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The current implementation (dropping samples and introducing a delay) tends to introduce a delay which doesn't get reduced even after CPU load is reduced and processing is able to keep up again. It also ends up causing unrelated processing (e.g. EasyEffects output processing) to stutter when this happens.
Instead of keeping track of a delay, the processing thread will read samples from a ring buffer, and samples only get dropped when the ring buffer gets full.
Also fixes a resource (background thread continues to poll for samples) leak.