Releases: ReactiveCocoa/ReactiveSwift
3.1.0
This is the first release of ReactiveSwift 3.1. It supports Swift 3.2 and Swift 4.0.
Bugfix
-
Fixed a scenario of downstream interruptions being dropped. (#577, kudos to @andersio)
Manual interruption of time shifted producers, including
delay
,observe(on:)
,throttle
,debounce
andlazyMap
, should discard outstanding events at best effort ASAP.But in ReactiveSwift 2.0 to 3.0, the manual interruption is ignored if the upstream producer has terminated. For example:
// Completed upstream + `delay`. SignalProducer.empty .delay(10.0, on: QueueScheduler.main) .startWithCompleted { print("The producer should have been interrupted!") } .dispose() // Console(t+10): The producer should have been interrupted!
The expected behavior has now been restored.
Please note that, since ReactiveSwift 2.0, while the interruption is handled immediately, the
interrupted
event delivery is not synchronous — it generally respects the closest asynchronous operator applied, and delivers on that scheduler. -
Fixed
schedule(after:interval:leeway:)
being cancelled when the returnedDisposable
is not retained. (#584, kudos to @jjoelson)The issue affects only direct use of
QueueScheduler
.SignalProducer.timer
is not affected.
Addition
Change
3.1 Release Candidate 1
This is the first release candidate of ReactiveSwift 3.1. It supports Swift 3.2 and Swift 4.0.
Bugfix
-
Fixed a scenario of downstream interruptions being dropped. (#577, kudos to @andersio)
Manual interruption of time shifted producers, including
delay
,observe(on:)
,throttle
,debounce
andlazyMap
, should discard outstanding events at best effort ASAP.But in ReactiveSwift 2.0 to 3.0, the manual interruption is ignored if the upstream producer has terminated. For example:
// Completed upstream + `delay`. SignalProducer.empty .delay(10.0, on: QueueScheduler.main) .startWithCompleted { print("Value should have been discarded!") } .dispose() // Console(t+10): Value should have been discarded!
The expected behavior has now been restored.
Please note that, since ReactiveSwift 2.0, while the interruption is handled immediately, the
interrupted
event delivery is not synchronous — it generally respects the closest asynchronous operator applied, and delivers on that scheduler.
Addition
Change
3.0.0
This is the first release of ReactiveSwift 3.0. It supports Swift 3.2 and Swift 4.0, and requires either Xcode 9 or the Swift 4.0 OSS compiler toolchain.
Breaking Change
-
Signal
now usesLifetime
for resource management. (#404, kudos to @andersio)The
Signal
initialzer now accepts a generator closure that is passed with the inputObserver
and theLifetime
as its arguments. The original variant accepting a single-argument generator closure is now obselete. This is a source breaking change.// New: Add `Disposable`s to the `Lifetime`. let candies = Signal<U, E> { (observer: Signal<U, E>.Observer, lifetime: Lifetime) in lifetime += trickOrTreat.observe(observer) } // Obsolete: Returning a `Disposable`. let candies = Signal { (observer: Signal<U, E>.Observer) -> Disposable? in return trickOrTreat.observe(observer) }
-
Unavailable symbols in ReactiveSwift 2.x have been removed. (#551, kudos to @ikesyo)
Bugfix
-
Workaround an unexpected EGAGIN error being returned by pthread in 32-bit ARM debug builds. (#508)
-
Fixed a potential integer overflow regarding the leeway computation in
SignalProducer.timer
. (#506, kudos to @soxjke)
Changes
-
ReactiveSwift has been migrated to Swift 4.0. (#422, kudos to @andersio)
-
SignalProducer.startWithSignal
now returns the value of the setup closure. (#533, kudos to @Burgestrand) -
Disabled code coverage data to allow app submissions with Xcode 9.0 (see Carthage/Carthage#2056, kudos to @NachoSoto)
-
The
SignalProducer
internals have undergone a significant refactoring, which bootstraps the effort to reduce the overhead of constant producers and producer compositions. (#487, kudos to @andersio)
Deprecation
Signal.Observer.action
has been deprecated. UseSignal.Observer.send
instead. (#515)
3.0.0 Release Candidate 1
3.0.0 alpha 1
This is the first alpha release of ReactiveSwift 3.0. It supports Swift 3.2 and Swift 4.0, and requires either Xcode 9 or the Swift 4.0 OSS compiler toolchain.
Breaking Change
-
Signal
now usesLifetime
for resource management. (#404, kudos to @andersio)The
Signal
initialzer now accepts a generator closure that is passed with the inputObserver
and theLifetime
as its arguments. The original variant accepting a single-argument generator closure is now obselete. This is a source breaking change.// New: Add `Disposable`s to the `Lifetime`. let candies = Signal<U, E> { (observer: Signal<U, E>.Observer, lifetime: Lifetime) in lifetime += trickOrTreat.observe(observer) } // Obsolete: Returning a `Disposable`. let candies = Signal { (observer: Signal<U, E>.Observer) -> Disposable? in return trickOrTreat.observe(observer) }
Bugfix
- Workaround an unexpected EGAGIN error being returned by pthread in 32-bit ARM debug builds. (#508)
Changes
-
ReactiveSwift has been migrated to Swift 4.0. (#422, kudos to @andersio)
-
SignalProducer.startWithSignal
now returns the value of the setup closure. (#533, kudos to @Burgestrand) -
Disabled code coverage data to allow app submissions with Xcode 9.0 (see Carthage/Carthage#2056, kudos to @NachoSoto)
-
The
SignalProducer
internals have undergone a significant refactoring, which bootstraps the effort to reduce the overhead of constant producers and producer compositions. (#487, kudos to @andersio)
Deprecation
Signal.Observer.action
has been deprecated. UseSignal.Observer.send
instead. (#515)
2.1.0 alpha 2
This is the second alpha release of ReactiveSwift 2.1. It targets Swift 3.1, Swift 3.2 and Swift 4.0.
Changes
- Disabled code coverage data to allow app submissions with Xcode 9.0 (see Carthage/Carthage#2056, kudos to @NachoSoto)
2.1.0 alpha 1
This is the first alpha release of ReactiveSwift 2.1. It targets Swift 3.1, Swift 3.2 and Swift 4.0.
Changes
-
Signal.Observer.action
has been deprecated. UseSignal.Observer.send
instead. (#515) -
Workaround an unexpected EGAGIN error being returned by pthread in 32-bit ARM debug builds. (#508)
-
The
SignalProducer
internals have undergone a significant refactoring, which bootstraps the effort to reduce the overhead of constant producers and producer compositions. (#487, kudos to @andersio)
2.0.1
This is the first maintenance release of ReactiveSwift 2.0. It targets Swift 3.1 with preliminary support of Swift 3.2 and Swift 4.0.
Change
- Addressed the exceptionally high build time. (#495)
Addition
2.0.0
This is the second major release of ReactiveSwift. It requires Swift 3.1 (Xcode 8.3.x), and preliminarily supports Swift 3.2 and Swift 4.0 (Xcode 9).
Highlights
Safer Signal
lifetime semantics (#355, #463)
The Signal
lifetime semantics have been updated to improve interoperability with memory debugging tools. ReactiveSwift 2.0 adopted a new Signal
internal which does not exploit deliberate retain cycles that consequentially confuse memory debugging tools.
ReactiveSwift 2.0 automatically terminates a Signal
, when:
- (New) its input observer of the
Signal
is not retained; OR - the
Signal
is neither retained nor has any active observer;
Input observer refers to the
Observer
theSignal
receives input from. It is created and passed to you bySignal.init
,Signal.pipe
andSignalProducer.init
.
Specifically, when an input Observer
deinitializes, semantically it implies the associated Signal
has no further event to be delivered. So ReactiveSwift would now interrupt the Signal
automatically, and release all the associated resources.
func scopedSignal() -> Signal<Never, NoError> {
// Note that the `Observer` is discarded immediately.
let (signal, _) = Signal<Never, NoError>.pipe()
return signal
}
var isInterrupted = false
withExtendedLifetime(scopedSignal()) { signal in
signal.observeInterrupted { isInterrupted = true }
// ReactiveSwift 1.x:
// The `Signal` is still alive, probably forever unless the observer is detached.
expect(isInterrupted) == false
// ReactiveSwift 2.0:
// The `Signal` is automatically interrupted, since the deinitialization of the
// input `Observer` implies no further event would be sent.
expect(isInterrupted) == true
}
Similarly for a deinitialised Signal
, since no further observation can ever be made, ReactiveSwift would dispose of it when it knows for certain it has no active observer. Note that this is already the case for ReactiveSwift 1.x.
let checkpoint = AnyDisposable()
let escaped = CompositeDisposable()
func scopedObserver() -> Signal<Never, NoError>.Observer {
// Note that the `Signal` does not escape the scope.
let (signal, observer) = Signal<Never, NoError>.pipe(disposable: checkpoint)
escaped += signal.observe(Observer())
return observer
}
withExtendedLifetime(scopedObserver()) {
escaped.dispose()
// ReactiveSwift 1.x and 2.0:
// Since no further observation can be made to the `Signal`, and it has no
// active observer at this point, the `Signal` is automatically disposed of.
expect(checkpoint.isDisposed) == true
}
In short, the Signal
terminates when either of its ends implicitly declare their lack of interest — derived from the deinitialization of the Signal
or the input Observer
— to send or receive events. This makes ReactiveSwift more ARC friendly than before.
It is expected that memory debugging tools would no longer report irrelevant negative leaks that were once caused by the ReactiveSwift internals.
SignalProducer
resource management (#334)
SignalProducer
now uses Lifetime
for resource management. You may observe the Lifetime
for the disposal of the produced Signal
. You may also continue to use the +=
convenience on Lifetime
for adding Disposable
s.
let producer = SignalProducer<Int, NoError> { observer, lifetime in
lifetime += numbers.observe(observer)
}
If you need to interrupt the SignalProducer
, you should now do it through the input Observer
:
let producer = SignalProducer<Int, NoError> { observer, _ in
observer.sendInterrupted()
}
Reduced overhead for all SignalProducer
lifted operators. (#140)
All SignalProducer
lifted operators no longer yield an extra Signal
. As a result, the cost of event delivery has been considerably reduced, and SignalProducer
is generally as performant as Signal
.
N-ary SignalProducer
operators with generic operands (#410)
N-ary SignalProducer
operators are now generic and accept any type that can be expressed as SignalProducer
. Types may conform to SignalProducerConvertible
to become an eligible operand.
For example:
let property = MutableProperty<Int>(0)
let producer = SignalProducer<Int, NoError>.never
let signal = Signal<Int, NoError>.never
/// Valid in ReactiveSwift 2.0.
_ = SignalProducer.combineLatest(property, producer, signal)
Changes
Signal and SignalProducer
-
All
Signal
andSignalProducer
operators now belongs to the respective concrete types. (#304)Custom operators should extend the concrete types directly.
SignalProtocol
andSignalProducerProtocol
should be used only for constraining associated types. -
combineLatest
andzip
are optimised to have a constant overhead regardless of arity, mitigating the possibility of stack overflow. (#345, #471, kudos to @stevebrambilla for catching a bug in the implementation) -
When composing
Signal
andSignalProducer
of inhabitable types, e.g.Never
orNoError
, ReactiveSwift now warns about operators that are illogical to use, and traps at runtime when such operators attempt to instantiate an instance. (#429, kudos to @andersio) -
interrupted
now respectsobserve(on:)
. (#140)When a
SignalProducer
is interrupted, ifobserve(on:)
is the last applied operator,interrupted
would now be delivered on theScheduler
passed toobserve(on:)
just like other events. -
flatMap(_:transform:)
is renamed toflatMap(_:_:)
. (#339) -
promoteErrors(_:)
is renamed topromoteError(_:)
. (#408) -
Event
is renamed toSignal.Event
. (#376) -
Observer
is renamed toSignal.Observer
. (#376)
Action
-
Action(input:_:)
,Action(_:)
,Action(enabledIf:_:)
andAction(state:enabledIf:_:)
are renamed toAction(state:execute:)
,Action(execute:)
,Action(enabledIf:execute:)
andAction(state:enabledIf:execute:)
respectively. (#325) -
Feedbacks from
isEnabled
andisExecuting
to the state of the sameAction
, including allenabledIf
convenience initializers, no longer deadlocks. (#400, kudos to @andersio)Note that legitimate feedback loops would still deadlock.
-
Added new convenience initialisers to
Action
that make creating actions with state input properties easier. When creating anAction
that is conditionally enabled based on an optional property, use the renamedAction.init(unwrapping:execute:)
initialisers. (#455, kudos to @sharplet)
Properties
-
The memory overhead of property composition has been considerably reduced. (#340)
-
MutableProperty
now enforces exclusivity of access. (#419, kudos to @andersio)In other words, nested modification in
MutableProperty.modify
is now prohibited. Generally speaking, it should have extremely limited impact as in most cases theMutableProperty
would have been deadlocked already. -
ValidationResult
andValidatorOutput
have been renamed toValidatingProperty.Result
andValidatingProperty.Decision
, respectively. (#443)
Bindings
-
The
BindingSource
now requires only a producer representation ofself
. (#359) -
The
<~
operator overloads are now provided byBindingTargetProvider
. (#359)
Disposables
-
SimpleDisposable
andActionDisposable
has been folded intoAnyDisposable
. (#412) -
CompositeDisposable.DisposableHandle
is replaced byDisposable?
. (#363) -
The
+=
operator overloads forCompositeDisposable
are now hosted inside the concrete types. (#412)
Bag
Schedulers
Scheduler
gains a class bound. (#333)
Lifetime
Lifetime.ended
now uses the inhabitableNever
as its value type. (#392)
Atomic
Signal
andAtomic
now useos_unfair_lock
when it is available. (#342)
Additions
-
FlattenStrategy.race
is introduced. (#233, kudos to @inamiy)race
flattens whichever inner signal that first sends an event, and ignores the rest. -
FlattenStrategy.concurrent
is introduced. (#298, kudos to @andersio)concurrent
starts and flattens inner signals according to the specified concurrency limit. If an inner signal is received after the limit is reached, it would be queued and drained later as the in-flight inner signals terminate. -
New operators:
reduce(into:)
andscan(into:)
. (#365, kudos to @ikesyo)These variants pass to the closure an
inout
reference to the accumulator, which helps the performance when a large value type is used, e.g. collection. -
combinePrevious
forSignal
andSignalProducer
no longer requires an initial value. The first tuple would be emitted as soon as the second value is received by the operator if no initial value is given. (#445, kudos to @andersio) -
New operator:
promoteValue
. (#429) -
promoteError
can now infer the new error type from the context. (#413, kudos to @andersio) -
Property(initial:then:)
gains overloads that accept a producer or signal of the wrapped value type when the value type is anOptional
. (#396)
Swift 3.2+
-
In Swift 3.2 or later, you can use
map()
with the new Smart Key Paths. (#435, kudos to @sharplet) -
In Swift 3.2 or later, you may create
BindingTarget
for a key path of a specific object. (#440, kudos to @andersio)
Deprecations and Removals
-
The requirement
BindingSource.observe(_:during:)
and the implementations have been removed. -
All Swift 2 (ReactiveCocoa 4) obsolete symbols have been removed.
-
All deprecated methods and protocols in ReactiveSwift 1.1.x are no longer available.
Bugfixes
- Fixed an impedance mismatch in the
Signal
internals that caused heap co...
2.0.0 Release Candidate 3
This is the third release candidate of ReactiveSwift 2.0. It targets Swift 3.1 with preliminary support of Swift 3.2 and Swift 4.0.
Changes
-
Updated for Swift 4.0 shipped with Xcode 9 beta 3. (#484, kudos to @stephencelis)
-
Lifetime.+=
which ties aDisposable
to aLifetime
, is now part of the public API and is no longer deprecated. -
Feedbacks from
isEnabled
to the state of the sameAction
no longer deadlocks if it does not constitute an infinite feedback loop. (#481, kudos to @andersio)Note that
isExecuting
already supportsAction
state feedback, and legitimate feedback loops would still deadlock.