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jUART.cpp
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jUART.cpp
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/**********************************************************\
Auto-generated jUART.cpp
This file contains the auto-generated main plugin object
implementation for the jUART project
\**********************************************************/
#include "jUARTAPI.h"
#include "jUART.h"
///////////////////////////////////////////////////////////////////////////////
/// @fn jUART::StaticInitialize()
///
/// @brief Called from PluginFactory::globalPluginInitialize()
///
/// @see FB::FactoryBase::globalPluginInitialize
///////////////////////////////////////////////////////////////////////////////
void jUART::StaticInitialize()
{
// Place one-time initialization stuff here; As of FireBreath 1.4 this should only
// be called once per process
}
///////////////////////////////////////////////////////////////////////////////
/// @fn jUART::StaticInitialize()
///
/// @brief Called from PluginFactory::globalPluginDeinitialize()
///
/// @see FB::FactoryBase::globalPluginDeinitialize
///////////////////////////////////////////////////////////////////////////////
void jUART::StaticDeinitialize()
{
// Place one-time deinitialization stuff here. As of FireBreath 1.4 this should
// always be called just before the plugin library is unloaded
}
///////////////////////////////////////////////////////////////////////////////
/// @brief jUART constructor. Note that your API is not available
/// at this point, nor the window. For best results wait to use
/// the JSAPI object until the onPluginReady method is called
///////////////////////////////////////////////////////////////////////////////
jUART::jUART()
{
}
///////////////////////////////////////////////////////////////////////////////
/// @brief jUART destructor.
///////////////////////////////////////////////////////////////////////////////
jUART::~jUART()
{
// This is optional, but if you reset m_api (the shared_ptr to your JSAPI
// root object) and tell the host to free the retained JSAPI objects then
// unless you are holding another shared_ptr reference to your JSAPI object
// they will be released here.
releaseRootJSAPI();
m_host->freeRetainedObjects();
}
void jUART::onPluginReady()
{
// When this is called, the BrowserHost is attached, the JSAPI object is
// created, and we are ready to interact with the page and such. The
// PluginWindow may or may not have already fire the AttachedEvent at
// this point.
}
void jUART::shutdown()
{
// This will be called when it is time for the plugin to shut down;
// any threads or anything else that may hold a shared_ptr to this
// object should be released here so that this object can be safely
// destroyed. This is the last point that shared_from_this and weak_ptr
// references to this object will be valid
}
///////////////////////////////////////////////////////////////////////////////
/// @brief Creates an instance of the JSAPI object that provides your main
/// Javascript interface.
///
/// Note that m_host is your BrowserHost and shared_ptr returns a
/// FB::PluginCorePtr, which can be used to provide a
/// boost::weak_ptr<jUART> for your JSAPI class.
///
/// Be very careful where you hold a shared_ptr to your plugin class from,
/// as it could prevent your plugin class from getting destroyed properly.
///////////////////////////////////////////////////////////////////////////////
FB::JSAPIPtr jUART::createJSAPI()
{
// m_host is the BrowserHost
return boost::make_shared<jUARTAPI>(FB::ptr_cast<jUART>(shared_from_this()), m_host);
}
bool jUART::onMouseDown(FB::MouseDownEvent *evt, FB::PluginWindow *)
{
//printf("Mouse down at: %d, %d\n", evt->m_x, evt->m_y);
return false;
}
bool jUART::onMouseUp(FB::MouseUpEvent *evt, FB::PluginWindow *)
{
//printf("Mouse up at: %d, %d\n", evt->m_x, evt->m_y);
return false;
}
bool jUART::onMouseMove(FB::MouseMoveEvent *evt, FB::PluginWindow *)
{
//printf("Mouse move at: %d, %d\n", evt->m_x, evt->m_y);
return false;
}
bool jUART::onWindowAttached(FB::AttachedEvent *evt, FB::PluginWindow *)
{
// The window is attached; act appropriately
return false;
}
bool jUART::onWindowDetached(FB::DetachedEvent *evt, FB::PluginWindow *)
{
// The window is about to be detached; act appropriately
return false;
}