDto) GetLastHeartbeatTime() int32
GetLastHeartbeatTime returns the LastHeartbeatTime field if non-nil, zero value otherwise.
func (o *NodeConditionDto) GetLastHeartbeatTimeOk() (*int32, bool)
GetLastHeartbeatTimeOk returns a tuple with the LastHeartbeatTime field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeConditionDto) SetLastHeartbeatTime(v int32)
SetLastHeartbeatTime sets LastHeartbeatTime field to given value.
func (o *NodeConditionDto) HasLastHeartbeatTime() bool
HasLastHeartbeatTime returns a boolean if a field has been set.
func (o *NodeConditionDto) SetLastHeartbeatTimeNil(b bool)
SetLastHeartbeatTimeNil sets the value for LastHeartbeatTime to be an explicit nil
func (o *NodeConditionDto) UnsetLastHeartbeatTime()
UnsetLastHeartbeatTime ensures that no value is present for LastHeartbeatTime, not even an explicit nil
func (o *NodeConditionDto) GetLastTransitionTime() int32
GetLastTransitionTime returns the LastTransitionTime field if non-nil, zero value otherwise.
func (o *NodeConditionDto) GetLastTransitionTimeOk() (*int32, bool)
GetLastTransitionTimeOk returns a tuple with the LastTransitionTime field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeConditionDto) SetLastTransitionTime(v int32)
SetLastTransitionTime sets LastTransitionTime field to given value.
func (o *NodeConditionDto) HasLastTransitionTime() bool
HasLastTransitionTime returns a boolean if a field has been set.
func (o *NodeConditionDto) SetLastTransitionTimeNil(b bool)
SetLastTransitionTimeNil sets the value for LastTransitionTime to be an explicit nil
func (o *NodeConditionDto) UnsetLastTransitionTime()
UnsetLastTransitionTime ensures that no value is present for LastTransitionTime, not even an explicit nil
func (o *NodeConditionDto) GetMessage() string
GetMessage returns the Message field if non-nil, zero value otherwise.
func (o *NodeConditionDto) GetMessageOk() (*string, bool)
GetMessageOk returns a tuple with the Message field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeConditionDto) SetMessage(v string)
SetMessage sets Message field to given value.
func (o *NodeConditionDto) GetReason() string
GetReason returns the Reason field if non-nil, zero value otherwise.
func (o *NodeConditionDto) GetReasonOk() (*string, bool)
GetReasonOk returns a tuple with the Reason field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeConditionDto) SetReason(v string)
SetReason sets Reason field to given value.
func (o *NodeConditionDto) GetStatus() string
GetStatus returns the Status field if non-nil, zero value otherwise.
func (o *NodeConditionDto) GetStatusOk() (*string, bool)
GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeConditionDto) SetStatus(v string)
SetStatus sets Status field to given value.
func (o *NodeConditionDto) GetType() string
GetType returns the Type field if non-nil, zero value otherwise.
func (o *NodeConditionDto) GetTypeOk() (*string, bool)
GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeConditionDto) SetType(v string)
SetType sets Type field to given value.