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keymap_60_ansi150.c
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keymap_60_ansi150.c
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#include "keymap_common.h"
#include "backlight.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default */
KEYMAP_ANSI150(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
ESC, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, \
LCTL,LGUI,LALT, SPC, RALT,FN0 ,RCTL),
/* Layer 1: Space Fn */
KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, FN1, TRNS,FN0, TRNS),
/* Layer 2: Functions */
KEYMAP_ANSI150(SLEP,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, MUTE, \
TRNS,BTN1,MS_U,BTN3,PSCR,SLCK,PAUS,HOME,INS, END, MPLY,VOLD,VOLU,FN3, \
CAPS,MS_L,MS_D,MS_R,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,MPRV,MNXT, FN2, \
UP, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
LEFT,DOWN,RGHT, TRNS, TRNS,TRNS,TRNS)
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(2),
[1] = ACTION_LAYER_TAP_KEY(2, KC_SPACE),
[2] = ACTION_LAYER_TOGGLE(1),
[3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH)
};