Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[LUA] Allow spawning donkeys as animals #1690

Open
kubaau opened this issue Jul 28, 2024 · 2 comments
Open

[LUA] Allow spawning donkeys as animals #1690

kubaau opened this issue Jul 28, 2024 · 2 comments

Comments

@kubaau
Copy link
Contributor

kubaau commented Jul 28, 2024

In S2 RTX scripts, !ADD_ANIMAL with an ID of 7 spawned donkeys as animals. This is mostly useless (and possibly annoying because the donkeys cannot be hunted and are immortal in S2) but it does see use in 2NDpaign chapter 1 and adds to the chaos which is created by design when launching the scenario (there are immediately fires and donkeys running around):

Zrzut ekranu 2024-07-29 000932

@Spikeone
Copy link
Member

Well in a RttR implementation, I'd see them as homeless donkeys which die after a while (so they are not immortal). You can also create a a bit likewise effect, by placing another HQ close, adding only donkeys as resource and then forcing that player to surrender.

@kubaau
Copy link
Contributor Author

kubaau commented Jul 29, 2024

Hmmmm... maybe a dummy donkey player with an HQ immediately being destroyed is not such a bad idea. It would indeed eliminate the need for this ticket and solve the "issue" that the donkeys are immortal (which gets really confusing) and would actually add to the confusion if a player is immediately defeated (which in this scenario is welcome).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants