Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement Team Balance System #140

Open
SergeyShorokhov opened this issue Nov 27, 2024 · 0 comments
Open

Implement Team Balance System #140

SergeyShorokhov opened this issue Nov 27, 2024 · 0 comments
Labels
enhancement New feature or request

Comments

@SergeyShorokhov
Copy link
Collaborator

Issue: Implement Team Balance System

Description

In team-based gameplay, ensuring a balanced distribution of player strength between teams is crucial for fairness and enjoyable gameplay. This task will involve creating a team balance system that adjusts the teams dynamically based on various factors like player skill, kills, deaths, and other gameplay-related statistics.

Requirements:

  1. Team strength evaluation — the system should assess the current strength of each team. This could involve factors like:

    • Player skill levels (based on previous performance, such as K/D ratio, accuracy, etc.)
    • Player experience points or rank
    • Number of kills/deaths
    • Other in-game statistics that may impact balance
  2. Dynamic team adjustments — if one team becomes significantly stronger than the other, the system should attempt to balance teams automatically by:

    • Moving players between teams.
    • Adjusting respawn points or spawn areas based on team strength (if applicable).
    • Possibly using bots or AI to fill out weaker teams, if allowed.
  3. Manual overrides — allow server administrators or game mode configuration to manually adjust certain settings, like player strength evaluation methods or how often adjustments are made.

  4. Player notification — inform players when a balance adjustment has been made, such as a message in the chat or a visual cue in the HUD.

  5. Balance display — provide a way for players to see current balance, such as a percentage or some other visual indicator, showing how close the teams are in terms of strength.

  6. Configurable parameters:

    • Evaluation criteria (e.g., K/D ratio, experience points, etc.)
    • Frequency of team balancing
    • Maximum number of players allowed on each team
    • How many adjustments should be made before switching players

Additional Requirements:

  • All balancing parameters should be configurable via the configuration file.
  • The balance system should take into account both human and bot players when adjusting teams.
  • Potential future extensions might involve integrating with existing matchmaking systems, if necessary.
@SergeyShorokhov SergeyShorokhov added the enhancement New feature or request label Nov 27, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant