D3D12, Vk: API to toggle vsync via the swapchain #11
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name: CI | |
on: push | |
jobs: | |
build-windows: | |
name: Windows Compile Check | |
runs-on: windows-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
arch: [x64, ARM64] | |
sys: [Windows, WindowsStore] | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Configure | |
run: | | |
mkdir build | |
cd build | |
cmake -A${{ matrix.arch }} -DCMAKE_SYSTEM_NAME=${{ matrix.sys }} -DCMAKE_SYSTEM_VERSION="10.0" -DRGL_RUNTIME_COMPILATION=ON .. | |
- name: Build | |
run: | | |
cd build | |
cmake --build . --config release --target RGL rglc | |
build-linux: | |
name: Linux Compile Check | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Install dependencies | |
run: | | |
wget -qO- https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo tee /etc/apt/trusted.gpg.d/lunarg.asc | |
sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-jammy.list http://packages.lunarg.com/vulkan/lunarg-vulkan-jammy.list | |
sudo apt update | |
sudo apt install cmake make clang ninja-build vulkan-sdk libx11-dev libx11-xcb-dev libxtst-dev xcb libxcb-xkb-dev x11-xkb-utils libxkbcommon-x11-dev --no-install-recommends -y | |
- name: Configure | |
run: | | |
mkdir build | |
cd build | |
CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -G "Ninja" -DRGL_RUNTIME_COMPILATION=ON .. | |
- name: Build | |
run: | | |
cd build | |
cmake --build . --config release --target RGL rglc --parallel | |
build-mac: | |
name: macOS Compile Check | |
runs-on: macos-latest | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Configure | |
run: | | |
mkdir build | |
cd build | |
cmake -G "Xcode" -DRGL_RUNTIME_COMPILATION=ON .. | |
- name: Build | |
run: | | |
cd build | |
cmake --build . --config Release --target RGL rglc -- -quiet | |
build-apple-mobile: | |
name: Apple Mobile Compile Check | |
runs-on: macos-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
tplatform: [iOS, tvOS] | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Configure | |
run: | | |
mkdir build | |
cd build | |
cmake -G "Xcode" -DCMAKE_SYSTEM_NAME="${{ matrix.tplatform }}" -DRGL_RUNTIME_COMPILATION=ON -DCMAKE_XCODE_CODE_SIGNING_ALLOWED=NO -DCMAKE_XCODE_CODE_SIGNING_ENABLED=NO .. | |
- name: Build | |
run: | | |
cd build | |
cmake --build . --config Release --target RGL -- -quiet | |
build-web: | |
name: Web Compile Check | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Install dependencies | |
run: | | |
sudo apt update | |
sudo apt install ninja-build | |
- name: Get Emscripten | |
run: | | |
git clone https://github.com/emscripten-core/emsdk.git --depth=1 | |
cd emsdk | |
./emsdk install tot | |
./emsdk activate tot | |
- name: Build for web | |
run: | | |
source emsdk/emsdk_env.sh | |
mkdir build | |
cd build | |
emcmake cmake -G Ninja -DRGL_RUNTIME_COMPILATION=ON -DCMAKE_BUILD_TYPE=Release .. | |
cmake --build . --target RGL --parallel |