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config.lua
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config.lua
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return {
['oilbarrel'] = {
model = `prop_barrel_exp_01a`,
offset = vector3(0.01, -0.27, 0.27),
rotation = vector3(3.0, 0.0, 0.0),
bone = 28422,
blockCar = true,
blockAttack = true,
blockRun = true,
},
["huntingcarcass1"] = {
model = "hunting_pelt_01_a",
offset = vec3(0.0, -0.10, -0.0),
rotation = vec3(0.0, 0.0, 0.0),
bone = 28422,
blockAttack = true,
blockCar = true,
blockRun = true
},
["huntingcarcass2"] = {
model = "hunting_pelt_01_b",
bone = 28422,
offset = vec3(0.0, -0.10, -0.0),
rotation = vec3(0.0, 0.0, 0.0),
blockAttack = true,
blockCar = true,
blockRun = true
},
["huntingcarcass3"] = {
model = "hunting_pelt_01_c",
bone = 28422,
offset = vec3(0.0, -0.10, -0.0),
rotation = vec3(0.0, 0.0, 0.0),
blockAttack = true,
blockCar = true,
blockRun = true
},
["huntingcarcass4"] = {
model = "hunting_pelt_01_c",
bone = 28422,
offset = vec3(0.0, -0.10, -0.0),
rotation = vec3(0.0, 0.0, 0.0),
blockAttack = true,
blockCar = true,
blockRun = true
},
['darkmarketpackage'] = {
model = "prop_idol_case_01",
bone = 28422,
offset = vec3(0.01, -0.02, -0.22),
rotation = vec3(-165.0, 100.0, 125.0),
animDict = "anim@heists@narcotics@trash",
animName = "drop_side",
blockAttack = true,
blockCar = true,
blockRun = true
},
['weedpackage'] = {
model = "hei_prop_heist_weed_block_01",
bone = 28422,
offset = vec3(0.01, -0.02, -0.12),
rotation = vec3(-0.0, 0.0, 0.0),
animDict = "anim@heists@narcotics@trash",
animName = "drop_side" ,
blockAttack = true,
blockCar = true,
blockRun = true
},
['methpackage'] = {
model = 'prop_idol_case_01',
bone = 28422,
offset = vec3(0.01, -0.02, -0.22),
rotation = vec3(0.0, 0.0, 0.0),
animDict = "anim@heists@narcotics@trash",
animName = "drop_side" ,
blockAttack = true,
blockCar = true,
blockRun = true
},
}