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In team-based gameplay, ensuring a balanced distribution of player strength between teams is crucial for fairness and enjoyable gameplay. This task will involve creating a team balance system that adjusts the teams dynamically based on various factors like player skill, kills, deaths, and other gameplay-related statistics.
Requirements:
Team strength evaluation — the system should assess the current strength of each team. This could involve factors like:
Player skill levels (based on previous performance, such as K/D ratio, accuracy, etc.)
Player experience points or rank
Number of kills/deaths
Other in-game statistics that may impact balance
Dynamic team adjustments — if one team becomes significantly stronger than the other, the system should attempt to balance teams automatically by:
Moving players between teams.
Adjusting respawn points or spawn areas based on team strength (if applicable).
Possibly using bots or AI to fill out weaker teams, if allowed.
Manual overrides — allow server administrators or game mode configuration to manually adjust certain settings, like player strength evaluation methods or how often adjustments are made.
Player notification — inform players when a balance adjustment has been made, such as a message in the chat or a visual cue in the HUD.
Balance display — provide a way for players to see current balance, such as a percentage or some other visual indicator, showing how close the teams are in terms of strength.
Issue: Implement Team Balance System
Description
In team-based gameplay, ensuring a balanced distribution of player strength between teams is crucial for fairness and enjoyable gameplay. This task will involve creating a team balance system that adjusts the teams dynamically based on various factors like player skill, kills, deaths, and other gameplay-related statistics.
Requirements:
Team strength evaluation — the system should assess the current strength of each team. This could involve factors like:
Dynamic team adjustments — if one team becomes significantly stronger than the other, the system should attempt to balance teams automatically by:
Manual overrides — allow server administrators or game mode configuration to manually adjust certain settings, like player strength evaluation methods or how often adjustments are made.
Player notification — inform players when a balance adjustment has been made, such as a message in the chat or a visual cue in the HUD.
Balance display — provide a way for players to see current balance, such as a percentage or some other visual indicator, showing how close the teams are in terms of strength.
Configurable parameters:
Additional Requirements:
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