description |
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All the events that can be used Client Side with Renewed Lib |
This tells the client that the player has left or changed character and to prepare for the new data being sent
AddEventHandler('Renewed-Lib:client:PlayerUnloaded', function()
-- player left // changed character
end)
This tells the client that the new player has loaded and you can use the Player table however you'd like as it contains CharId, Name and Groups
AddEventHandler('Renewed-Lib:client:PlayerLoaded', function(Player)
-- Player Loads in and sends all their Table --
print(json.encode(Player))
end)
This tells the client that the Players group has been updated
AddEventHandler('Renewed-Lib:client:UpdateGroup', function(newGroups)
-- Update playergroups --
Player.Group = newGroups
end)