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LowIdleDraw not load values from savegame #107
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This is a known issue. The current power draw isn't saved but it will correct itself on the first check by the comp (which can be 10-250 ticks depending on the usage). May look into saving the comp status and restoring it on game load. |
This needs some love. More than often, check never triggers and batteries are drained dry. |
hrm, I have never had that happen. Does this happen with the Vanilla Tweaks or with using it in your own mods? Remember, CompPowerLowIdleDraw requires ticking. Without ticking it will never change the power usage. < tickerType >Normal</ tickerType > (without the spaces github is retarded) |
Happens with vanilla tables like electric cooking table, the only mod in use consistenly is Vanilla Tweaks. I'll investigate further. |
This is strange, I haven't gotten any reports of it outright failing, only the delay on load. |
Still happening apparently : Report from HcSK thread ➡️ https://ludeon.com/forums/index.php?topic=12996.msg252588#msg252588 |
Probably because I haven't done anything about it yet. :P You'll know when it's resolved because I will link a commit to and close this issue. |
oops my bad. Sorry |
Bug with CommunityCoreLibrary.CompProperties_LowIdleDraw
On loading the game, workbenches with this comp draw the maximum amount of power regardless if being used. When a bench is turned off and on again, it will draw normal value, from idlePowerFactor.
translated bug-report from:
skyarkhangel/Hardcore-SK#89
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